
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺棒的。 尤其一周目体验很好,不过难度过低。最主要是因为闪避给的无敌帧巨长,判定非常宽裕。首领战能有卡半个小时的都算不得了了。不过首领战经常有一个异常属性攻击打掉玩家一整管血的情况,但也可以针对性换装提升抗性应对。我玩了三个周目,SL一下刷了应该四个周目才能完成的结局,多周目中后期首领血量数值膨胀巨多,玩家伤害类比一周目有点不够看。 很多敌人乃至首领攻击方式的设计都离开不开一套王八拳,一个飞天大草,没有太多其它让人能记得住的亮眼招式——也很可能是因为游戏难度太低,几乎不怎么需要背板,目押勉强够用,莽就完了。 玩到多周目后我发现,玩家数值成型后,用上特定武器和一点点操作,是可以玩出类似于仁王的动作爽感的,虽然没有仁王那么多武技。我是青霜剑加斧头,多用迅斩来回切换武器,保持身上被动,穿插利用精力条合须羽续航,体验上有点仁王那种主动无限进攻的感觉。 场景设计兼具设计和美感,老实说,个人感觉比黑猴好不只一星半点。黑猴为了场景美术,牺牲了场景游戏性,各种空气墙,以及像摊大饼的地图设计。明末在保持地图美术设计在线的同时,能把地图做得足够立体,连通合理。我一周目的最爽点就是探索,各种峰回路转,对于喜欢舔图和箱庭探索的我玩爽了,只是偶尔有些支路最后的道具奖励是“居然是菇”之类的。 其实游戏整体流程不算短,但可能是因为地图设计太对我胃口了,总感觉一周目结束不够尽兴,想能再多玩两三块区域。 偶尔会有游戏崩溃,但也没事,自动保存很频繁。 游戏剧情勉强看懂了,但不是完全懂,比如进入破败佛缘镇时的旁白“你的罪孽我已经用命偿还”,我没搞懂谁说的,又是什么意思。回头查查剧情解析吧。 打最终首领前的场景,配的音乐《祀渊之娠》,相当震撼,有点带少数名族歌谣的味道。大概给我的感觉,不亚于黑猴里打完黄眉后的过场动画里“三千四周无双休”的曲子,那首《屁》也带点少数名族歌谣的味道。很有气场,民族的,就是世界的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很棒的地图探索和BOSS战!!!
战斗做的还行,游戏荒的话玩一玩还是不错的
好玩 差评那么多都是被恶意跟风玷污的 一堆比不上明末的 怎么不见他们去差评
村里第一个中专生,为了难而难。打着类魂的名号,魂的优点一点没学来,糟粕倒是全继承了。腐蚀,蚀名,失心,冰冻,每张地图要上点DEBUFF,后边小怪人手一个debuff。地图单纯为了绕而绕,强行上一堆单向门,然并没有给人豁然开朗的感觉,等于从A到B的路,给你上了一个A到D再回到B的强行绕路感。每个高塔都放置一个小怪好推玩家下去,一次俩次无所谓,到后边直接审美疲劳,捷径的设置更是,等你开通捷径,这条路甚至不用走第二回。BOSS设计更是一坨,BOSS指令复读机,不用轮椅靠交互偷到,一打一个不吱声。剧情方面不做评价,节奏早拉满,冲着游戏性入的,剧情已经是这游戏缺陷最小的地方了。
非常优秀的箱庭式地图设计,但是岔路有点太多了 不堪入目、粗制滥造的boss战设计,boss战极度无聊 异常条非常短,腐败的dps介于法环里中毒和猩红腐败之间,咒死倒是非常快,简直是扫码一般的速度 还蹭明朝的热度 刚开始觉得地图很好想给顶尖的,现在给到一个npc和拉之间
不用废话,玩了的都觉得值
就是有些人形怪打起来手感有点黏 地图岔路太多近路意义也不大 整体质量还是上乘
如果只是玩游戏的话建议玩盗版,我先讲一下为什么会这么建议,剧情夹带私货太多了,对于不了解中国历史的外国人来讲,这就是纯粹的胡编乱造,没见一个清朝辫子,入蜀地杀的农民起义兵,和明末的王承恩,还没打到杀明末皇帝,这特么一个辫子都没,差评是肯定的
对着无常打出来了,对着红岚打出来了,对着瑜夏打出来了,对着巫祝打出来了,对着方瑶打出来了,对着方灵打出来了,对着黄嫣打出来了,对着心魔打出来了,总之就是打得很爽。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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