
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have a lot of thoughts about Noita. First of all, it's a beautifully made game with an amazing look and feel. "Every pixel is simulated" sounds like a gimmick at first, but it's so much more than that. It's more than just a mechanic, it just means that Noita is literally *made of* simulated pixels - it's a part of everything you see and do. The unforgiving, high-stakes nature of the exploration, the lifelike movement of the enemies, and the opaque mystery of its huge world all combine to create an unbelievable atmosphere reminiscent of Rain World. Presentation aside, the gameplay itself is essentially a "roguelike" (used loosely) in which you can become unbelievably powerful provided you have the knowledge to do so. The magic of this game is that it is designed around that, and the difficulty scales as your knowledge does. It doesn't expect you to know how to become powerful, but if you do, there will always be a genuinely threatening challenge for you. The "wand-building" can sound offputting, as many games have tried and failed with systems that allow you to create your own spells, but that's not what Noita does. It's very difficult to explain until you try it, but it's not designed around predesigned combinations of spells; it's an entirely modular system that you can eventually harness, like a programming language for blowing stuff up. Despite this, it's incredibly simple to use from the beginning. If you are a fan of games that reward exploration, roguelikes that encourage you to break them with endless powerscaling, incredible dynamic soundtracks, mythological and psychedelic themes, and games that are punishing in the sense that they *just don't care about you*, you might love Noita. "The sacrifice of oneself to the pursuit of knowledge is the highest tribute to the gods."
Bro... this game wasn't developed. It escaped. It's not a roguelike—it's a cognitohazard disguised as a Steam purchase. You spawn as a Finnish goblin wearing a bathrobe, holding what is essentially a lit cigarette pretending to be a wand, with the life expectancy of unrefrigerated milk. The tutorial lasts exactly long enough for a propane tank to explain why confidence is a medical condition. Every pixel is alive. Not metaphorically. Every grain of sand has a union, every droplet of water has murderous intent, and every piece of coal wakes up every morning wondering how to ruin your bloodline. Gold isn't gold. It's bait. Chests aren't loot. They're pipe bombs with philosophy degrees. The wand isn't a weapon—it's a legally binding contract with an eldritch accountant who gets paid every time your skeleton becomes environmental storytelling. Then you eat one too many mana crystals. That's when the game starts playing you. Suddenly every torch blinks in Morse code. The terrain starts whispering your Steam password. Mushrooms are no longer mushrooms—they're unpaid therapists trying to convince your bloodstream that gravity is optional. You stop mining because you need resources. You mine because the wall blinked first. The music isn't background ambience anymore. It's evidence. Every Holy Mountain feels like an interrogation room where the bricks already know what you did three runs ago. The gods aren't angry because you broke the temple. They're angry because they accidentally overheard your internal monologue through six kilometers of solid rock. You finally build the perfect wand. Twelve modifiers. Infinite mana. Greek letters that look like legal documents. A black hole, a healing bolt, three sawblades, something called "???", and a spell whose only purpose appears to be violating the Geneva Convention across multiple dimensions simultaneously. You fire one test shot. Reality crashes to desktop. The explosion isn't an explosion. It's an argument between mathematics and religion. Half the biome evaporates, the other half becomes sentient, a sheep achieves nuclear fission, the sun briefly exists underground, and somewhere in Finland a developer smiles without knowing why. Fifty hours later you don't ask, "What killed me?" You ask, "Which law of physics reported me?" Two hundred hours later you instinctively avoid suspicious-looking puddles in real life. Three hundred hours later you hesitate before turning on a microwave because it might contain polymorphine. Four hundred hours later you catch yourself staring at gravel, waiting for it to cast Chain Bolt. The tutorial never ends. Reality never begins. 10/10. Would willingly drink glowing cave sludge because the voices promised "better wand synergy," only to discover the voices were the tutorial all along.
Cool game, gotta die a lot of times to get the hang of it. Try googling a bald noita streamer - he's kinda good at it. Also there's a wiki - got lots of info there
At the moment I am writing this I have beaten the game for the first time... After 132 hours. It was absolutely worth it. Do you want to die to absolutely anything? Then this game is for you Do you want to feel like a god and then die to something completely stupid and avoidable? Then this game is for you. Do you want to find random stuff with barely any explanation (that will probably kill you)? Then this game is for you. Do you want to feel extremely skillful and smart when you beat the game? Then this game is for you. I absolutely recommend this game!
事实上没有宣传短篇中那么有趣,难度极高,除了基本操作都得自己摸索,高级法术和特性天赋很不错但一把玩下来不用特殊手段(从圣山的商店里偷道具、刷爆刷新器等非常规操作)获取到的概率很小;全程没有存档点,小失误可能立即导致重开;去社区找模组开挂或许可以爽玩,认真玩太费时间也不值得。
This game is evil and doesn't respect you or your time. That being said it is a fascinating sandbox with weird secrets and dorky references. once you figure out how to manipulate chemicals and build powerful wands, you MIGHT have a shot at beating this game. The environment is so deadly that the game dares you to try and cheat. You can do some very funny and satisfying tricks in this game, but pickup the wrong wand or pick the wrong fight and you will be greeted with an instantaneous and infuriating death. The game is cruel but fair, nonetheless, this game will piss you off.
There is a lot and I mean a ton of possibilities here since this is one of those games that loosely enforces it's rules and encourages you to break the game and find insane combos and strategies and secrets. There is so much content here its insane. However, the core issue of this game is how the game doesn't respect your time at all. If you want to play optimally and experiment then the game simply becomes a walking simulator of swapping wands and spells since your inventory may seem large but it is miniscule compared to the number of options you are presented with but simply can't carry so you have to waste all of your time walking. Another issue is the secrets and the way in which they are presented to the player and how convoluted and difficult and vague they are in order to give this game a false sense of depth and discovery and how these secrets require so much more time wasting and trial and error in order to progress. Overall, great game but is heavily limited by the old and outdated game design that other older roguelikes like TBOI do to waste all of your time.
Гениальная игра, в которую можно возвращаться снова и снова, т.к. она всегда разная. Что меня с начала раздражало - никакой особо информации и обучалок не было. Но это же и всегда вызывало восторг, когда обнаруживаешь что-то новенькое. И это прям круто. Некоторые вещи я узнал только спустя год знакомства с игрой... конечно в интернет не лез, т.к. самому открывать гораздо интереснее, чем ознакомиться с информацией из интернета. Не отказывайте себе в удовольствии, если вы еще незнакомы с этой игрой :)
该游戏萌新劝退率高的离谱,即使是老玩家如果没有自存档工具也是相当的难绷,建议先看B站雁老师的视频,再通过夏末的基础课初步了解noita的配杖和伤害逻辑,然后再追更伊芙琳那的天赋介绍。(网上的noita圈子真的小的离谱)真心建议拉着你理科好的基友入坑。
This is a roguelike that hates the player, and it is a [i]deep[/i] hatred! Its idea of a tutorial is to just tell you what buttons do things, but won't even bother to tell you [i]what[/i] those buttons do. You won't know if you're about to drink a potion, throw the potion, or spray the potion until you hit buttons and see what happens. You get the barest minimum of a description of spell effects, too, which will inevitably lead to you killing yourself with spells you didn't know even [i]could[/i] hurt you, since only [i]most[/i] of them can. Whether or not any given perk is even useful for anything is a crapshoot, some of [i]those[/i] will result in you killing yourself, as well. There's no safe way to test out anything, either. You [i]can[/i] try them out in shops, there's even a training dummy, but you can just as easily accidentally kill yourself there as anywhere else. Even [i]if[/i] you start figuring things out, you still have to put up with the actual dungeon, where you almost certainly will find enemies that, among other things, bleed poison and lava in the [i]first[/i] area. You want to learn how this game works as you start playing? This game will tell you to go f*ck yourself. The sheer amount of RNG at play invariably results in a frustrating experience of going to dead end after dead end, struggling to find anything that will help you, only to eventually get blindsided and killed by any number of things. This game doesn't hold your hand. This game takes your hand and makes you punch yourself in the face while it tells you "stop hitting yourself" before eventually just snapping your neck. If you're into getting brutalized, go for it. I suggest most people stay away from this.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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