
You are a mercenary possessed by a flame demon in a desperate world ravaged by seven Ice Lords. In this RPG where every choice counts, you will have to choose between unleashing the powers of the beast within and rejecting its demonic influence.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Polish, Russian, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My childhood in a game honestly, a highly underrated work of art, it’s a shame.. Spiders didn’t follow up with a sequel.
Bound by Flame is a mid-budget grimdark RPG that has some charm to it even though it clearly lacks polish. The combat is probably the highlight, especially since you have different weapons (a two-handed sword that has slower attacks, a pair of daggers that attack faster, and fire magic that allows for ranged combat or infusing your weapons with flame attacks), and the game focuses on timing blocks/dodges/parries, making the combat more action-oriented. The demon possession mechanic is also a cool idea, even if the story doesn’t fully take advantage of it. At the same time, the game definitely feels rough around the edges. The writing is pretty generic and forgettable and trying very hard to be edgy; enemy encounters start repeating themselves; your companions are pretty useless and don't help much; the camera/target lock can become frustrating during fights with a larger number of enemies; quests mostly feel like busywork; voice acting is pretty mediocre but amusing at times (Private Bumpkin is a standout character) and the low-budget presentation becomes noticeable fairly quickly. Still, for its current price (or getting it for under 1 EUR when it's discounted), I'd say it's worth your time if you enjoy some mindless Euro-jank.
Vou resumir bastante porque esse jogo não vale meu esforço mental para descrevê-lo. [b]História:[/b] Mais ou menos (faltou mais aprofundamento). [b]Gráficos:[/b] Ok (rende umas prints). [b]Trilha sonora:[/b] 6/10 (transmite algum sentimento). [b]Jogabilidade:[/b] Uma boxta (com um X bem grande). [b]Recomendo?[/b] Não (mas fiquei com pena e marquei "Sim"). 👍 [b]Platinei?[/b] Sim (ele é tão ruim que me deu Síndrome de Estocolmo).
Бюджетный проект о жестоком наемнике, который просто пытается выжить, вот что такое Bound by Flame. Не больше, не меньше.
Not a masterpiece, but definitely not a bad game either. Actually it's quite enjoyable and I had a lot of fun with Bound By Flame. Let's start with the good stuff, the combat. It's difficult and has a nice flow to it, the progression feels good and there's some cool abilities to unlock and builds to explore. Each companion has their own skills and combat style, and all of them are very capable so you don't have to think too much about which one to choose at a given time. I had no real issue with the game mechanics which took me by a pleasant surprise. Now to the less exciting stuff, the story and writing. The idea and structure of the story is good, I think it has potential. But the way dialogues and characters are written is pretty weak. There's a lot of unnecessary sarcasm, cliché, and fancy language to make it seem deeper than it actually is. You'll also be presented with a few meaningful choices you probably won't care to much about. In the end, I think the game doesn't deserve all the negative reviews, it's fun especially for the bargain price.
Из всей игры понравилась только музыка в главном меню 🎧 The only thing I liked about the whole game was the music in the main menu 💀 =)
The game isn't bad, just manage your expectations. Don't expect a massive AAA budget here. It's a AA game, and I'm completely fine with that because unlike a lot of modern AAA titles this one actually delivers on its promises. It's a fun ride, and it's something I'd like to revisit and play again sometime later...
You know what... I enjoyed it! Rough around the edges. Same with the characters. But the gameplay is solid and it was memorable and enjoyable!
Лучшая игра от спайдеров, коротко говоря шедевр.
——记录:-89%折扣3.19元,25/12/26入。 ——游戏支持繁体中文,需要开始游戏前,游戏库右键点击游戏名/属性/通用/语言,进行设置。 ——综合评分:6.0/10 ——游戏时长:主线通关时长:12-15小时 ,全成就多周目:约30小时。 ——主打恶魔附身道德抉择的黑暗奇幻小品 ARPG,三系技能树 + 双战斗风格理论玩法丰富,同伴羁绊与多结局分支的黑暗奇幻动作RPG。 ——世界观与主线剧情: 故事发生在被寒冬与亡灵侵蚀的维尔蒂尔大陆,七位冰领主率领不死军团席卷全境,残存的学者与雇佣兵试图通过召唤仪式扭转战局,却意外失控。 主角是绰号「伏尔坎」的雇佣兵,在失败的仪式中被远古火焰恶魔附身,从此获得操控烈焰的力量,却也时刻面临被恶魔吞噬心智的风险。你将带领四名性格迥异的同伴横穿废土,一路对抗亡灵大军与冰领主麾下的将领,最终在「彻底屈服恶魔换取力量」与「坚守人性封印恶魔」之间做出抉择,走向不同的结局分支。 剧情核心围绕「力量与人性的取舍」展开,选择会直接影响主角外貌、同伴好感度、可接任务与最终结局;四名同伴各有专属个人支线,部分角色可发展浪漫关系,人物设定有记忆点,但叙事节奏与台词打磨明显粗糙。 ——值得肯定的亮点 1.道德抉择设定贯穿全程:恶魔腐化不是单纯的善恶标签,而是实打实影响角色外观(皮肤逐渐长出熔岩裂纹)、同伴对话态度、任务分支与结局走向,力量与代价的权衡感做得到位,是本作最核心的卖点。 2.黑暗奇幻氛围在线,寒冬废土、亡灵要塞、沼泽遗迹的场景氛围感塑造合格。 3.配乐由《刺客信条》系列作曲家Olivier Deriviere操刀,管弦乐+人声合唱贴合史诗暗黑基调,视听层面撑起了部分世界观质感。 4.游戏全程仅支持单人离线游玩,Steam 共计 41 项成就,没有任何必须多人联机才能解锁的条目,所有剧情、难度、同伴、技能类成就均可单人完成,不需要凑队友。 ——难以忽视的硬伤与劝退点: 1.战斗手感极其僵硬是本作最致命的缺陷,角色动作衔接卡顿,打击反馈几乎为零,挥刀砍怪像劈空气。 2.叙事粗糙,主线剧情节奏零散,关键转折铺垫不足。 3.配音与文本质量偏低,英文配音表现力差,口型与台词完全错位,对话冗长且无法快速跳过,过场演出生硬,很难让人沉浸到故事中。 4.全程任务模板高度统一:接任务→跑图清怪→捡道具→交差,几乎没有设计巧思,任务同质化严重。 5.画面表现平庸,场景贴图粗糙;存在偶发闪退、穿模、任务卡死等bug。 ——典型的「创意及格、执行拉胯」的二线 ARPG,恶魔附身的核心设定有亮点,但战斗、叙事、打磨全方位拖后腿。推荐黑暗奇幻题材爱好者、喜欢道德抉择多结局设定、能包容粗糙手感的玩家。26/07/12
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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