
Experience what it’s like to be Batman and face off against Gotham's greatest villians. Explore every inch of Arkham Asylum and roam freely on the infamous island.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
All I could dwell on while playing Asylum was my sheer disappointment on how far the gaming sphere has regressed because tell me why a near 2 decades old game has better graphics, more riveting gameplay and story than most modern rpg slop released today. just like how tough times bring about strong men, this game exceeded the quota when it comes to bringing innovation during a drought and being way, way, way ahead of its time.
Much like [b]Marvel's Spider-Man (2018)[/b] makes you [i]feel[/i] like Spider-Man, [b]Batman: Arkham Asylum[/b] makes you [i]feel[/i] like Batman nearly ten years earlier. It nails every aspect of being Batman. Whether you're stealthily picking off armed goons one by one or fist-fighting a large group all at once, every scenario is fun. Even outside of combat, the navigation, exploration, and gadget usage are all excellent. You would think a Batman game that takes place over a single night on Arkham Asylum Island couldn't be that good. So how did they do it? First, I'd argue it's more of a metroidvania than a true open-world game. You have a central hub area with several offshoots, but only one meaningful destination at any given point in the story. Then either the story changes the environment or you unlock a gadget that opens a new path. As a result, you're constantly revisiting familiar locations with new objectives and traversal options. They really packed a lot into this relatively small setting. Second, they simply wrote a good story that supports an ensemble cast. Joker is the main villain running amok, but between the opening and final boss, you also face Bane, Scarecrow, Killer Croc, and Poison Ivy. They even include an interactive flashback to Thomas and Martha Wayne's death, which I think everyone is contractually obligated to include in Batman media at this point. Yet none of it feels shoehorned in. Every villain and every major moment feels like a natural part of the same coherent story. None of it feels like padding. Time for a little confession: I played through the entire game on Normal difficulty and didn't understand the combat. I struggled especially with knife and stun baton enemies. Then, during my quest for the hundo, I completed all of the combat challenges that required combo chains and high streaks. That's when I realized this game is a rhythm game in disguise. I spent hours struggling, but then I found my flow. Then I spent a few more hours struggling before eventually scraping together some lucky wins. After that, I breezed through the game on Hard. Even after two console generations, this game holds up remarkably well. I only became interested in the series after [b]Batman: Arkham Knight[/b] released, but I was patient and hundo'd them all in order. The sequels definitely expand and improve upon the formula, but I'm glad I started here. And although I would never recommend it, I'm curious how someone would feel about this game after playing the series in reverse.
With the late Kevin Conroy's voice acting, it is truly 'A Masterclass in Atmosphere'. The game is widely considered one of the greatest comic book adaptations of all time. Rather than attempting an sprawling open world, it keeps the action contained within the claustrophobic, gothic grounds of Arkham Island. This design choice pays off, creating an incredibly dense, interconnected world that feels like a character in its own right. Its concise design and lack of filler content make it a remarkably focused experience that holds up incredibly well years after its release.
It was great even after 10 years. The great part about this game is that somehow the physics engine didn't break at all, maybe some of it broke but a lot of details are still there. The optimize is great and with timeless great combat. The game itself has a lot of souls into it. A lot of art styles and UI is based on comic looking arts with so many references to Batman villains. Also I love the horror vibe of this game. Unfortunately in remastered a lot of the horror vibe got removed and it became more realistic. I enjoyed it a lot but it was somehow shorter than I thought. I finished it within two days. But I cannot wait for Arkham City.
Не плохая игра даже в 2026 году, однотипная боёвка не делает игру скучной. Плащ 10/10 графика иногда даёт прикурить современностям, сюжет простенький но интересная подача персонажей особенно Джокера, то как он обращаеться к Бэту и играет с ним достойно уважения. Финальный бос такой себе, думал будет лучше, ну и касаемо убийцы Крока тоже был не много разочарован, так им устрашали, а на деле босс файт побегушки
Отличная игра! Готэм, Джокер и безумие. https://steamcommunity.com/sharedfiles/filedetails/?id=2801377376
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After spending around 13 hours completing Batman: Arkham Asylum, I can confidently say it exceeded my expectations. The atmosphere is outstanding, making every area of Arkham Island feel eerie, detailed, and alive. The combat is simple to learn but incredibly satisfying, while the stealth sections make you truly feel like Batman stalking criminals from the shadows. The story keeps you engaged from start to finish, with memorable villains and excellent voice acting. I also enjoyed the detective gameplay and environmental puzzles, which added variety without slowing the pace. Despite its age, the game still looks great and plays smoothly. The only downside is that some boss fights could have been more creative, but that doesn't take away from the overall experience. Batman: Arkham Asylum is a must-play for Batman fans and anyone who enjoys action-adventure games.
I have 8.7 hours (exactly 8 hours and 42 minutes) of playtime on Steam. I picked this up a long time ago in a bundle sale with all three Arkham games for just a couple of dollars. I finished the main story and unlocked 25 out of the 47 achievements. I am not looking to go for the 100% completion because I don't care about the game quite enough to grind for it. It gets a solid 7/10 and a Thumbs Up—especially if you grab it on sale. It's still enjoyable at full price, but a sale is where it's truly worth it. Narrative, Atmosphere, and Audio The narrative is a fun, classic Joker story. While his master plan is interesting to watch unfold, it isn't anything mind-blowing or "to die for." However, the pacing is excellent. The horror elements are fairly good and planted perfectly throughout the campaign, and the atmosphere inside the asylum is top-notch. Since this is the first Gotham-based game I have played, the dark setting left a really good impression. The audio and music are absolutely perfect. Rest in peace to Kevin Conroy—he is the definitive, iconic voice of Batman, and finding out about his passing was incredibly sad. His performance here, alongside the rest of the voice work, is so good that I didn't feel the need to listen to any outside music or Spotify playlists at all. I kept my ears entirely on the game. Gameplay, Combat, and Stealth The combat is easily the main highlight of the experience. It feels incredibly fluid and remains the element that shines the brightest. However, there is a slight, noticeable input lag during gameplay that can feel a bit sluggish and annoying at times. The stealth mechanics (Predator mode) are fun in theory, but they can become stupidly hard for no good reason. Whenever you knock an enemy down, they scream, alerting the entire room. Because the remaining enemies immediately group tightly together, it becomes incredibly difficult to pick off the rest of them. It feels like an unnecessary design hurdle that slows down your momentum. As for the collectibles, I didn't care about them or pay much attention to them. I ignored the optional files and riddles, choosing instead to stay entirely focused on the main cutscenes and core campaign. Technical Performance Because this is a legacy title, the initial setup required me to track down and install an older DirectX version that the game required to run properly. Finding that file was pretty annoying. Once that hurdle was cleared, the performance was completely stable on my PC with no major bugs or crashes. Score: 7/10 Recommendation: Buy it on sale, experience Kevin Conroy's legendary performance, and enjoy a classic slice of Batman history.
Ham Alsume is a great game where you play as Man trying to stop the Jonkler from wrecking havoc across Gotham. Officer Balls is there too. In all seriousness this game is pretty epic. I wasn't sure of it at first, but it quickly won me over when I saw what it was trying to be. It's almost like a metroidvania, where you gain different skills and gadgets throughout and later use them to access different parts of the map. Could it have been utilized better? Yeah, the game in general feels like a template to build upon. But one thing this game does really well its it's setting and atmosphere. The setting is incredible. I'm so happy I don't have to worry about a gigantic open world. I like the narrow hallways, buildings, and the overall setting of Arkham Asylum. The atmosphere here is almost it's own character. Incredibly built with suspense and mystery. It's thrilling playing a game where you don't know what it's gonna throw at you. Overall a great game. It's got it's issues for sure with combat and especially stealth. But since it sort of pioneered it I give it a tentative pass. The end boss fight also is buns. Very mid if I'm gonna be honest. The other boss fights could be a bit better too. It's a clunky mess sometime because of it's age but you get used to it. 8/10 (still haven't found all the stupid Riddler trophies though).
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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