
WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
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WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Battle against grotesque abominations, drawing on ancient lore to challenge the creeping darkness that threatens the humanity that remains. Your quest for truth will take you through forgotten temples, overgrown ruins, and shadowed paths fraught with peril. As you piece together Wuchang's lost memories, your choices will lead you to one of several endings—each determined by the choices made, secrets unearthed and the allies you choose to trust.
Immerse yourself in a rich storyline, dynamic combat system, and breathtaking visuals that offer an unforgettable adventure through lands veiled in chaos and death. Will you reveal the truths of Wuchang's curse and bring peace to Shu, or will you succumb to the encroaching horrors? The fate of the land rests in your hands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 702 reviews with recorded playtime.
Reviews
Themes across 700 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
作为一款类魂动作游戏,《明末:渊虚之羽》让我深陷其中。其战斗系统极具深度,虚羽机制通过完美闪避与弹反积累资源,释放强技,操作上限极高,每次精准格挡后的畅快反馈令人上瘾。地图设计精妙,立体结构充满探索欲,巴蜀秘境搭配克苏鲁元素,视觉震撼十足。同时,游戏巧妙融合明末历史与四川文化,从方言配音到青铜器元素,沉浸感极强。 尽管BOSS战设计稍显重复、地图复杂易迷路,但瑕不掩瑜。丰富的武器流派、自由Build系统与高难度挑战,完美契合魂系爱好者需求。若你追求硬核动作与文化体验,这绝对是值得推荐的瑰宝。它或许不完美,却用独特的东方美学与深度玩法,在类魂赛道中绽放异彩。
是款好游戏,魂味也挺足的
去年预购以后没通,玩到第四章跑去打粥了,这两天捡起来玩了,个人甚至能给到8~8.5,蛮能沉浸的
Be sure to roll back to 1.4.x to remove the heavy-handed story changes made in 1.5.
Damn, the gf got me hooked on this game. It's actually very damn good, souls vet here. I also keep seeing a lot of disapprovals of the game due to tiny petty things, eh, skill issue, git gud or git lost.
好玩,值得入手
good game
换个衣服,女主好像也挺好看的
8.2/10 it took me around 32 to 35 hours to beat the game. let me start with the con. no map easy to get lost. the Chinese translate to English menu and the words that use to explain skills or abilities are hard to remember that first. i have sheet of paper to remember what each word it meant. and now with the pros If you like or love black myth wukong you maybe want to play this game too. the combat is the opposite of sekiro, sekiro focus on parrying and this game focus on dashing but some weapons can block and parry, parry only works on weapon to weapon attacks no physical attacks. (like kicks or hand to hand combat) and also i like how i can reset my skill points to use as many times as i like. i will put tips and a guide here to help new players. I would recommend using long sword on your first time not the short sword that focus on magic. and if you're wondering how to put fire on your sword. there is item call Temper that looks like a hand. add it to your list of item to use. there are 5 types of weapons in the game. the type of weapon that you use is also your classes. skyborn might is the feathers of your character the more feathers (skyborn mgiht) the more spells, feathers spell or weapon skill and discipline you can do. Manna = the word Manna is not mana it represent how many times you can heal by jar ( potion) or how much you would heal por jar. maddening = the only thing you need to know about maddening when is full your character will do more damage but also get more damage. there are to ways to remove it. one go to the temper (Shu Sanctum) on the second floor next to the statue or when you die outside of a boss go back to that location and a woman in white will appear kill her or die and will reset back to normal. There are 4 types attacks you can do with your weapon. (weapon skill) = it means exclusive skill for that weapon. (discipline) = are skills you can unlock to put to any of the same type weapon. (light attacks) = are normal attacks (heavy attack) = are slow and strong attacks weapon skill and discipline require skyborn might to be use better. some weapon and spells has an extra ability. for weapon maybe have the ability to do more fire damage and last longer with temper. and for spell some spell would have alacrity that means your spell will do damage and dash upcoming attack. Obiterate = it means charge heavy attack. it will require poise break = it means the ability that helps breaking enemy defense ( breaking enemy defense will allow you to do backstab or front stab) shimmer = dodge clash = when enemy attacks and you attack on the same time. you wouldn't be damage will defect the attack. ( only weapon not physical) swift strike = when dodge and weapon skill swift draw = by pressing left stick down your character will switch weapon and do a weapon skill.
Way too easy to get locked into the bad ending which is honestly one of if not the WORST ending ive ever seen. Total disrespect for my time and the characters journey is just throw to waste. you're just left with a try again hahahaha that was all for nothing
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English*, Simplified Chinese*, Traditional Chinese, French, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Italian*languages with full audio support
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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