
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #71, worst CN #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 32/day in the week to Sep 10 → 34.43/day in the week after.
About
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−30% | 106.2Kreviews | 57% | — | $43.6M |
| $49.99 | 27.1Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游玩者皆可谩骂,不玩者不可置评
牢夏是被冤枉的
对着无常打出来了,对着红岚打出来了,对着瑜夏打出来了,对着巫祝打出来了,对着方瑶打出来了,对着方灵打出来了,对着黄嫣打出来了,对着心魔打出来了,总之就是打得很爽。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 46.7K | 91% | $29.99 | |
| $44.2M | 30.1K | 62% | $59.99 | |
| $44.2M | 57.1K | 96% | $19.99 | |
| $42.8M | 43.3K | 91% | $39.99 | |
| $42.7M | 93K | 93% | $24.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $811.6M | 1.2M | 96% | $59.99 | |
| $38.6M | 19K | 79% | $49.99 | |
| $35.8M | 21.1K | 86% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $7.2M | 6.8K | 85% | $27.99 | |
| $672.3K | 4K | 68% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Jul 25 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
| $34.99−30% |
| 3.6Kratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
期待劳夏下部作品,希望能有更多这种优秀作品
顶级的地图设计,相对简单的战斗资源系统,稍显疯狗的boss设计,丰富的小怪种类(体感去掉换皮的,小怪种类要比黑猴子多不少)。 这就是我心中的顶级国产魂游啊,佛缘镇真是太有魂味啦。 对比我最近玩的无限机兵,个人认为本作的地图设计甚至要更优秀一些,但相对的boss就有点缺乏交互。 值得一提的是这游戏有个很有特色的缺陷,他的写实美术风格有时候会导致地图边界交代不清楚,有点费眼睛。
你看到的所有门基本都是无法从这侧打开,你路过的每个角落基本都有一个怪在等着阴你,攻击动作硬直时间超级长,但收益超级低,因为怪不吃压力自己打自己的,方言不多说,我个人就是觉得难听,地图一坨,找半天没找到主线在哪,梯子下去没看到主线
鏖战4个周目终于全成就了,感谢钩刃长枪和鸿鹄长刀这两个轮椅让我没有受太多的苦,一些难打的boss也能在10遍以内过。支撑我全成就的就是游戏的战斗系统和战斗手感,真的是独一份,在我看来爽快感是要超过仁王系列的,不少武器玩的好就能把敌人甚至boss控到死。还有在虚幻5引擎加持下的强大画面,明末的画面和场景美术在类魂游戏中绝对是t0的存在,没有千篇一律的场景,没有素材的复用,真的是很难得。 可惜游戏团队解散了,ip也卖了,以后就算能玩到精神续作也很知足了,希望夏老能振作起来吧
小怪和boss的动作种类明显不足,主角挥刀的动作也很奇怪
Cant recommend. Combat is bad, it only focuses on charged heavy attacks from behind to deal some damage , no feel of impact on hits, can deflect only basic sword hits, block is useless against everything. Its a swords game so its a shame that it focuses so much on dodging. The bosses can chain attack you, and if you get knocked down on the ground its gg, you cant spam dodge to evade. She will just lay there and take it easy. Map design is bad in my opinion , but unless you feel like you are explorer Dora, then you might like it . The main character did say few words in beginning and then she was silent the whole game so far. No facial expression on characters. English dub is ass. Most of the bosses been ass so far. Overally a bad experience so far, i dont know why people cant see how bad this game is . 3/10.
初玩体验还不错,买的豪华版,给了好多武器服装,目前还在探索阶段
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.