
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Media

About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 702 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还可以
yes
非常棒的一款类魂,在魂游前辈的战斗框架,培养框架,叙事框架上做出了不错的致敬,以及做出了符合战斗节奏的独特战斗资源系统,强化等级放进技能树的设计我很喜欢。游戏剧情以羽族神器碎片失窃导致的蜀地亡者复活和妖化,引出了杜宇僰人鳖人这些偏神话传说体系的种族,剧情流畅但是章节之间缺乏明确的分界线和提示,后两章和前三章剧情地图怪物风格变化比较大但是没有过场cg解释,也没有更多的文案碎片说明比较可惜。主角外形美观身材好,衣服大部分都很好看,有性感的有可爱的,角色性能非常强。武器有轮椅,战斗因为多次削弱已经非常适合新人。虽然剧情很完整,但也很可惜没有续作和dlc了,只能说距离它发售一周年,亲身经历了首发的各种问题,初版怪物常驻霸体,游戏外节奏和各种毛病,以及wuchang之后其他很多游戏的拉跨表现后,我非常怀念夏思源。
Flawed but underrated gem. Sits right there beside Lies of P and Lords of the Fallen as one of the best successors of the Souls formula, down to the enigmatic worldbuilding, muted NPC interactions and oppressive tone. Level design has a surprising degree of nonlinear exploration that rewards player curiosity. Boss battles are challenging but always fair if you know how to use the tools the game gives you. Some of the later fights are downright epic and reminiscent of Sekiro's Kurosawa-esque showdowns. My biggest complaints are about the animation variety. Instead of bloating your inventory with useless items like Nioh does, the game feature few yet distinct weapons. Problem is each weapon within a category shares the exact same animations with the exception of a special attack. Also, not a fan of magic and melee sharing the same resource pool. It makes you prioritize one over the other instead of them playing synergetically. These gripes aside, Wuchang: Fallen Feathers is shockingly well-made and content-rich. Looking forward the the developer's future products.
好游戏
Wuchang, a souls like that made me pleasantly surprised and made me question my life. Before buying this game, I heard and read many negative opinions, being too difficult, confusing, etc. etc. Im happy to say that most of these complaints are not true (or at least not anymore because most of the issue seems to belong in its 1.0 patch) but there are still some things that im iffy about. First, difficulty. Without a doubt, Wuchang is probably one of the hardest games I played recently, and definitely the hardest Souls Like I played. Why is that? Beacuse of the boss and level design. They are tough, man, like really tough. Some areas in the game made me almost just want to quit the game, and the early game bosses were straight up nightmares. Levels being hard was the fun part though (cept for the final area, that was just miserable). Early levels of Wuchang were definitely the highlights of the game. Cant say too much about bosses. One of the biggest weakness for me about this game is the awkward quality of bosses, I feel like. Early game fights made me think that the rest of the game will be filled with really terrible bosses, but thankfully boss quality gets good after first few. Bosses picks up nicely around the end of chapter 1. However, not every boss after the first chapter was good, or even decent. I even can say half of the bosses in this game were kinda not fun, some (looking at you, Tiger), but there were some straight peak bosses. (Honglan has gotta be my favorite fight in this game for sure.) Most of these difficulties with bosses and levels were my fault, tho I admit that. Unlike Fromsoftware’s games, in Wuchang your armor matters a lot, I feel like. There are some brutal experiences with status effects in certain areas if you don’t change your armor accordingly, and I don’t like that personally. I am a type of person who doesn’t like changing his gear specifically for one single area, so it always annoyed me to change my gear to counter a deadly status effect that can kill me easily. The game also heavily incentivizes you to reset your stats through the game multiple times. Some bosses may seem though, but they have huge weaknesses towards certain weapon types or elements. Now thankfully, the game doesn’t punish you for resetting your stats and is 0 cost, so you’re free to experiment in many ways as you like. That doesn’t mean you cant finish the game with one build though. I finished the game with one build only and didn’t felt like resetting my stats, so don’t feel pressured or think that the game forces you to change your builds all the time. Combat wise, the game was a 10/10 in combat department. Its a mix of Sekiro with Elden Ring, I feel like. Every combat system in the game blends together nicely. You can play it like a classic Dark Souls game by just dodging then hitting, orrr you can take advantage of your weapon skills, spells that you obtain through the game, to push the combat to next level and have some of the most fun combat experiences in a Souls Like. In my 30 hour playthrough, I never felt the combat was bad. Every weapon type felt fun to use. Magic system was really good, and weapon skills were also quite the highlight for sure. But sadly, I definitely can say that this game really made me run out of patience in certain aspects. (Seriously, the amount status effects that I had to deal with pissed me off so much, in a specific area in the early game.) Im ngl, this is probably a me issue, so experience with negative status effects can vary depending on the player, but personally it was dreadful. Lastly, the “Madness”. Wuchang has a system where if you die too much, you supposedly get punished (not even sure if its meant for punishment) with couple of effects, like taking more damage, but eh? It definitely felt more of a reward than a punishment. I even can say that playing the game in this state made me more safe. Its not really a failure of a system because some skills do incentives to be on this state by giving you juicy bonuses, so that was definitely one of the more surprising positives of the game for me, but also a negative? I don’t know how to describe it, but like it makes couple of aspects, like bosses, way too easy. Not going to too much depth because this review is getting too long, but just know that with the right skills, Madness makes this game a breeze almost. I can write more in depth, but I wanna close off the review. Some pros: Amazing ost. Good customization. Fantastic voice acting. Every weapon in the game felt fun to use. One of the most fun magic system in any Souls Like. Visually looking good. Rewarding exploration. Some Negatives: The first 2-3 hours of the game is kinda slow and demoralizing. Skill tree can be overwhelming to get used to. Some bosses are just not it. Tiny bit of performance issues (mainly the game is kinda slow and unstable at launch, but gets stable and smooth really quick). Main character definitely should had more lines instead of being a silent protagonist. Overall, a decent Souls Like for sure. Its not the best one I played, but its definitely a worthwhile experience, thats for sure. Would recommend, but prepare for a difficult journey.
Отличная игра!
出来一年之后才玩的,还行,操作按键位置跟一般动作游戏完全不一样,难度最大的感觉是血瓶不够啊,新手玩起来没难度选择吗?存档只有一个?每次直接覆盖都不能回档?
原价不推荐 打折还是可以玩玩 优缺点都挺明显 错过第二章直接去第三章 错过码头直接去第四章让我很难受 设计的还是有问题 其他都还好
地图设计跟托史一样
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Space Engineers | $58.4M | 134.1K | 89% | $19.99 |
| The Long Dark | $58.4M | 122.9K | 89% | $19.99 |
| Lethal Company | $58.9M | 509.8K | 97% | $9.99 |
| REMNANT II® | $58.3M | 67.8K | 82% | $49.99 |
| EA SPORTS FC™ 26 | $58.1M | 94.6K | 50% | $17.99 |
| Shadow of the Tomb Raider: Definitive Edition | $59.1M | 87.3K | 85% | $39.99 |
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| The First Berserker: Khazan | $43.1M | 31.5K | 85% | $59.99 |
| Darksiders III | $13.7M | 17.3K | 76% | $39.99 |
| Hell is Us | $4M | 6.3K | 86% | $27.99 |
| Bound By Flame | $667.4K | 4K | 68% | $6.99 |
| DARK SOULS™ III | $467.1M | 438K | 94% | $59.99 |