
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 12.9Kreviews | 84% | — | $16M |
| $59.99 | 17.2Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story is horrible, Map is great. Combat isn't the best but it has it's charm. Lots of random stuff to loot around the whole map. I played maybe 20 hours in this game and I'm having fun for sure.(steam deck playtime not adding up for some reason) Ghost Wire Tokyo isn't exiting by any means but it is a nice chill walking sim with some action. So don't get your expectations too high. Also, it runs at 30fps low-medium settings with xess upscale on the steamdeck so keep that in mind. (intel xess is the best looking upscaling method for the steamdeck)
Ok game, One time play, Good story, not much depth but still good, combat is good and simple, enemy variety is less and not much boss fight ( 5 boss fights). 6.5/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian*, Simplified Chinese, Traditional Chinese +2 more
| $14.99−75% |
| 8.5Kratings |
| 82% |
| — |
| not modelled |
| $59.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
傻逼游戏,操他全家,任务他妈的天天找东西,老他妈找这找那的,也是服了
I was really excited to play this game, and I did have fun playing overall, but I'd be lying if I wasn't disappointed by some of the lost potential I feel like this game has. Cons: - Firstly, the story is by far the blandest, weakest part of the game. I was interested in learning more about the characters and their stories, but there just wasn't much there. At times the main story feels disjointed from the game play, which is a shame, because the game play was really fun! - This is the first game that I've played that is BEGGING you to use photo mode. So many rewards for side quests and collectibles are new emotes or stickers for photo mode. Like, a gratuitous amount. This wouldn't be bad if it was in addition to other rewards, but there is an expectation that the photo mode reward is equal to an in game ability or power up. - Some of the side missions with the yokai get reused, and start to feel tedious and stale. - Some parts feel a touch unpolished, like vaulting on roofs. There were several times where if didn't quite feel like the animation played correctly. Pros: - I found the game play to be really fun! I enjoyed that you could weave together different elements and use them strategically against the different enemy types. Unlocking new abilities furthered the options you had for battle and play styles. - Even through the world is very vast and devoid of people, many of the enemies are staged to be doing mundane activities like window shopping or taking selfies. I was very charmed by the miscellaneous set pieces. - What this game totally lacks in story it attempts to make up for in knowledge. Every enemy entry, collectible, or KK's Investigation notes has paragraphs of information about the cultural significance or history about the item, area, or event. Its clear how much research and time and effort was put into these entries, but it's also quite a bit to expect your average player to read every extensive entry. - The game is gorgeous with very detailed environments, and I enjoyed the designs for the monsters and characters. I'm sad Tango Gameworks won't get a chance to make another Ghostwire game, because they clearly had a passion for the game they created, but felt short in some areas that really needed more love. I definitely don't regret playing it, so I'd recommend giving it a try if it's on sale, but I can't justify the game at full price.
Прошел пол игры и было просто скучно. С одной стороны, лор и мифология Японии, красивый и атмосферный город, вроде бы куча активностей, но по факту - однообразный геймплей, не доработанные механики (бесполезная прокачка, отсутствие автопереключения умений и тд), скучный основной сюжет, побочные миссии кажутся намного интересней. В сухом остатке, если хотите побегать по Японии и напиться её колоритом - берите. Если хотите интересного и не скучного геймплея, сюжета - то поищите что то еще.
powerful statement
Well... I liked most of the game. But, as many other reviewers who are trying to be somewhat on point, I need to start with the major turn-offs. First, the game is based on Japanese culture. You may not be a fan, but at least it should not put you off by default. Because some players can't stand games with too much J-stuff. Second, the game consists majorly of clearing off the map by travelling and searching for collectibles, and constant random fights with respawning enemies, and both of these can be frustrating, not because of their difficulty, but primarily due to the drawn-out and repetitive nature of the process. You can skip some of it, if you're not hunting the complete badge, but it can still wear you out somewhere between story chapters. Speaking of the story, well... It has its moments, but surely it does not go deep enough, especially if you're skipping the secondary objectives and stuff. Finally, if you're aiming for achievements, there's some additional content, called Spider's Thread, and it's a bunch of levels not connected with the main story and organized by random rogue-like principle. That's where the game is really magnifying its weakest sides: zero point one percent story and motivation, 99 point 9 percent repetitive combat and grind. While there were some peculiar levels with changed perspective (the main game has only one or two such sequences, but it is a really cool experience), most of grind time in Spider's Thread is totally fruitless and disengaging. Now, I think I said enough to provide the base for the point why Ghostwire: Tokyo met with a rather cool reception, both from pro critics and common players, upon release. However... If you'll skip it, you lose a totally unique experience of a modern ninja-ghosthunter, with bizarre magic shooting fighting system, and full 3-dimensional gameplay, where you run, jump and fly between Tokyo's skyscrapers, interspersed with areas of old, linear development featuring one- or two-story Japanese houses... It's a really fun experience! Also, the setting allows authors to twist the major laws of physics at some points, and this again adds spice to the taste. All in all, I think Ghostwire: Tokyo is worth a 7/10 mark, especially if you are enjoying open-world games where you need to collect stuff.
MY THOUGHTS: I'm not going to lie, the intro scene of this game actually hooked me right off the bat- and that hook stayed with me to the very end of the game. So many times throughout my gameplay I thought "what is going on?!" So they hit the nail on the head with that. It's a very beautiful and artistic game, I love the funky art and designs. The monsters are actually kind of scary. However, there aren't really any jump scares (even though I spent the first hour or so waiting for one- Ya can't help it with how creepy and liminal the buildings feel while inside). It amazes me that this game is 4 years old and the graphics are still very beautiful. The game overall drenched me in curiosity, and I actually learned a little bit about Japanese folklore along the way which was super cool. If you do not know, this is basically a "ghost hunting" game. Instead of weapons, you have ethereal powers + a bow and arrows. ABOUT THE GAMEPLAY: This game is STORY HEAVY, and is downright beautiful. The game DOES offer difficulty modes- you can set the game to easy if you are more of a story person, but you can also set it on one of the harder difficulties if you love combat. Regardless, you will still experience a fair amount of combat. The game has 6 chapters, and if you aim for the main storyline alone, you can complete it in about 12-15 hours. (I read online that full completion to 100% can take anywhere between 30-40 hours.) However, there are PLENTY of side missions and quests from lost spirits that will hike your gameplay hours up way further if you like the exploring. There are also hidden items and things to find scattered all around town, "collections to complete" I should say... and even toy capsule machines. Completing certain collections unlocks different camera filters, emojis and more. If you take your time, you will spend a lot of your time exploring both the streets AND the rooftops of "abandoned" Tokyo. cleansing souls and capturing them in an effort to escort them to safety via a telephone booth (Ghostwire... You're literally wiring souls.) You will unlock more locations in the map as you cleanse the Torii gates and "remove" the mysterious fog surrounding you. The side quests are typically simple and some are actually pretty funny. They are worth playing in my opinion, in order to get the full experience. Throughout the game, you will slowly figure out what's going on and begin to understand the story more and more as you progress just like a lot of game, but for me personally? I still questioned the entirety of what was going on for the majority of the game. This really is a "WTF is happening" game... and a "WTF IS THAT!!!!" game. Oh, and you can talk to animals/read their thoughts too... That's pretttttyyyyy dope. (So remember to feed the doggies then follow them to get a little reward!) Overall, I'd rate this game about a 6 or 7 out of 10. It's not the absolute BEST, but it's worth playing- ESPECIALLY if you get it on sale. I bought the game on discount at 90% off, and I am shocked at the quality + amount of gameplay I received for that price. ***Let it be noted that at some point in chapter 4, you will reach a point of no return until you finish the game which means you will not be able to complete any side quests or anything until you finish the main storyline. So take as much or as little time as you want depending on your level of enjoyment and MAKE SURE YOU VISIT THE CAT VENDORS TO STAY STOCKED UP ON ARROWS (for non-ethereal damage) & SNACKS (for hp).*** Yes, I said cat vendors.
Gave it a solid try, around 6 hours. I don’t feel Too bad given the fact that I only paid $6.00 for it. It wasn’t for me. Really boring gameplay and uninteresting game concept with empty open world and mediocre combat and enemies. I don’t recommend it at all at any sale price.
good and different 8.5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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