
America, 1961. The assassination of Nazi General Deathshead was a short-lived victory. The Nazis maintain their stranglehold on the world. You are BJ Blazkowicz, aka “Terror-Billy,” member of the Resistance, scourge of the Nazi empire, and humanity’s last hope for liberty.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, Russian*, Japanese*, Polish, Portuguese - Brazil*, Traditional Chinese, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 644 reviews with recorded playtime.
Reviews
Themes across 642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Uma sequência digna do anterior. Jogabilidade deliciosa, combate desafiador nas dificuldades mais altas, e uma história recheada de nazis pra assassinar. Joguinho bem divertido, linear e direto ao ponto. 8/10
Obra de arte!!!
This is really an incredible game. I thought the storytellling and voice acting very adeptly portrayed life in the resistance under a Nazi-run United States. The play mechanics were an improvement over New Order with a more varied set of weapons. A decade later the enemies are less rickety steam punk and more polished threats. I was amazed about the amount of world building the developers committed to, from in game newspapers to primitive emails to actual full songs in German arranged in 1960s-esque styles.
Game was a total pain to get working, and even now, it crashes every now and then. With that said, this is the best FPS ive ever played, the guns are satisfying and the gore is even better, its legit all you could ever want from a shooter. gives you everything cod cant
Really great story and animations too. The game goes well on low-end PCs
Правый движ. Кончина
This sequel continues directly after the events of The New Order. After defeating Deathshead, Blazkovicz is fatally injured and lays dying as he prepares for the afterlife but war won't let him go just yet. Suddenly surrounded by his friends and family, William is boarded onto Eve's Hammer before drifting off into darkness. Years spent in deep coma, William finally wakes once again to the hail of gun fire and death. There is a new enemy on his trail, a monster of his own making. He should have never spared her life... Surviving the encounter with William during a prison break, Frau Engel is celebrated as a hero and quickly rises through the ranks to become a general. More ruthless than Deathshead himself, she will stop at nothing to get her revenge as she directs the full force of the Nazi army to invade Eve's Hammer. While the game retains the same satisfying gunplay some of the features around it are underwhelming. The passive perks that you gain through killing enemies in specific ways are rarely noticeable. The map system is as unhelpful as ever, highlighting the obvious. But the real nuisance is the way the collectibles are structured this time around. As with the previous games you can find a number of items to collect sprinkled around the map but besides the weapon upgrades most of them feel unrewarding. It's made worse that the game gives very little info and never tells you that you cannot find all of them in the main mission but have to re-visit the levels via the enigma side missions. As a result you are left wasting time searching every nook and cranny wondering where could you have possibly overlooked as the extras information page only give you a cursory indication of how many specific items are left to collect but no hints as to which parts of the levels. Even worse is that design is made in a way where you HAVE to play the game past the end of the main campaign to unlock all the side missions to complete your collection but are not awarded anything tangible for it beyond concept arts. At least the newspaper clippings help to flesh the world and events. Frankly, I did not like having to spend more time in the game after the story was complete. On the technical side, the game is fairly stable with crashes being rare but they can happen. A familiar issue from the first game returns with the file crash dump issue, however, instead of interrupting the game the notification hangs in the background unnoticed till you exit the game. While you can keep playing, but prolonged gameplay will eventually lead to noticeable degradation of performance from stuttering framerates to flickering textures. Luckily this can be easily resolved by exiting the game, pressing "okay" on the notification and restarting. However, more obnoxious is Blazkovicz's tendency to get stuck on invisible geometry within doorways and stairs preventing him from seamlessly running up stairs without having to jump over said geometry. The only saving grace is that the hitching is inconsistent throughout levels and can rare its ugly head at inopportune times such as a tense gunfight. The DLCs are underwhelming this time around. Instead of getting to play as Blazkovicz on pre or post story event, you get smaller three act missions for three different characters that are supposedly ingame comic book adventures. Similarly, the cutscenes are presented in an underwhelming still comic book images with re-used assets from the base game for levels and character skills re-use a limited selection of skill sets from Blazkovicz's wide selection of perks and abilities. The first DLC is perhaps the biggest offender as it uses the exact same levels from the base game with some minor alterations, it also suffers from the same issues plaguing the game such as hitching at doorframes and stairs. But it also suffers from terrible animations where the character hands and items or too close to the camera to clip out and often not render. The second DLC improves on this issue but still suffers the indignity of shamelessly re-using level maps from the base game. Only the final DLC uses newer maps and levels, although calling it "new" is a stretch as its mostly the assets and levels being re-arranged. None of the stories are connected to the actual game story events are considered entertainment fodder for the most part. The only recommendation to be made is that you are better served playing these missions in between main story missions instead of waiting till the very end of it as it was mean to be. All in all the game is worth playing but its lacking the depth from its predecessor, replaced with a sense of quirkiness.
pretty good, high diff is annoying more than fun. But still good.
One of my favorite games
No hay mejor saga que describa la verdadera crueldad del legado Nazi como esta y lo satisfactorio que es derrocar la tiranía de un orden impuesto
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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