
Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.
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About
Edition includes:
The Last of Us Part II Remastered
Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby’s critically acclaimed story.
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure.

Added features
The Last of Us Part II Remastered enhances the original game in ways not possible before, including key PC features:
A host of graphical improvements bring the beautiful-yet-dangerous world to life.
Full PlayStation® DualSense controller integration with adaptive trigger and haptic feedback functionality.¹
Earn and collect exciting achievements on Steam as you progress through the game.
Widescreen and Ultrawide support.²
HDR support.³
PC Display and Graphics Menu for scalability.
DirectStorage support.
PC Optimized graphics
Performance enhancing technologies including NVIDIA DLSS 3, AMD FSR 3.1, and AMD FSR 4.0 with upscaling and frame generation. Intel XeSS is also supported⁴
Full gamepad support
Adjust the controls to suit your preferences for a smooth and intuitive experience throughout the game.
Mouse and keyboard mapping
Take full control and ensure personalized gameplay experience by tailoring mouse and keyboard mapping to suit your playstyle.
PlayStation® overlay and Trophy support
The PlayStation overlay is available for Windows PC players with an account for PlayStation Network to earn PlayStation Trophies and access Friends lists, settings, and player profile.
No Return – A Roguelike Survival Mode

Experience The Last of Us Part II’s deep combat via an entirely new mode! Survive as long as you can in each run, as you choose your path through a series of randomized encounters. Play as a host of different unlockable characters, each with unique gameplay traits. The variety of challenges features different foes and memorable locations from throughout Part II, all culminating in tense boss battles.

Two new unlockable No Return characters are included
Four new unlockable maps to challenge

More ways to play
Delve deeper into this beloved adventure and learn how the original game was created.
Lost Levels lets you explore early-development versions of three levels not seen in the original.
Enjoy hours of developer commentary to hear insights into Part II’s development as you experience the game.
Live up to your musical potential with Guitar Free Play, which includes unlockable instruments, or take on the Speedrun Mode⁵ and post your best times.
Descriptive Audio⁶ and Speech to Vibrations¹ have also been added to Part II's suite of accessibility features.
The Last of Us Part II Remastered also features unlockable character and weapon skins for players to use for both Ellie and Abby.
¹ Wired connection required to experience the full range of in-game DualSense controller features.
²Compatible PC and display device required.
³Compatible PC and HDR display device required.
⁴Compatible PC and graphics card required.
⁵Game progression required to unlock.
⁶Only available for audio supported languages.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek*, Hungarian, Japanese* +13 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hated this game at release and was homophobic towards its content and story and i didn't even have the occasion to play it back then, glad i've grew up and played it right now, it easily became one of my favourite games.
TL;DR: Not recommended: Technically a 10/10 in almost every category, but the story's message becomes clear early on and just keeps repeating itself, hammering the same sense of pointlessness over and over. That repetition frustrated me and actively undermined my enjoyment. Mixed feelings overall. I can only recommend this if you don't care about the characters and/or genuinely love revenge stories and only care for fun stealth and gunplay. Subjective Scores: Voice acting, dialogue, gameplay, graphics, animations: 9.5/10 (I hated the sheer mass of enemies). Story: 1/10 (would be 0/10, but I have to give credit where it's due, the core message was delivered powerfully, and the characters' motivations and authenticity were fantastically realized). Full Review: Oh boy... i had a hard time to write a review for this one.... A technical masterpiece trapped in a story that doesn't want you to enjoy It. Let me be upfront: voice acting, dialogue, gameplay mechanics, visuals, and animations are all genuinely first-class. Naughty Dog delivered a technical and artistic achievement that's hard to argue with. On those merits alone, this game deserves enormous respect. But The Last of Us is not just a game, it's a story game. And that's where things get complicated. I played in the original release order. I'm generally not a fan of pure revenge narratives, though there are exceptions. Part 1 worked beautifully because it was a journey with a destination worth reaching, and underneath all the darkness, its soul was hope. That gave everything meaning, even in the hardest moments. Part 2's soul is something different. The longer I played, the more the dominant feeling wasn't tension or sadness, it was pointlessness. At one point I actually said out loud that I didn't want to keep playing. Not because the game was bad technically, but because nothing I did felt like it mattered. The story didn't pull me forward, it pushed me into an exhausting, repetitive cycle. The core theme, that revenge is bad, is hammered so repeatedly and so heavy-handedly that it just becomes frustrating. The characters' motivations are logical, their pain is real, and the narrative structure deliberately tells the characters perspectives to humanize all. But understanding or telling a story and wanting to play it are two very different things. There's a meaningful difference between a game that is dark and one that feels designed to wear you down. Every time momentum builds, it gets deliberately undercut. Every relationship, every small moment of warmth, exists almost exclusively to be taken away later oir to be meaningless. The message became clear fairly early, and instead of evolving and going different more exciting paths, the rest of the game mostly just reinforced that same point again and again and again... I've played plenty of games with mediocre or hollow stories and still had a great time. But The Last of Us built its main identity on narrative, and when the narrative actively works against your motivation to continue, all that technical brilliance starts to feel like a beautifully wrapped gift you don't want to open. I played on Survivor difficulty, and overall it was a well-balanced experience. But the sheer volume of enemy waves felt significantly more excessive than in Part 1. They came across less as challenging and more as plain annoying, wearing me down further in an already exhausting experience. I don't doubt some of these creative decisions were meant to provoke a reaction, and that's fair, art should take risks. But it's worth asking whether anyone considered how many players simply wouldn't want to keep going once everything starts feeling this hollow. Verdict: Technically one of the best games ever made. But if the story is what's supposed to carry you through, be prepared for the message to land fast and then just repeat itself for the rest of the runtime. Recommended only for those who don't connect with these characters and/or love revenge stories and want great shooter/stealth gameplay. But all in all, you're better off not playing it. I mean, who wants to play a game whose core message is meaninglessness and wears you down?
A life-changing game and easily one of the top 5 games of all time. A perfect 10/10 in every possible way — from the story, gameplay, and atmosphere to the emotional impact, everything is flawless and on another level. 🔥❤
the game is alright. ellie sections are very good and very fun, but it tries wayyy too hard to get you to sympathise with abby. very unsatisfying ending too. eh/10
Runs flawlessly on Linux. Stable performance, no crashes, and an amazing game overall. Highly recommended.
[h1] 《最后生还者2》一场没有赢家的复仇终局 [/h1] 如果要用一句话定义《最后生还者2》:[u] 它站在了电子游戏工业的最顶峰,却用一场极具争议、刺痛人心的叙事,写下了最残酷、最真实的末日寓言。 [/u]它是无可争议的技术奇迹,也是游戏史上最割裂玩家情绪、通关后长久陷在怅然与空洞里的争议之作,它带来极致的游玩体验,也留下极致的情绪余味。 [h3] 一、拉满的顶级水准,无可挑剔的游戏质感 [/h3] 抛开所有剧情争议,本作的硬实力绝对是行业天花板级别,打磨、精益求精的匠心极致。流畅顺滑的操作手感,让潜行偷袭、近身攻防、走位博弈都精准可控,手感贴合末日求生的紧张氛围与极致写实的画面质感,将末世的荒芜萧瑟完美呈现——斑驳破败的城市楼宇、肆意蔓延的野生植被、荒芜压抑的街头巷尾,每一帧画面都自带沉浸式末日氛围感,细节质感拉满。 业界顶尖的动作捕捉技术,角色的一颦一笑、疲惫的肢体姿态、绝望的细微神情都真实到极致,人物的情绪与挣扎无需台词就能直击人心。再加上氛围感封神的原声配乐,轻柔时藏着末世的孤寂,压抑时放大内心的窒息感,配合无处不在的场景细节与细腻环境交互,完整构筑出一个冰冷、残酷、却又无比鲜活的末日世界。单论游戏制作水准,《最后生还者2》几乎找不到任何短板。 最让人动容的,是游戏深入骨髓的沉浸细节。艾莉跨越山海的复仇之路里,我们亲手终结的敌人,他们倒地时会嘶哑呼喊队友的名字,会流露真切的恐惧与绝望,没有模板化的工具人特质,每个人都有自己的羁绊与牵挂。也正因如此,这场复仇从一开始,就褪去了正义的光环,从头到尾都裹着层层叠叠的沉重与残忍。 [h3] 二、争议的核心:离谱的人设崩塌,难以接受的角色落幕[/h3] 本作所有的争议与玩家的意难平,全部源于乔尔颠覆人设的悲剧落幕。玩过初代的玩家都清楚,乔尔是在血与火的末世里摸爬滚打半生的幸存者,警惕与谨慎是他的保命本能。初见陌生路人、遭遇假意受伤求助的旅人,他永远心存戒备、步步谨慎,从不轻易相信任何人。这份历经生死沉淀的沉稳与警惕,是初代乔尔最核心的人物特质,也是所有玩家铭记的情怀底色。 可在续作中,乔尔的人设却出现了颠覆性的逻辑崩塌。偶遇艾比时,他莫名卸下了所有末世生存的戒备心,坦然自报姓名,彻底丢掉了半生生死打磨出的警惕与沉稳。强行降智的人设铺垫本就违和,而制作组安排的公开暴力虐杀结局,更是狠狠击碎了初代玩家数年的情怀与执念。 从未有玩家执拗地认为乔尔必须永生,末世无情,众生皆有归途。我们真正无法释怀的,是他落幕的方式太过憋屈、太过惨烈。对比《荒野大镖客2》中亚瑟循序渐进、坦然释然、体面悲壮的温柔落幕,乔尔的死亡仓促又狼狈。毫无铺垫的残酷虐杀镜头,没有英雄落幕的悲壮感,只有突如其来的残忍与憋屈,这份割裂感,成为了整部作品剧情最大的争议痛点。 [h3] 三、双向的悲剧:复仇从来没有胜利者 [/h3] 通关之后我始终坚信:这世上从没有绝对的善恶,这场复仇从来不是正义讨伐邪恶,而是两个被命运与仇恨撕碎的可怜人,一场无休止、无赢家的双向救赎与互相毁灭。艾比从来不是纯粹的反派,艾莉也不是全然的正义者,两人都是末世仇恨循环里的牺牲品。 艾莉的痛苦,贯穿了整部作品。她亲眼见证亦父亦师的乔尔惨死,背负着血海深仇,跨越山河、踏遍废墟,不顾一切奔赴复仇之路。这一路,她双手染血、身心俱疲,舍弃了自己的生活、温柔与纯粹,耗尽了青春与所有执念,最终只剩满身伤痕。而艾比的人生同样满目疮痍,为父复仇的执念,让她失去爱人、挚友,孑然一身、众叛亲离,在乱世中彻底沦为孤家寡人。 正因如此,后期艾比救下勒弗、拼尽全力守护这个唯一的羁绊,在绝境中带着少年艰难求生,已然是她最真诚、最彻底的赎罪。两个被仇恨裹挟的人,在无尽的厮杀与纠缠中,付出了一生都无法弥补的惨痛代价,没有人全身而退,所有人都是输家。 [h3]四、结局的取舍:放下是对的,但少了玩家的选择权 [/h3] 网上很多玩家诟病结局艾莉放手的选择,觉得剧情刻意洗白、过于理想化,但在我看来,艾莉最后的放下与释然,是贴合整部作品内核、最具深度的结局走向。 走到旅程终点,艾莉早已看透复仇的本质——它从来无法治愈伤痛,只会制造更多的遗憾。就算她亲手斩杀艾比,逝去的乔尔也永远不会回来,她熬过的无数痛苦、舍弃的人生温柔、消耗的满腔热忱,都无法被弥补。仇恨只会迭代仇恨,厮杀只会延续悲剧,放下执念、终止循环,才是她与自己和解、彻底解脱的唯一出路。 但本作最大的叙事遗憾也恰恰在此:制作组牢牢锁死结局,强行输出价值观,彻底剥夺了玩家的选择权。游戏全程让我们沉浸式代入艾莉的愤怒、不甘与执念,陪着她熬过漫漫复仇长路,积攒了一整场游戏的情绪,最终却没有任何操作余地,只能被动接受放手的结局。这份情绪无处宣泄的空洞感,让整场轰轰烈烈的复仇,最终沦为一场毫无意义的徒劳奔波,也是结局最让人遗憾的硬伤。 [h3]五、终评:一场致郁的末日一课 [/h3] 通关结局的那一刻,心底没有复仇得逞的畅快,只有漫天无际的空洞与怅然。艾莉最终失去了弹琴的能力,那不止是失去一项技能,更是彻底告别了那个温柔纯粹、心怀暖意、拥有牵挂的自己。一场赌上一切、耗尽半生的复仇,到最后一无所有,只剩满身伤痕、满心荒芜。 总结:《最后生还者2》从来不是取悦玩家的爽游,它用顶尖到极致的工业水准,包裹住一个残酷又真实的人生真理:[u] 仇恨是无底深渊,复仇从不是救赎,只会不断吞噬自我,最终空耗所有温柔与执念。 [/u] 它有顶级的视听体验与游戏质感,也有极具争议、刺痛人心的叙事表达。它不够温柔,不够圆满,甚至憋屈致郁、让人意难平,但无可否认,它以最极致、最残酷的方式,演绎了执念、仇恨、救赎与和解的终极命题。纵使争议满身、褒贬不一,它依然是一款值得沉下心共情、细细品味的作品。 最后说一下这部的优化,和1一样优化的很好,我2060的配置中等效果玩的很畅快。20多小时的流程里,闪退过3次。还是可以的。
An incredible experience from start to finish. I really loved all the twists and turns in the story and it kept surprising me and made me emotionally invested the whole time. The game is also impressively long, offering many hours of engaging gameplay without ever feeling boring. On top of that, the graphics, animations, and character performances are unbelievably realistic, making the world feel truly alive. This is one of the most immersive and memorable games I've ever played. It’s an unforgettable experience. Highly recommended!
So I'm basically at the climax of the game, and before I finish it, I just wanted to talk about my experience. This game is genuinely incredible. The graphics, animations, facial expressions, gameplay, level design, soundtrack, everything is on another level. Naughty Dog absolutely nailed the technical side of this game, and it's one of the most polished games I've ever played. Now, about the story... I'm actually okay with Joel's death. It hurts, but I understood why they did it. My biggest issue isn't that Joel died, it's how much importance Abby gets afterward. I understand what the game is trying to do by showing both perspectives, but Abby never truly knows Joel's side of the story. Joel had already lost his daughter once, and when he saw Ellie about to die, he couldn't go through that again. From his perspective, he did what any father would do. Also, Abby says she would've let the surgery happen if she were in Ellie's place, but she never actually had to make that choice herself. We never even get a clear answer whether her own father would've gone through with it if it had been Abby on that operating table. That's what makes it hard for me to fully connect with her. Another thing is how powerful Abby feels. I get that she's a trained soldier, but sometimes it feels like the game wants you to see her as overwhelmingly stronger than Ellie, and that made it harder for me to stay emotionally invested in Ellie's journey. That being said, this is still an amazing game. It's emotionally exhausting, visually stunning, and keeps you thinking about every character's choices. Even though I don't agree with every narrative decision, I respect how bold the story is. I'm about to finish the game, so maybe my opinion will change after the ending. But as of now, this is how I honestly feel.
Simply one of the best games ever, a life-changing game. This game impacts your perspective of life and how every decision you make will impact you at the end. A fkn 10/10 masterpiece
Joel babanın intikamı alınmadı part 3 de intikamının alınması lazım
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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