
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Modeled estimate, not a reported figure. How we estimate →
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About
Hell is Us is a 3rd-person action-adventure game that combines intense melee combat with the thrill of exploration. Explore a semi-open world to find answers to your questions and face mysterious creatures all along your journey.
As well as the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
No map, no compass, no quest markers: following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
Swords, spears and axes: a wide range of weapons forged specially for fighting these supernatural creatures is available. You will need to learn how to fight these monsters and use your drone wisely to stay alive.
''The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 83 reviews with recorded playtime.
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oyunu ilk duyduğumda "başka bir ruhsuz soulslike daha" diyerek direkt elimin tersiyle itmiştim. Daha sonra soulslike olmadığını öğrenip bir demosunu denedim ve baya hoşuma gitmişti. Niye ucuz soulslike sevmediğim uzun bir konu ama oyun tasarımı yapmayı beceremeyip sırtlarını soulslike olmaya dayayan kişiliksiz oyunları sevmiyorum. Neyse konuya gelirsek demo çok fazla bir şey göstermiyordu dövüş sisteminin kısa bir özeti ve keşif konusunun nasıl olacağından bahsediyordu. Demoda keşif kısmı çok net değildi ama dövüş sistemi fena değildi. Başta karmaşık gelse de zamanlamayı oturtunca oyunu neredeyse ölmeden bitirecek seviyeye geliyordunuz. Bir de ölünce öldürdüğünüz düşmanların tekrardan doğmaması müthişti. Bunları görünce direkt listeme almıştım. Sonra oyun çıktı ve oynayanların çoğunun beğenisini de kazandı ama çok geniş kitleye ulaşamadı. İnceleme puuanları ortalaması 80, oyuncu puanlarının ortalaması 80, PSN puan 86 ve Steam'de %84 olumlu. Ortalamaya bakınca 8/10'luk bir oyun ve benim puanım da tam o şekilde. Oyunu sevdim eğlendim kesinlikle tavsiye de ederim ama aklımı başımdan da almadı. Özellikle o keşif yapısının yanında diğer yönleri ortalama kalmıştı, zayıf kalmıştı demek haksızlık olur ortalamaydı. Dövüş ile başlarsak 4 farklı silah var ve çeşitlilik yönüyle çok zengin bir oyun değil. Dodge ve parry odaklı bir oyun ama bunun yanı sıra düşmanlara vurdukça beyaz bir bar birikiyor ve doğru anda ilgili tuşa basınca can doluyor. Bence bu özellik sığ olan combatı iyi bir düzeye çıkartıyor. Yetiyor mu derseniz açıkçası 25 saat oynamışım ve bir yerden sonra normal düşmanlarla savaşmakla uğraşmayıp koşuyordum. Görsellik ve atmosfer konusunda beklentimin üstündeydi. Demoda tek bölüm vardı ana oyunda birkaç farklı temada farklı bölümler vardı ve hepsi de güzeldi. Öyle Dark Souls gibi çok farklı tasarımlar yoktu hepsi modern zamanda geçen yerlerdi ama ellerinden geleni yapmışlar. Hikaye olarak hem direkt sinematiklerle anlatılan hem de notlarla veya çevresel ögelerle anlatılan güzel bir hikayesi var. Yine çığır açmıyor ama kesinlikle ortalama da değil. Oyunun en güzel yanına gelirsek o da oyunun ana tasarımı. Oyun birkaç yer dışında oyuncuya ne yapması gerektiğini direkt söylemiyor. Bu konuda aklınıza Soulslike oyunlar gelebilir ama onlar gibi değil. Sonraki adımı oyuncuya üstü kapalı veriyor. Bazen bulmacaların arkasındaki kapılarda bazen de birkaç ipucunu birleştirerek cevabı buldurarak sıradaki adımı veriyor. Bu konuda Elden Ring ile kıyaslamak istiyorum çünkü ER keşfini en sevdiğim oyunlardan birisi ve keşfetmeyi de çok güzel ödüllendiriyor. Hell is Us ise ER kadar geniş bir keşfe sahip değil ama daha lineer olması sayesinde keşfin ucunu da daha sıkı tutuyor. Oynarken hiç rehber ihtiyacı duymadım sadece dikkat etmek yetiyor. Mesela bir karakter sizden yumurta istiyorsa hemen aklınıza şu gelmeli "ben yumurta satan birini gördüm mü" veya "ben bir tavuk gördüm mü" şeklinde sorularla ilerliyor ki bu da ER ve benzerlerine kıyaslayınca daha az müneccim olmayı gerektiriyor çünkü hakim olmanız gereken bir lore veya bilmeniz gereken bir detay yok tek yapmanız gereken dikkat etmek. Tabii bazı yerlerde de notları okumak. Bu tarz bir ilerleme şekli ilginizi çekiyorsa oyunu tavsiye ederim. Bu gizemler çok zor değil ama direkt önünüze de atılmıyor bence çok güzel dengede ayarlanmış.
Чудова гра, прекласна музика на усіх локаціях, хотілось би платівку для програвача з саудтреками. Значно більше б отримав задоволення, якби не грав на хард моді та не гнався за платиною (яку не буду добивати). Краще просто проходити гру, 100% буде приємніший досвід, бо у житті ми також не можемо усім допомогти та усі загадки розгадати. Бойовка теж дуже гарна на мою думку, тому що вперше я не плутаюсь що і для чого використати, все дуже інтуєтивно. Різноманіття ворогів невелике, але вони теж круті і змінюються далі по сюжету. Атомсфера теж шикарна, однозначно рекомендую) П.С. Можна легко накатити українську мову
It could be a bit daunting at the beginning because the game does not tell you anything. No quest mark, no arrow, no path. So it plays very differently to what we are used to, but give it time. Let the game flow, dont try to finish every map, every quest, everything eventually comes together in a very satifiying way. It changes the way you play videogames entirely! Super immersive and well designed world and very deep history too.
На удивление игр оказалось довольно таки хороша и для меня это было что то новое, бои - вообще не главное, они очень легкие даже на максимальной сложности - самое слабое что есть в этой игре это боевая система. Лично я даже не акцентировал на этом внимание на сражениях, так как игра погружает тебя в гнетущую атмосферу с чем то потусторонним и неизвестным! игра прям строго 18+ в ней показаны все ужасы войны без цензур! Этот мир было интересно изучать, было очень приятно погружаться в лор, попытаться разобраться в чем же дело, разобраться в истории этой страны, не в одном проекте мне не было приятно читать столько текстовых документов как в этой. Взаимодействие с Npc тоже доставляет удовольствие, есть ощущение что ты влияешь на игровой мир ( хотя проект малобюджетный, и большинство NPc прибывают в статическом состояние, лично меня это не капли не смутило). В общем игра оставила много приятных впечатлений, по этому могу бесконечно долго описывать её но ниже приведу коротко аспекты для кого по моему мнению подойдет проект: Проект подойдёт людям: - осознанным и взрослым. -любителям загадок и детективов ( так как здесь нет ни карты не подсказок куда идти и где что брать, вся информация хранится в вашем КПК, читайте, изучайте думайте) - те кому нравится размеренный геймплей, кто предпочитает делать всё не спеша, обдуманно и осознанно. - для тех кому нравится мрачная атмосфера. - для людей с развитым чувством пресыщения ( так как проект в нестандартном жанре) - кто любит проходить игры полностью что бы оценить его по достоинству ( игра очень долго раскачивается, и в начале может отпугнуть). ---------------------------------------------------------------- Если в хотите экшен, что то понятное и простое, желаете расслабиться что бы не напрягать мозги, ждёте проект ААА качества, и вы не любите пробовать что то новое и нестандартное - эта игра не для вас!!!!! А для всех остальных желаю насладиться в полной мере данным проектом!
Incredible game, no notes. Design and visuals are stellar. Story and themes are interesting, uncomfortable and often horrifying. Setting and lore so thick you can stick a spoon in it. Very believable world with thousands of years of history. No map, no markers, no quest log, environment storytelling, game doesn't treat you like an idiot. Gameplay is no DMC, but it's alright, challenging enough. Loved it.
Amazing game! Went into it with 0 Expectations but got positivly suprised! Graphics are pretty good, World has alot of atmosphere story is above decent and sound and music are all fitting! Creature design is nice Fighting is simple yet a ton of fun. Not alot of diffrent enemies The puzzles (which are 60% of the game) are really fun to figure out! And all the good deeds (sidequests) were also really fun and rewarding! Performance was A+, ran on highest with 144fps without a SINGLE STUTTER... THE WHOLE GAME! I hope for a sequel, will buy it 100%. 9/10 One of the best i play so far this year!
Разработчики сознательно не дали привычную карту, объяснив что игрок должен слушать окружающих и читать записки. И это оказалось фатальным решением! Такое решение сработало бы, будь мир интересен для исследования, персонажи не были бы картонками с парой фраз, а записки хоть сколько-нибудь содержательными. В итоге ты бегаешь по пустому миру и избегаешь драк, потому что боевка в игре отдельная пытка. В итоге бросил игру уже на второй локации, это просто не интересно.
I don't normally post reviews. Do with that what you will. This story SNATCHED me from the very beginning and held me until the bitter, cliff-hanger end. The setting and atmosphere of this game are impeccable. The music, the random sounds of distant shelling or a passing helicopter, the sounds of the husks in the distance. All of it came together so perfectly that I was engrossed from the start. It's also unique in the fact that in spite of the horrific setting, I never found myself being scared so much as disconcerted throughout the majority of the game. Essentially, it boiled down to "Oh no, what man-made horrors am I about to see?" In spite of the constant presence of extra-planar horrors, I was always waiting for what type of depraved human action I was going to walk in on. If you're looking to challenge your beliefs on human goodness, play this game. If you're looking for Dark Souls lite with what I thought was a great story with pretty fun combat, play this game. If you're looking to experience the frustration of NO autosaves and missing a quest because you didn't backtrack enough and then missing a Steam achievement by one lousy choice, play this game. I'll probably come back to this later to 100% it, but for now, I'm content with the end and excited to see what type of story they come up with in (hopefully) the next one. P.S. - The satisfaction of being able to complete a puzzle or put two-and-two together using what information you find is awesome. I genuinely liked the puzzles which is rare for me.
I can recommend it because the game has a lot going for it: ✅ Graphics ✅ Creature and world design ✅ The combat system, especially the rally-style healing mechanic that rewards aggressive play, much like in Bloodborne ✅ The music and sound design. At times they're almost too good and realistic ✅ Lore BUT... it also has some absolutely infuriating moments that had me raging with the fury of a thousand suns: ❌ The story. It’s just as bad as the game’s world and visual design are cool ❌ The war sound effects trigger some seriously intense PTSD ❌ The NPC side quest system is complete ass. The items NPCs are looking for are often found in completely different locations, and by the time you stumble across them, you’ve already forgotten who even wanted them ❌ Some quests can also just break. You fail to find the required item, progress further in the main story, and then the NPC dies. The only way to discover this is by going back to them, finding their corpse, and only then does the game tell you that the quest failed. But the biggest issue is that the NPCs don’t affect anything at all. ❌ The lack of a map, quest markers, or object markers absolutely kills my motivation to do quests. I liked the idea of not having any of that, but I simply don’t have the energy to keep everything in my head when I launch the game after work. I spend 15 minutes trying to remember where I am, what I was doing, and where I’m supposed to go, while desperately resisting the urge to just close the game and uninstall it. ❌ The difficulty. I played on the default difficulty. Once you upgrade your weapon to the maximum level, regular enemies become made of cardboard. At the same time, I had absolutely no desire to increase the difficulty. I just didn’t feel like spending more time beating the ♥♥♥♥ out of the same enemies. ❌ The level design and the sphere-cleansing system are frustratingly implemented. You can go through a long, narrow tunnel all the way to a sphere, enter it, and only then discover that you don’t have the item required to close it. That means leaving the entire location, coming back later, and killing all the enemies again. One time, this demotivated me so badly that I immediately closed the game. ❌ Quest rewards are almost completely worthless. The same applies to most of the loot scattered around the world. It’s mostly just consumables. Once you find a weapon that feels comfortable, you can basically use it for the entire game. I literally used only two perks throughout my whole playthrough: the drone stun and the weapon stun. ❌ The problem with the lore is that you simply don’t need it. Yes, there’s a civil war. Yes, there’s an ancient hatred between different groups of people. Yes, it’s connected to the lore and explains what is happening. But none of it affects anything. Had I been able to choose who to help and who to abandon, with the information I gathered throughout the world influencing those decisions, then the lore would have actually mattered.
Yo digo que si lo malo: poca variedad de enemigos! lo bueno: todo lo demás! yo no digo nada, pero hay unas armitas nivel 15 cerca del inicio que oye, ayudar ayudan!
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Steam followers (game-group members) tracked daily from when we started recording.
Audience
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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