
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 702 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
shi
超级喜欢,超级喜欢中国味道的东西,很喜欢中国建筑的地图,游戏也很有侠味。 背部打重击处决也很有血源枪反的感觉。 我有在研究各种boss的无伤,有兴趣的可以一起交流!
伟大 无需多言
这个地图跑得想吐
Overall, I would say that this is still a very great game (despite after the controversy patch and storyline change). My favourite thing in the game would be the combat variation from the 5 types of weapons, and also the free respec (respec for different types of weapons according to the enemies coming ahead). As for boss fight, you will be really need to get-good, or else this game will be very hard for you (especially the infamous act 1 final boss hong lan). Gameplay - Many places to farm for level up and elite enemies before meeting bosses. But also lots of walking and waiting for elevator. Ambush from enemies can sometimes be annoying too. However, after the patch the enemies are now far less aggressive (and less?), so it will be much easier even for souls game newbie. Map wise, most of the part is beautiful not gonna lie. However, you will also lost quite often cause of the many split ways in between the main-story route. And also the very very annoying locations filled with corruption proc at beginning and end part of the game. Visual //// Gameplay ///// Replayability ///
I really wanted to make my way to the end of this, but it's just not going to happen. The thing is, I [i] really like [/i] the combat here. I'm not a diehard Souls-like fan as I find the combat typically too punishing. I'm not sure I feel that way here. At least most of the time. Enemies are fun to fight, learning their attack patterns legitimately made me feel like I was doing pretty dang well. But the bosses? Yeah, man.. no. Just.. no. I can sort of force myself to accept that they can kill you within a few hits. I get it. They're bosses. But it's worse than that with multiple combo moves you can't interrupt, far too much of a focus on dodges, and even with grinding a few more upgrades it doesn't feel like I've improved much at all. And that's [i] weird [/i] for a souls-like. Part of the process is almost always grinding areas to gain whatever stuff you need to upgrade, and doing so. Yes, you do that here. But it feels so incredibly unrewarding. And as I'm stumbling my way around the snowy castle environment with every intention on disrupting the upcoming wedding, I'm faced with a dilemma. Do I spend more time running around in circles trying to figure out where to go next, or what I'm supposed to do next? Or do I cut my losses and move onto something else. I think games are meant to be played for as long as you're enjoying them. For me that was about 4 hours, and the last hour was like spending some time trying to convince myself the fun could be had again. Unfortunately it just served as a continuous reminder of the things that really bugged me about the game. Boss fights being incredibly difficult due to a "everything must be perfect," requirement. The lack of direction towards whatever it is you're doing. A story that takes the last seat in a row of the game's attributes. It's a story that sounds great on the surface level, but the game doesn't really dig into it. You get some conversations about key elements, but those characters are so boring. Oh, we're boring too. Personality of a doorknob and all that. Anyway, I'm going to recommend this with the world's smallest thumb's up.
挺好玩的
个人认为TOP0级别类魂,很好玩,不要轻信带节奏的云玩家
各种恶心人的小怪和屎一样的跑图 , 但不可否认是个不错的魂
确实挺不错的,被游戏外的因素坑了
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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