
A short "classic" JRPG. Play the role of the Dark Lord's sister, slay the Hero King, and take the first step in conquering humankind.
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A short "classic" JRPG. Play the role of the Dark Lord's sister, slay the Hero King, and take the first step in conquering humankind.
A classic RPG…or is it?
Although set up as a typical hero versus dark lord story, this time you don't walk in the hero's shoes. Not only will you see the fantasy world from a new perspective, but you can also experience how a dark lord is born!
Difficulty options to match your playing style
Do you just want to enjoy getting through the story or are you eager to challenge mighty foes? This game's difficulty modes range from Combat-free Mode to Extreme Mode to meet different playing styles!
Turn-based combat without the grind
No grinding or item farming! Winning in combat relies on strategy, so put the strengths of your allies to good use and exploit the weaknesses of your enemies!
A new series that reboots Dark Lord: Peacemaker
This game is the prologue to the Peacemaker Series, which reboots the original Dark Lord: Peacemaker game. The series expands on the Peacemaker story and world while retaining the atmosphere of the original.




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
二周目全成就通关,一周目玩的是简单难度,出门还在门口刷了好一会的级,哪成想后面随随便便和一些物品进行互动就升了好多级,这一点还挺好的,不用过于的肝就能顺利过剧情(到现在我还陷入仙一的“十里坡剑神”所支配的恐惧中) 其次游戏的立绘很棒,虽然有且仅有蜘蛛之网、血红、小卵石和王储四名角色有立绘,但这四名角色每一名的游戏立绘都很精致。战斗时的细节之处也颇佳,敌我双方损血以及加血时麾下的部队成员数都会有所变动 而游戏值得诟病的地方也不少,最令我不适的就是过于平铺直叙的剧情和极度单调的任务线,剧情简单来说就是主角为抗争庸碌无为的魔王而奔走联系受压迫的其他种族以争夺王权,剧情主线这样简单当然是没有问题的,但问题是作为一款RPG游戏最重要的剧本演绎部分竟然真的完完全全、不加修饰的将主线内容搬进游戏,任务树的搭建上也是如此,见一部族领袖——领袖提要求——完成要求——成功联盟,以此为基础不断重复,这两者实际上都是同一种问题,总的来说,大体上的方向是可以如此的,但你不应该把这些内容通通都写在脸上,中间毫无跌宕起伏,哪怕这仅是一款序章性质的游戏对剧情和任务线的处理上也绝不应当如此简单粗暴 游戏的定价也偏高了一些,发售首次的七五折扣后的29块作为原价倒也勉强能接受,你这清汤寡水的内容量相较39块的售价真的太失衡了 总结来说,本作更多的属于粉丝向作品,适合对《和平缔造者》系列有一定的兴趣的玩家,如果想要入坑的话相较于本作《骰子魔塔:光辉王女》的性价比要高得多,还有多结局和设计的更有趣的成就供玩家消费,而本作作为一款角色扮演游戏目前的剧情演绎效果和任务的搭建上都过于的单薄,希望在后面的正作上不要看到如此糟糕的表现
Classic JRPG + interesting story/characters + difficulty modes = Adventure across the lands and help the Dark Lord conquer humans. Skip grinding and farming to rely on strategies in battles. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Kawaii/RPG] One of the Peacemaker Series. Traditional JRPG style with modern nice 2D anime artworks. As the Dark Lord's sister, slay the Hero King. Not necessary to play others. [JRPG] シリーズものだが単体遊戯可
[h1]Spidersenses are Tingling[/h1] [h2]Story[/h2] This is the tale of heroes and Dark Lords, only the heroes are fighting for an insane theocracy while the Dark Ones want to survive, but are plagued with a completely inept and uncaring ruler. As a result, the protagonist, Spiderweb, has to forge alliance withing the Dark Realm while also making her own ruthless plans to defeat the current Dark Lord and the heroic nation. As someone stated, the Cerulean Kingdom isn't portrayed sympathetically or with much depth at all, since they seem to be the most fanatical about following the Light Spirit's teachings. However, there are other games in the series that seem to be from the perspective of the light side humans, so the conflict between the light and dark sides might not be so simple. As for the protagonist, I find her to be an interesting contrast to the exorcist duo from Physical Exorcism, who are also portrayed as morally grey protagonists with their own moral codes. While Brucie and Jade admit that they don't fight for lofty concepts like justice, Spiderweb does seem to have her own sense of justice, as shown by her outrage towards the Dark Lord's abandonment and discrimination of the citizens and towards the Cerulean Kingdom for their genocide of her people. At the same time, her justice makes her believe that she must conquer the world to prevent any more genocide against the Dark Ones, so she could end up being potentially more ruthless than the exorcist duo. [h2]Gameplay[/h2] The battle system shows each character leading a squad of nameless soldiers, which disappear as the characters' HP gets lower. In practice, a character's HP/follower count doesn't actually have any effect on gameplay, at least compared to games like Conviction. This means the gameplay is pretty much a standard turn-based RPG and is in fact a simplified version of Loser Reborn's battle system, especially with the skills that inflict global increases or decreases towards elemental resistance. However, there is only one element instead of two, which means it's much easier to defend against enemy attacks if you just spam water arrows. Balance-wise, the game is designed to be less of a resource management puzzle compared to Loser Reborn, mainly because weak enemies can be respawned for more efficient grinding. This makes it easier to buy all the necessary supplies to succeed on the journey and rectify bad spending decisions. The full-healing service can also be used up to three times, giving the player more room for error if they want to conserve their items. However, the boss design in this game is bland, both visually and mechanically. All the bosses are just bigger and stronger versions of certain regular enemies, to the point where the final boss is basically just the golem enemy scaled to about 4-5x their normal size. It almost makes one wonder how the human nations defeated the Dark Mother in the first place. [h2]Verdict[/h2] 8/10 I really like Spiderweb as a morally grey protagonist and am looking forward to fighting her in a future installment in the series. The gameplay is well-balanced this time, but I think the bosses need more unique appearances and skillsets.
[code]For other Anime related reviews, please [url=https://store.steampowered.com/curator/40633543/]follow us at Discover Anime![/url][/code] Hero King Quest: Peacemaker Prologue has a lot to like about it, but feels like it's held back a bit by the RPG Maker engine. You take the role of the villain, but in somewhat tropey fashion, your villain is actually not that villainous. It's tricky to make a “bad guy” be bad, yet be a sympathetic and likeable character. Sounding Stone does a good enough job, but you should be aware you're playing a “Lawful Evil” character, in D&D terms. Graphically, the sprites are well done and the character portraits are high quality. This is definitely a team that's put some time into trying to make a quality product, as opposed to just rushing something out the door. The translation is absolutely some of the best I've seen from an indie studio in a long time as well. I really do feel like the faux-medieval dialogue is still pretty cringe-worthy, however. At points, this reads almost like a parody of how people spoke in “Ye Olde Times”. For example, rather than saying “How are you?” a character might say, “How dost thou beeth?” It certainly lends the game some style points, but I'm not sure that style is something I like. While I could generally tolerate it, there were points when it was rather unwieldy. It feels like something that didn't need to happen. I understand trying to set the atmosphere, but this was kind of off-putting. (It's still light years better than the machine translated garbage a lot of devs put out, however.) The gameplay is standard turn-based stuff, like most of what you're used to seeing in the RPG Maker games. Where it shines is in its difficulty options, which absolutely respect your time. They endeavor to eliminate the need to grind, which is commendable. You can even turn combat off entirely just to see the plot, which speaks to how confident they are in the story. They WANT you to see it through to the end without burning out on the game.This is something that should absolutely be commended. This is a soft reboot for the series, so it's a great jumping in point, and I feel very good about recommending this one.
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] RM引擎做的,地图场景竟然会随玩家移动而变的更加立体化!太惊艳了! 所有角色立绘都很酷!勇者王子僵尸没头像!是不是只有女性角色有立绘啊? 不只是难度选项,甚至可以完全关闭所有战斗,纯粹体验剧情。舒服! 这个是三部曲的第一部,好脚本值得传承。(这脚本是双关语哦。)
[code] [url=https://wowtomato.blogspot.com/2022/06/blog-post.html] 部落格圖文好讀網誌版 [/url] [/code] [h1]【無雷心得】[/h1] 我只要戰鬥太久,就容易忘記劇情內容,但是又想要有一點戰鬥來感受那無法溝通後的衝突戰,所以我選擇了容易模式,大約3小時可以順利跑完一輪。 [h1]「難度」[/h1] 如果想挑戰自我、收集成就,可以選「極限模式」。如果只想好好讀一則故事,這款遊戲也有「無戰鬥模式」,可以當成需要走路的文字冒險遊戲來玩,並減省用在戰鬥的時間。 [h1]「戰鬥」 [/h1] 以“部隊”的方式進行回合制的對戰,當血量被削弱時也能看到部隊人員變少了!這人數在視覺上的變化我覺得比血量變少還要來得讓人緊張。 而且這款也是不必農資源就能通關的,如果是極限模式的話可能有些戰鬥要主動接觸,或是跟我一樣挑想打的敵人來戰鬥。 有一點可以特別留意,就是角色之間的連鎖技能所能造成的傷害超高,所以有時候多等一回合來疊傷害是值得的,如果忘記的話也有提示可以隨時查看。 [h1]「視角」 [/h1] 或許是因為戰鬥為部隊進行的方式,所以在視角的運鏡上會變成很像成為指揮作戰的君主視角! 在對話時也會拉近距離,能感受到角色之間的情緒起伏,這樣的設定安排蠻有趣的。 [h1]「區域資訊」 [/h1] 下一步的目標方向很明確,我覺得比起一開始就講滿整張地圖有什麼地區,還不如像現在這樣,在你走到A區時只跟你說B區的方向,然後進到B區時再跟你說C區的方向,讓人不至於在開放的路線中迷路,同時也能漸漸的構築出整個陸地上的樣貌。 [h1]「魔王續作?」 [/h1] 一開始我以為《魔王鬥勇者:和平締造者・序章》是《魔王:和平締造者》的續作,後來才從作者老奉毊那得知: 這款其實不是魔王的第2代,比較像所謂的「重啟」,這是我跟我的夥伴想把舊作擴展成新的系列作,但考量到設定整合性、翻譯難易度等因素,最後決定「重啟」整個世界觀。 所以就我這小玩家的認知上來說或許這兩作是偏向於「平行世界」的概念吧? 因此在這相似的世界上,劇情裡還是有些不同的細節跟設定,尤其是蜘蛛之網的個性很明顯不一樣了! 所以也請各位當成新的作品去玩唄! [h1]「劇情」 [/h1] 敘事節奏一如作者的一貫作風,進展快且明確。 只是這款沒有選擇導向,而是線性的路線及結局,對於有選擇困難症的我倒是一項優勢。 如果玩過《魔王:和平締造者》的話,那在這作《魔王鬥勇者:和平締造者・序章》裡面出現的許多人物將會有“熟悉的陌生人”的感覺。 從劇情當中看到許多能夠被延伸成故事的支線,還有結局時順道宣傳著其他和平締造者的故事! 本作是擔當著序章的開端,除了種族間的衝突、階級,還有很多的設定有待補足,希望有生之年能看到補齊的世界啊~ [h1]「角色」 [/h1] 相關系列作的角色都是一頭身,所以一進入這款遊戲時一瞬間很不習慣二頭身的角色,結果現在越看越順眼,都想要拼成角色拼豆了XD 四大和平締造者感覺就是分成四款不同主題的遊戲來個別推展劇情,而遊戲中的行商人小卵石有著各式各樣的情報,感覺也很有潛力成為一部故事的主角! 像是可以安排許多事件是藉由著蒐集情報的手腕來進行之類的,又或是成為了魔王的見證者之一?不過她好像是人類,壽命因素大概會變成人類王國的見證者吧w [h1]「系列作」 [/h1] 商店頁面有寫著「和平締造者系列」,除了《骰子魔塔:光輝王女》,還有寫著9月會上市的《和平締造者:光輝王女》系列作,能在各個作品接觸相關資訊後變集大成的世界觀。 [h1]【總結】 [/h1] [h1]優點 [/h1] [list] [*]視角延伸有代入感 [*]部隊型回合戰鬥 [*]劇情節奏快速又直接 [*]有後續、有相關系列作能持續滿足集大成的世界觀 [/list] [h1]缺點 [/h1] [list] [*]可預期的劇情發展 [*]作為序章的開端,有很多的設定有待續作補足 [/list] 《魔王鬥勇者:和平締造者・序章》 適合喜歡2D、RPG日系風格、團隊型角色扮演、線性路線的玩家。 [code] 關注哇頭沒頭的 [url=https://store.steampowered.com/curator/27836926-wow_tomato-%E9%81%8A%E6%88%B2%E6%88%BF/] Steam鑑賞家 [/url] 可以即時追蹤我的評論 [/code]
A game that captures the feeling of a good passion project RPG. The game is pretty short, I beat it in like 3 hours but the story and general feel to the game kept me hooked. You play as Spiderweb, sister to the Dark Lord and generally a ruthless lady. After a string of events she gets sent out to try and prevent a war between the Dark Lord's kingdom and the fanatically genocidal human kingdom next to them with a time limit of only 4 days (Essentially amounting to limiting you to only being able to get 4 free full heals in the game). But Spiderweb has her own plans... Gameplay is fairly standard RPG, with some good presentation and enemy units actually reducing in number as you hurt them. Nothing too special but its something that feels like a good foundation for the sequels. All in all, good game
SHORT & CASUAL game. More VN/Point&Click/Walking Simulator than a RPG. No choices & 100% linear. [Edit: The price is pretty tough considering how little content there is.] Albeit having multiple different difficulty settings, there is no notable difference between them. It's so resourceful that everything in it gets more reused than used. Combat lacks strategic depth, it feels underwhelming and unrewarding. [Edit: The new game+ has 0 difference from the normal game.] Attempt1 (5h), I've read all lore, fought everything & searched all corners for anything but there was nothing. Attempt2, knowing the limited gameplay rules, I've spammed "skip dialogue", equipped only default gear or offense only, pressed a-move and just walked over the 4 forced encounters to complete the game in 1h. Encountered issues: (intended?) some units having no party icon Inconsistency between elementals being physical based [Compared to the prior title 'Loser Reborn', classes, enemies & sustain is massivly rebalanced, which is GOOD, yet the classes feel no longer distinct from one another, which is NOT GOOD.]
以小品遊戲而言還行吧,但其實還是一樣套路,勇者陣營跟魔王陣營互換而已,還是太過分明,在本作中勇者陣營被塑造成絕對的惡,基本上看不太到勇者陣營裡有好人,然後魔王陣營裡除了姐姐派人馬外,幾乎都被塑造成可憐或懷才不遇的感覺,大劇本走向很像是要顛覆傳統DQ的劇情,然後埋入寫實跟時事梗,但人物刻劃部分又太過於黑是黑,白是白。 然後勇者兒子就是一個工具人,勇者陣營智商捉急,然後直接變成勇者其實是國王頒發的特權,其實勇者真正身分都是盜匪,那勇者這麼多,勇者王還能把底下的人壓住不造反也是很詭異,畢竟裡面把勇者王做得像一個昏庸的政客,底下一堆有實力的盜匪勇者都沒造反? 整體上在小品遊戲可圈可點,但有點像半成品中的半成品,然後女主的B格太裝了,感覺好像在學魯魯修。
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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