
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 702 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,就是上手难度有点高,引导优化一下就好了。
二周目补完全成就,总体评价是8分的好游戏,可惜被历史节奏+自身猪运营坑了,评分感觉后面也很难回暖了,希望后面的国产3a吸取教训吧,给五星拉一下评分 优点: 战斗系统丰富,武器技能+流派技能可以衍生出多种多样的攻击思路,长刀背身破刹很有感觉,双刀直接开启无双割草,斧子推图削韧很好用,单手青霜降难度轮椅(长枪没咋玩) 地图设计中贯穿始终的捷径,探索感很强,总体来看没有很多又大又空的场景 剧情总体比较完整,也融合了明末历史和古蜀文化,结局立意还是不错的,但感觉差了点深度 缺点: 魂味太重了,严重限制了受众群体,部分画风阴间+突脸小怪能劝退不少人 地图无用岔路有点多,记忆力不强很容易迷路,而且很多岔路走到头也没啥奖励,老夏学的黄金树幽影吗 断支线这个槽点很大,不小心进了第三章前面支线就全断了,第三章说书人更是在恶意引导玩家断支线
[h1]Positively Surprised Despite Everything - A-[/h1] [h2]Positives[/h2] [list] [*] [b]Presentation[/b]. You can almost always count on Wuchang to deliver visually amazing boss fights [*] [b]Combat System[/b]. Dash feels really smooth, reminded of parry in Sekiro in a way. Combat is not complicated and doesn't require executing combos, but still doesn't fall into typical roll-strike-roll formula [*] [b]Build/Leveling System[/b]. Free respec! Five completely weapon types to choose from! And weapons within the same type actually feel different! Not too complicated, not too simple – perfect balance! Stats are also part of the skill tree btw. I'm impressed as you can tell XD [/list] [h2]Neutrals[/h2] [list] [*] [b]Bosses[/b]. Yes, presentation is great, yes, most of them are at least alright, BUT the closer you get to the end of the game the more you feel the devs desperately trying to make bosses harder, and unfortunately forgetting about making them fair and enjoyable as well. Funny thing is that most of those bosses can be fixed by removing just one type of attack (usually ♥♥♥♥♥♥♥♥ projectiles). Bottom line: some bosses suck, unfortunately that includes a noticeable amount of main ones, but most don't [*] [b]Exploration[/b]. Level design is impressive, that's coming from someone who is usually not a fan of exploration; but the devs are really stingy with checkpoints for some reason, so the game both encourages and discourages you to explore at the same time. Especially with some idiotic decisions like almost always placing a mini-boss BEFORE a shortcut that can be unlocked to make sure you make an annoying runback every time you die on them [*] [b]Plot[/b]. I know it's a soulslike and all, but if Sekiro and Lies of P can do it, so can any other game. The story and the lore are there but they are not the easiest to follow, and all the Chinese names that most people aren't used to don't help [*] [b]Gear System[/b]. Not a fan of clothes affecting char stats, but that's rly subjective [/list] [h2]Negatives[/h2] [list] [*] [b]Optimization[/b]. It's ass. The only reason I actually played the game is cuz I have GeForce Now that uses top-notch hardware. Before you buy Wuchang, please look into posts online about your platform/hardware. I've seen people on Xbox Series/PS5 complaining [*] [b]Final Part of the Game[/b]. Wuchang absolutely drops the ball in the finale, and its final location is a good example of this. And about the bosses... idk, even after beating them I don't think they are neither fun nor fair [*] [b]Boss-Weapon Balance[/b]. From what I gathered online, the game somewhat encourages you to fight different bosses with different weapons. To the point where using Weapon A more or less always results in 20+ tries on a boss, while with Weapon B it will be closer to 5. Again, this is just my impression, and since I completed the game without switching to a different weapon it can be done, but I felt like it was still necessary to say this [/list]
Melhor soulslike que já joguei na vida! Jogo muito bom! Gráficos surpreendentes, jogabilidade muito massa e campanha foda!!! Valeu cada centavo!
unplayable ♥♥♥♥♥♥♥, if u dont have gpu for 2k euro developers force your game to look liek ♥♥♥♥ instead of actually optimizing it. the performance hit and how demanding graphically is this game is a joke when comparing it with other titles with much better graphics and actually working with gpus below thousands of dollars. 1/10
*thumbs up*
玩一玩还可以
武器升级加点用熟练度提升全部大类武器而不是用材料升级某把武器, 减少玩家重复工作; 刀砍出去厚重感不足, 好像是用美工刀在砍纸, 音效不太行; 加点设计让玩家能在提升基本属性的同时, 也有一定的引导; 罗盘设计挺有用, 算是没地图情况下的一个指引; 目前1.7版本较最初的版本难度降了很多, 个人对这个改动挺满意, 难度太高大多数情况下影响对游戏其他内容的体验; 游戏地图设计的真不错, 小箱庭做的总体上还不错, 大箱庭能做出第一章到能一直跑第三章这种大地图真的强到不行, 虽说还达不到那种上中下立体纵深的地图, 但是工作室第一部作品能达到这个程度已经非常满意了; 心魔这套系统设计的挺有意思的,但是捡魂被砍死就容易心态爆炸; 魂游里少有的剧情内容具体有意思, 不看攻略几乎不可能不遗漏, 剧情多需要时刻注意不错漏, 和魂游本就相对高压的通关过程冲突, 会在一定程度上产生疲惫感, 但是真想强调这个游戏的剧情个人感觉真的挺好; 衣服设计出彩的不是很多, 豪华版新加的几套个人觉得挺好看的; 音乐印象比较深的是僰人古都的背景乐, 最终场景进去时的背景乐以及结局时的音乐, 总之出彩的不多; UE5的游戏应该在画面上适当做减法, 为游戏体验本身服务, 该有风景时有风景, 在探路boss战时就该想办法让玩家的眼睛和大脑不那么疲惫, 适当减少不必要的画面细节; 人物动作多样有特色, 并且互动挺有意思, 好像真的融入场景里了; 很多魂玩家会心一笑的情景, 例如, 滚石填缝, 游乐园, 若是你也好等等. 挺好玩的瑕不掩瑜的佳作, 希望制作者们能继续下去, 不要气馁, 加油! 何有哉好兄弟, 方瑶好可怜好可爱, 怎么也不会最终选如梦如幻结局的. 无常姐, 还能再见到你吗?
现在这个版本的明末比首发强太多了,绝对是一款被低估的魂类游戏。美术,战斗,地图都有亮点,特别是最后一章,那个场景配合音乐,鸡皮疙瘩直接起来了,可惜开发团队解散了,如果他们有下一部作品,我相信他们有能力做出一个90分的游戏
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Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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