
Experience the epic Horizon Forbidden West™ in its entirety with bonus content and the Burning Shores expansion included. The Burning Shores add-on contains additional content for Aloy’s adventure, including new storylines, characters, and experiences in a stunning yet hazardous new area.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Czech, Danish, Dutch, Finnish, Greek, Hungarian +13 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 698 reviews with recorded playtime.
Reviews
Themes across 690 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great game. I put this in the same league as God of War and Spider man. This is a highly underrated game. Though there are some glitches but nothing that ruins the experience.
This is a midgame review, but as someone who has thoroughly played the previous instalment too, I feel that I am in a good position to write a review now after having played 30+ hours. I believe that this game is like the first Horizon but on steroids! Better in every aspect from gameplay to amazing graphics to story telling. I will describe the best parts that left a positive impression in my humble opinion. I will update this review as I progress the game, for both negative and positive impressions. [h2]Machine parts targeting[/h2] Now you can target and tag individual parts on machines making it easier to get your nimble fingers on that sweet part you are after. You don't have mentally juggle while in combat to remember which one of the highlighted parts is the one you are after for a specific upgrade or salvage quest. The quest related ones also have a helpful "Quest" label when highlighted so you are certain that you've targeted the right thing. [h2]Balanced aim assist for controllers[/h2] A huge plus for controller players; this is a mechanic that the first instalment was missing and it made playing in higher difficulties much more challenging as aiming with the controller was just atrocious. I remember the dozens of arrows that were needed to hit just a fleeting goose. Now jays, crows, pigeons come down easily even when you are just a bit off target. I get it; for the hardcore gamer it feels a bit like "cheating" -- the game holding your hand as it auto-corrects your handicapped aiming via the frail controller joystick. For me, the trade off is fair. A small aim assist that facilitates a more enjoyable gameplay of a [b]single player[/b] game (for competitive multiplayer games my opinion differs) is very welcome. [h2]Enhanced map[/h2] A huge problem with the map in the previous Horizon game was that if you visited a tallneck too early, before you had explored most of the surrounding area, which is the normal thing to do anyway, you wouldn't be able to know which exactly places had been manually explored and which portion was revealed due to the tallneck intel. The fog of war just lifted for the affected map area, but the places of interest would not show up until you manually explored them on foot. A hell of a visual glitch that troubled me greatly. Now the issue is solved as the game introduces two layers of fog. The first completely unknown area is covered in clouds as in the previous game, the area revealed by the tallneck appears as explored but with a thin translucent veil on top of it showing that it's not yet manually explored by the player. Lastly, you have the manually explored area which shows completely clear on the map. [h2]Enhanced inventory[/h2] A true blessing for all the hoarders like me out there. Hoard to your heart's content now, as the excess of items is now stored automatically in your private stash. This is a separate inventory that conveniently follows you in the form of a elaborate chest in every major settlement where you can go and just restock everything that is missing with just a simple button. [h2]Small pet peeves[/h2] Things that I don't like so much but are just a small nuisance and nothing major are: - The need to hold the action button for most actions to take effect; for some actions I get it, it is an elaborate way to kind of delay the action trying to indicate the more elaborate or time consuming task that it initiates, e.g. creating potions, traps, etc. In other places however such as in-game menus, such delayed actions are plainly annoying without any major significance as in the intensity or complexity of the task. When we are in an in-game menu the game time is paused anyway so it makes absolutely no sense to tax the player with such delays. - Most dialogues have a nice "skip" effect, as in the previous game, by pressing the A button on the controller (or Space on keyboard). The A button skips only the currently spoken line, not the whole thing, acting as a timelapse enhancer of sorts which is totally controlled by the player. However in other dialogues, especially in quest initiators or ending cutscenes, you only have an option of X skip which skips the whole thing. Why not implement the same mechanic skipping only the current line?
игра имба. пс. я ♥♥♥♥ гнебнерога с его петухами в рот
느낌적으로 선택과 집중을 하지 못한 과유불급, 손자가 말랐다면서 고봉밥 차려주시는 할머니의 밥상이 떠오르는 게임 1. 루즈한 스토리 전개 - 세계관은 전작에서 다 드러내버려서 식상한(?) 소재가 됨 - 이를 사람과 사람 사이의 갈등으로 풀어내려 했으나, 이조차 사실 식상한 소재임 - 오픈월드 특유의 해찰(집중하지 못하고 다른 일을 함)이 메인 스토리 몰입을 해침 - 거기에 전투, 퍼즐에서 오는 피로감이 몰입 방해를 가중시킴 2. 억까 액션 - 전투는 어느 게임이건 공격/방어 턴이 있다고 생각함 - 그런 관점에서 호포웨는 나의 공격턴을 심하게 방해하고 압박함 - 굇수들의 공격 텀이 사냥꾼 활 활시위 한번 당길 정도로 짧은 편 - 속성 디법 걸고, 공격하기에는 속성이 너무 빨리 풀리는 느낌이 들게 됨 - 굇수들의 공격이 판정범위, 유도성능 등이 좋아서 피격경직에 자꾸 빠지게 만듬 - 거기에 장판도 깔면서 피격 후딜이나 이동에 공격턴을 소모시킴 - 굇수들이 몸을 들썩들썩하면서 약점 조준도 힘듬 - 결과적으로 전투가 상당히 피곤해졌고, 기대 보상보다 패널티가 쎈 느낌이 되버림 - 백무빙 치다가 벽에 걸려서 시야가 가려지거나 회피에 제약을 받게 되는 건 덤 - 그렇게 내 공격 턴을 소모하게 되면, 용기를 쓰는 액티브 스킬도 소극적으로 쓰게 됨 3. 지루한 길찾기 - 화사한 그래픽이 포커스 키고 길찾을 때는 노란색 마커가 안보이는 눈뽕요인이 됨 - 생각보다 제한이 많은 등반 파쿠르 동선 - 보물찾기는 길찾기 조차 맵을 뱅글뱅글 돌게 만들어서 피로감이 센 편 - 가끔 버그성으로 상자가 땅에 끼는 버그들 때문에 재시작해야 하는 스트레스도 존재 - 그나마 가마솥이 할만했다 4. 기타 - 길찾기 내비게이션은 길을 중심으로 방향이 휙휙 돌아가기 때문에 길을 놓치게 됨 - 힘들게 싸워 이겨서 얻는 보상이나 파쿠르 후 상자깡하는 재료들이 쾌감을 못줌 - 장비는 지금 재료를 써서 구매해야 하는지 존버해야 하는지 알 수가 없음 5. 마무리 - 전작을 개선하는 과정에서 한쪽으로 치우친 건지 난이도 디자인이 들쭉날쭉하면서 - 스토리 몰입을 해치는 결과물이 된 거 같다. 끝.
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goooooooooooooooooooooooooooooooooooooooooooooooooooooooooood
Amazing! Super strategic gameplay, amazing natural scenery, and great characters. I wish the inventory system were better designed so we can see what we are swapping out for what in the weapon wheel. Overall the workflow for equipping things is cumbersome.
aloy is so cuteeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Horizon Forbidden West has been an incredible experience so far. I’m nearing the end of the main story, but I’ve been taking my time exploring every location and completing as much side content as possible, so my playtime is definitely longer (and will be even more than when I post this) than a straight story run - and honestly, I wouldn’t have it any other way. The world is absolutely breathtaking. The environments are some of the most beautifully crafted I’ve seen in any game. Everything feels carefully curated, from the landscapes to the machines to the character designs. The environment team did a phenomenal job bringing this world to life, and it makes exploring every corner genuinely rewarding. I’ve found myself enjoying even the smallest details the game has to offer - and definitely snapped too many screenshots so far! My only disappointment is outside the game itself: it’s a shame Sony won't bring their titles to PC anymore. If there’s a sequel, I’d love to continue the journey - but right now, it feels like I might not get that chance.
FODA, somente isso FODA
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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