
Create the most powerful ship in the galaxy piece by piece, take it into battle and then lose your ship to a traitorous crew in an endless cycle of punishment and revenge.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The core concept is great, and the ship creation system is one of the best I've seen. However, the game falls apart after that. The missions are short, boring, and frankly, annoying. The core mechanic is that you build a ship, do one mission, and then it gets taken away, and you have to build a new ship to do exactly one mission and then fight your old ship. Rinse, repeat...l I played long enough to know it wasn't worth $15 to me. This game could be great, if the linear mission system was stripped out and replaced with a sandbox world where you slowly acquire scrap and unlock upgrades to keep improving your ship. I'd play that game for hours.
«Добро пожаловать на Асбестос, капитан. Тут все прекрасно…» — так начинается наше приключение по космической карте Defect, представляющей собой пчелиные соты. Сперва, как следует порядочному моряку космоса, вы проходите обязательное обучение, где в два счета осваиваете несложную технику управления судном. К слову, славный инструктаж нам проводит… чайка. Учимся летать, управлять камерой. Затем мы теряем корабль. Не страшно. Ведь это подводит нас ко второму пункту обучения. В этой части нам под надзором синеволосой дамы нужно отстроить новый корабль. Занятие весьма забавное, но на бескрайний полет фантазии рассчитывать не стоит. Вот мы снова капитан с кораблем и значит пора в путь. Браво выполняем следующее поручение и в конце миссии нас предает собственная команда. Она, в лице Зигги Стардаста, сообщает нам о приватизации и выкидывает нас в открытый космос. Мы теряем корабль. Процедура потери корабля будет повторяться из миссии в миссию. В конце каждого задания мы должны будем уничтожить свой же собственный звездолет, который у нас угнали до этого. Строится новое судно за специальные кредиты, которые подбирать надо с поверженных противников и за выполненные поручения. Играя на среднем уровне сложности вам будет хватать на самые качественные детали, главное имейте ввиду, что в будущем предстоит свое творение уничтожить. Можно создать неубиваемую звезду смерти, а потом все на свете проклясть, сражаясь с ней в следующей миссии, так что создавая что-то держите в уме слабое место своего творения. Теперь о миссиях. Каждая сота подразумевает под собой карту с основном заданием. Это может быть обычное сражение стенка на стенку или, что чаще, один против всех, может быть сопровождение, защита, разведка, сбор материалов. Параллельно с главной целью будут второстепенные, которые дают бонусы к опыту и деньгам. Выполнение всех пунктов помогает нам как можно быстрее открыть новые детали для корабля. Идея с постройкой корабля хороша, однако есть ряд нюансов. Постройка идет по принципу наслоения. Даны два ресурса: мощность двигателя и люди в команде. Но любую деталь нужны эти два пункта. Сперва выбор будет относительно невелик и построить можно будет или истребитель или что-то вроде танка. С ростом опыта количество деталей будет расти, а фантазия уменьшаться. Лично это оказалось моей главной проблемой. В теории мы можем замутить огромный многофункциональный крейсер, но для этого нужно не только желание и умение, но и терпение. Дело в том, что Defect дает возможность, читай вынуждает, переходить во время миссий к ручному управлению той или иной детали корабля. Это позволяет увеличить мощность конкретного элемента, ослабить остальные. Переключились на двигатель — быстрее летите, пушки — стреляете прицельно. Теперь представьте, что ваше творение состоит из десятков кусков, которые необходимо в режиме реального времени контролировать. В итоге даже если у вас разыграется фантазия, вам не захочется реализовывать её в конструкторе. [h1]ЭТО КАКОЙ-ТО DEFECT[/h1] В игре из раз в раз мы будет терять свои творения из-за предательства гламурной команды. Чтобы не быть сапожником без сапог, отстройте себе заранее пару-тройку кораблей, которые будут равнозначны друг перед другом по силе, но иметь то или иное преимущество. В таком случае в заданиях, где нужно быть мобильным вы будете таким, где нужно быть шустрее - будете и таким, ну так далее. Этот скромный совет поможет вам не заскучать. К сожалению, Defect это не блокбастер, который в миг затягивает на несколько часов. Это скорее шахматы, где после каждого хода приходится заново выставлять фигуры. Кураторство - http://store.steampowered.com/curator/5763270/
I really wanted to like this game. I have an unhealthy love for building spaceships that blow each other up. The conceit, that the end boss of each level is your previous ship, is an awesome idea. Ultimately, though, I can't recommend it. First and foremost, you're continually fighting with the camera to see anything. The game automatically zooms in and out with the range to what it thinks is your target. Missions regularly zoom way out and away from the ship to show you new ships entering the mission, while sometimes also blinding you with a giant white "warp drive" flash- without pausing the game or restoring the camera to where it was when done. Secondly, the missions aren't very fun. They're constantly filled with very tightly-timed insta-fail conditions. Get used to restarting because something you were escorting got blown up or something you were chasing escaped. Combine this with the hostile camera and fidgity controls, and expect a lot of frustration. I assume this mission design is an attempt to help mix up the combat, which is somewhat limiting because the AI mostly seems to be limited to doing jousting-style weapon passes at you, but it's no fun at all. It also sometimes feels like completing mission objectives too promptly can render later mission objectives much harder by causing enemies to spawn near something you're defending sooner and closer. Finding the sweet spot between instant failure and failing the next objective because I succeeded too quickly isn't particularly fun- some events seem like they ought to occur at fixed times and distances instead of relative to the player's progress and position. Controls aren't great. Imagine steering a car with a keyboard where you can only turn the wheel as hard left or right as possible with nothing in between. Now imagine you're doing this while trying to shoot at targets under a tight time limit using a gun bolted to the front of your vehicle. Also, although a tractor beam mitigates this, you're trying to fly around and pick up items on the ground. All while also being under the constraints of the first two complaints: you're fighting the camera and racing instant-fail mission conditions. Another control issue is that the game also emphasizes using "manual control" to boost and repair components, but does a very bad job of making this manageable for all but the smallest ships, given that you've got the number keys and a relatively short scrollable list on the right side of the screen to select what you want to boost but a lot more than ten components and very little free time with which to micromanage. I see what they're trying to do, but a more classic guns/engines/shields/repair ship-wide boost probably would have been far more manageable. At a minimum, though, it needs better ways to display and select the components you can be boosting. The ship design itself is OK, although the game does a very poor job of explaining the mechanics. What's that green +125% aura parts get and under what circumstances do you get it? How is damage distributed when your ship gets shot? What's stability? Is there any reason not to just stack all of your parts that aren't armor on a block safely in the middle of your ship and then build a framework of armor around it? How can I tell if a weapon has any sort of firing arc, and how big that arc is? I've got figured out partial answers to most of these, but the game doesn't tell you much about the core bit of the game: ship building. The final fight mechanic is a bit undermined by bad controls and limited AI, but I still appreciate it because it forces you to design against two constraints- the requirements of the mission and the ship you last designed. This helps encourage you to avoid settling into a single design you use over and over a bit. Overall, this feels fix-able, but at the moment it's just not enjoyable. The camera, the controls, and the mission design all serve to undermine the core awesomeness of building and fighting with spaceships and against your own designs. I'm sad to be not recommending this game, because the concept is great, the genre is one I love, it's not terrible and irreparably flawed by any means, and the developer seems interested in soliciting feedback and making the game a better game. In its current state, however, I just can't recommend it.
[h1]What is Defect?[/h1] Defect 'Spaceship Destruction Kit' pits you as a captain that is located on a dead end planet. As the game opens you build your very first spacecraft, fly it through a mission and then watch in horror as your crew defects to the enemy. You then start the game from scratch. At its heart Defect places you as ship builder, spaceship captain and mercenary in an indie space action-strategy game. [h1]Gameplay[/h1] [b]Construction[/b] The first and the standout feature of the game is the construction of your spacecrafts. This can be a lot of fun although it often comes down to simple mathematical equations. You have to be wary of how much power and crew that you have at your disposal. You cannot go into the negative in either stat as you wont be able to fly your ship. As a result this places a reasonable limit on what type of ships you can construct. Of further consideration within this feature is the fact that not only do you need to consider power and crew but also armor, speed, maneuverability and of course your attack systems. Most noteworthy, however, is the fact that you will have your ship stolen from you by your crew on a regular basis. In fact, the 'boss fight' at the end of each mission is you against your old ship. Therefore you are advised not to make your ship too strong. In my opinion this twist on the game limited my enjoyment of this feature. I was always someone who liked creating LEGO spaceships and vehicles with friends. We would then see whose ship was made of the right stuff as we'd smash them to smithereens. Consequently, knowing that I should never make the strongest and best ship possible stripped much of the fun away. As a result of this feature, however, you the replayability of the game is extended. You can play each mission multiple times with different set ups. [b]Space Combat[/b] The weakest component of the gameplay, in my opinion, is without doubt the space combat. I've played a number of space shooters this year and something feels a little lacking. The combat outside of the direct control is not rewarding. This is because when not in the mode your crew fires your weapons for you. Your job is simply to guide the ship into the right direction and watch your crew shoot for you. In direct control mode I feel that the game lacks the fluidity of other space shooters. I would love to tell you that this is based upon just choosing the wrong components for my ships but having attempted a number of varieties they just feel clunky. However, it does feel and play like a twin stick shooter. Left thumbstick controls the direction of your ship, right thumbstick allows you to aim your shots while the right bumper allows you to shoot. One of the best aspects of direct control, however, is the ability to advise your crew which components of your ship they need to concentrate repair efforts on. This increases the strategy involved in the gameplay substantially. Arguably the strongest component of the combat is the fact that different components of the ships can be destroyed. These include the engines, the guns, etc. This is a nice feature that also increases strategy. If you have the opportunity to aim at the core then this should be your primary target. However, there are times where the protection of the core may make for sense for you to take out the enemy's weapons. [b]Scrap Collection[/b] When you do destroy an opponent's ship they drop scrap. This is the in game currency. You'll want to collect as much of it as possible. Scrap also enables you to repair your ships while in combat. Therefore, it is safe to say that scrap should be treated like gold. You're going to need as much of it as possible and wasting it will limit your ability to win. [h1]Presentation[/h1] [b]Graphics[/b] The graphics are relatively basic but that is all that they really need to be. They get the job done. Missions are played on an isometric 2D board. There is enough flashiness about the spaceships to give it that true feeling of it being a space game. However, the developers did go a little overboard with the neon and the over-saturation of the graphics. However, sometimes this is nice and not necessarily as bad as you may think. Therefore, I'm not going to be overly critical here. Besides, the GUI is a polished deal and that's something so easy to get wrong. [b]Audio[/b] They are far from memorable yet they are far from bad. They appear to have been an afterthought in the development of the game. Arguably the greatest weakness in the audio department is that there is no voiceover work. Had the developers been able to add quality voiceover work it would have added depth to the atmosphere and allowed for a far more immersive experience. Therefore, the sound of the game is arguably the most forgettable part of the game. [h1]Is it Steamified?[/h1] Partially. While, as of writing, there are no trading cards there are Steam achievements. There are a total of 16 in all. The majority of them are unlocked as you play through the game the first time. However, there are some that demand you to achieve certain goals in specific levels that may frustrate the achievement hunters out there. [h1]Verdict[/h1] Defect is a game that was made in my hometown. I tend to be a little more critical of things that are made from my hometown so as to show no favoritism or positive bias. What generally ends up happening is the opposite a small negative bias. However, in this case I feel that my review is fair on most points. I would recommend the game to space combat/adventure enthusiasts. Although the game has its fair share of flaws it is a solid game and will provide gamers with a solid experience. For similar reviews and our highly popular giveaways (including hardware) please consider visiting [url=http://www.steamified.com/]Steamified[/url]
✔ Pretty graphics ✔ Fight your own creations ✔ Ships of various scales ✔ Controls are good ✔ Linux support! ✘ Levels are not procedurally or randomly generated. Solid and neat concept so far. Runs very well on low-end specs and on Linux!
Ive tried to finish this game, I tried to be patient with the UI, the lack of a quick retry function, the constant zooming of the camera, the flashes that blinds you but allows the ai to just fire on you, the missions that wipe your ship away every time you fail, the constant monolgues that each character has to say before every missions even though youve seen it for the 20th time. But I give up, this was a good idea but needed more work on its interface, hell a quick replay function would help a lot. Sorry to the creator but this is it, I give up on this game.
I really liked this game at first. Anyone who likes building spaceships will. However (and you are never told not to do this) if you build a powerful ship with all your money and you can't beat it with the money you have left, the game becomes unplayable as you can no longer advance through any missions. This happened to me a few missions before the end of the campaign and completely ruined it. What a shame :(
This game has some good mechanics. I really enjoy the ability to create your own spacecraft and load it out with your own weapons. But it got old very quickly. If you’re not aware, the main principle of this game is to build a ship and control it though a mission, at the end of the mission you fight your own ship from the previous mission, only controlled by AI. Once you beat the mission, you lose your ship and the cycle begins anew for the next mission. This is the premise that caught my attention, I love ship building games, and the ship construction part of Defect is good fun. It seemed like a neat and novel idea to fight your own ship designs. The campaign is hard. I found myself failing the missions (very early game), over and over. I would try again with a different strategy only to have the same thing happen and to have to watch the same cut-scene repeatedly before once again ending in failure. It began to grind on me. Out of the 6 or 7 missions available, I was completely unable to finish any of them. I would try again and again and again, trying out different strategies and ship designs. It’s very frustrating, and makes it glaringly apparent how repetitive the game is. When I finally managed to complete one of the missions available, my ship was taken away I was presented with another two missions. The cycle started anew. “Unprecedented freedom of creation - Create the most powerful ship in the galaxy piece by piece, with more than 180 components available and many more to come.” Even if you try and unlock new ship parts by going back over previously completely levels, the same thing happens. You complete a mission you have already completed, and bam, ships gone, start over. As someone who likes building ships, the combination of repeated failures and completing old missions meant I was building ship after ship after ship, and boy did it get stale fast. Pieces unlock chronically slowly, meaning you’re using the same handful of pieces for the majority of missions. “Exploit your designs - Create the perfect design to complete the mission, but remember to build in a weakness you can exploit later when your crew inevitably turns against you.” The loss of your ship after every mission doesn’t add anything to the game, it’s just a gimmick. You can load up exactly the same ship design for the next mission. Considering how the game requires you to switch up your strategy so often, you would likely never be able to use the same ship twice anyway. I never found fighting my own ship designs difficult, the AI just drives straight towards your guns blazing at the end of each mission. The idea that you can build a ship to complete a mission, defeat the previous ship you built and still have room to adjust your design to make it easier for yourself next time is utterly laughable. I found I didn't have enough components or power early on to have the luxury of choice in the way I designed my ship. "Epic scale - Unlimited combinations available from tiny fighters up to battle stations the size of a small moon." I had so much trouble I actually went ahead and watched a video on shipyard construction made by the developer. It showed him making a goliath ship with masses of power available, which is what I wanted from this game, but to me, it would take another 10-30 hours of gameplay just to get to that stage. Despite all that, this game has a lot of potential. If parts unlocked much faster, you would have more choice in your ship designs and that, hopefully, would make things easier, more diverse and theoretically make it easier to make progress and have fun. At the moment though, for me, it's an exercise in futility.
The single-player only game features a branching campaign of repetitive missions where you must design a ship to defeat a series of enemies followed by the last ship you designed. Components for the energy core, crew, hull, engine, wings, weapons, and other accessories can be freely attached, scaled, or rotated in 2-D. Controlling the ship is performed using the WASD keys. While the crew automatically fires weapons, camera control is very inconsistent and it is difficult to aim precisely. You can take direct control of a component to repair it or improve the stats, but this usually leaves the ship vulnerable in other aspects. Scrap dropped by defeated vessels can be used to repair. AI ships is good enough to act as capable adversaries. Although Defect has a very novel concept, monotonous mission design and a cumbersome control scheme reduce enjoyment. https://www.youtube.com/watch?v=_iM1JZsaEmM
Ded.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sayo | $10.1K | 69 | 86% | $4.99 |
| 30 Days of Work | $10.1K | 56 | 68% | $6.99 |
| Sky to Fly: Soulless Leviathan | $10.1K | 74 | 77% | $3.99 |
| 子夜之章:历史的终局~MidNights of Desperado~ | $10.1K | 304 | 98% | $2.09 |
| Booster Trooper | $10.1K | 200 | 47% | $1.99 |
| 下一层的封魔塔 Forever War | $10.1K | 145 | 67% | $4.99 |