
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.29/day in the week to Aug 22 → 59.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 178.3Kreviews | 97% | — | $68.9M |
| $29.99 | 76.7Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I am about almost four years late to this game. I did avoid it on purpose though. The cat I grew up with since I was born, did pass away about a few months before I saw the trailer for this game, and my cat was also an orange beautiful cat. I spent a lot of time really wanting to play this game, but thinking of a cat that looks so much like my old one the whole time I knew would be rough. But here I am. Almost four years after release, and over four years after my cat had passed. And wow. I am so pleased with the gameplay, story, graphics, and just everything. I have not been this immersed into a story for some time. The developers did so amazing. The robot apocalyptic aesthetic has truly opened my eyes to stuff to do in Minecraft as a builder haha. I genuinely love this aesthetic so much. I really hope these developers will be able to push out some more games/content, as it's clear storytelling is something they know how to do well. Overall, I will say this game is incredible, and I cannot wait to start grinding the achievements to 100% the game, and get all the badges to use on my Steam profile, once I get restriction off for having a new account... Thank you so much for this eye opening game. Again, can't wait to see more. Love this game, and still love my Ellie, and miss you lots <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.1M | 72.2K | 86% | $39.99 | |
| $68.8M | 62.5K | 83% | $59.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.4M | 57.8K | 80% | $39.99 | |
| $68.5M | 203.7K | 83% | $19.99 | |
| $68.2M | 75.7K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5K | 1.1K | 72% | $0.89 | |
| $42.2M | 108K | 96% | $24.99 | |
| $1.8M | 4.2K | 91% | $19.99 | |
| $155.5K | 536 | 80% | $14.99 | |
| $34.2K | 166 | 67% | $12.99 | |
| $18.7K | 71 | 85% | $10.99 |
Every market we collect.
Latest in each market: best UK #59, worst RU #98 · 10 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +4 more
| $29.99 |
| 9.7Kratings |
| 96% |
| Top 100 |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Красивая, немного грустная и очень атмосферная игра. Трогательный сюжет. Советую всем, кто любит котиков и хочет просто хорошее приключение. Мяу🐈
My god . what a beautiful game. No wonder this sits at 97% positive. Let's ignore the fact that you play as a stray cat and talk about everything else: You're thrown into a beautiful dystopian world which has lots of details. You can tell the developers gave it their all. The atmosphere is sooooo fitting together with the soundtrack. The story is captivating , there's no narrator , no nothing. You discover everything yourself as you progress and traverse through this beautiful city. The puzzles are not too challenging but not too easy either. Almost everything here is polished to perfection. The ending is a bit lackluster but the entire game makes up for it. With being played through in roughly 7 hours it's a bit short but worth every minute . The gameplay 10/10 The story 10/10 The atmosphere 10/10 The soundtrack 10/10 One of the best experiences I've ever had in a video game.
Stray completely stole my heart. What I loved most about this game is that there are no humans. It's just robots, cats, and this beautiful world full of mystery. I don't know why, but that made the game feel so special to me. The robots have so much personality, and I became attached to many of them during my journey. The world is absolutely beautiful. The neon lights, the colors, the rainy streets, and all the small details made me stop so many times just to look around. Every area feels unique and full of life. The story is simple but emotional. I loved discovering the world little by little instead of having everything explained to me. It made me feel curious and excited to keep exploring. The soundtrack is also amazing and fits the atmosphere perfectly. It made some moments feel peaceful and others feel emotional. The puzzles are fun and not too difficult. They were just enough to keep me engaged without becoming frustrating. And of course, playing as a cat is sooo cutee <3 Meowing for no reason, taking little naps, scratching things, and knocking objects off shelves made me smile every time. I never thought I could get so attached to a little orange cat. I've finished Stray several times already, and I still love it every time I play. That's very rare for me. There is just something magical about this game that keeps bringing me back. I genuinely can't think of a single thing I didn't enjoy. Beautiful, cozy, emotional, and unforgettable. I fell in love with this dystopian world, its robots, and its little orange cat. One of my favorite games ever. ❤️🐾✨
Görsel açıdan harika ışıklandırmaları ve modellemeleriyle muazzam bir atmosfer sunuyor. Oynarken hissettirdiği o tekinsiz ama büyüleyici hava, bana doğrudan Half-Life: Alyx kalitesini ve oyun motorunun dokusunu hatırlattı. Üstelik oyun, bir kedi olmanın duygusunu çok naif bir yerden hissettiriyor. Daha ilk dakikalarda kardeşlerimizden ayrıldık diye üzülürken, yeni robot dostumuz B-12 ile geç kalınmış büyük bir gayeyi gerçekleştirmek üzere yola koyuluyoruz. Zorluk dengesi fena sayılmayan ve basit bir simülasyon olmaktan fazlasını başaran bu deneyim, beni adeta ters köşe yaptı; menüde hafif bir ara sıcak beklerken masaya ana yemek gelmiş gibi hissettim. Son sahnede mühürlü demir kapı açılıp dışarı adım attığımda, içimde bıraktığı o buruk tat ve hüzün kolay kolay geçmeyecek. Patili bir dostun gözünden dünyaya bakıp onunla omuz omuza yürümek, kalbimi çok ince bir yerden yakaladı.
Stray é um jogo muito especial, e pra quem ama gatos vai entender quando jogar, sempre tive vontade de joga lo, mas estava esperando o momento certo, no comecinho desse ano minha gatinha de 23 anos faleceu, foi uma dor muito grande, ela se foi de velhice e levou parte de mim junto, hj eu já não tenho mais gatos, já tive muitos, e ela (a Rabicó) vai ficar marcada no meu coração pelo resto da minha vida, se vc gosta de animaizinhos, ame o seu e aproveite cada momento com ele, Stray vai ser um jogo que eu vou sempre lembrar com carinho, agora sobre o jogo mesmo: Os visuais são incriveis, os cenários meio cyberpunk dão uma estética bem bonita pro game O gato tem movimentos muito fiéis a um gato de verdade, isso faz vc realmente sentir que está controlando um gato de verdade A história é interessante, ao mesmo tempo que tem um ar de mistério há tbm uma parte emocional (o que eu gostei bem) A gameplay, jogabilidade são simples, com alguns puzzles, um pouco de exploração e alguns momentos de furtividade A trilha sonora tbm é bem condizente, há tensões em certos momentos, combinando bem com a ambientação do jogo Unico ponto negativo mesmo é que o jogo é curto, e apesar de certos momentos vc ter uma exploração, ele é um tanto linear, pra mim não foi um problema! Dê uma chance pra Stray, em uma promoção fica com um preço bem agradável, e depois me falem se gostaram 😸🐈💖
Stray is probably one of the most unexpectedly endearing games I’ve played. The whole idea of playing as a cat sounded fun and it actually worked. Just running around, squeezing through tiny gaps, knocking things off shelves and generally being a cat is satisfying lol. The world is probably my favourite part. The underground city has this really nice mix of neon lights, gloomy streets and abandoned buildings that makes exploring it genuinely fun. It’s not a massive open world or anything, which I actually appreciated. You’re mostly following a pretty clear path, but there’s enough to look around and find that it never feels completely linear either. The atmosphere is easily one of the strongest parts of the game. The glowing streets, quiet abandoned areas and soundtrack all blend together really well, and playing as a cat makes the whole experience feel different from your usual adventure game. The story surprised me too. I wasn’t expecting to get invested in the characters as much as I did. The little drone companion and the friends we make along the way, only to lose some of them at different points, actually gave the journey more emotional weight than I expected. Then there’s the whole mystery behind the city, which keeps you interested in finding out what happened and does a good job of making you care without constantly throwing exposition at you. Gameplay is pretty simple though. There’s some light platforming, exploration, stealth and a few puzzles, but none of it is particularly challenging. Most of the time you’re just moving forward and taking in the world. For this kind of game, that more relaxed approach fits pretty well. There are also plenty of small details that make the world worth paying attention to, even when they don’t really serve any purpose beyond making the place feel alive. It’s pretty much perfect for what it was developed to be and I think everything comes together really nicely. I do wish there was a little more to do in some sections though, since a few parts can feel a bit too straightforward. In short, it’s a really enjoyable game and probably the best cat simulator you could ask for, considering I absolutely spent way too much time meowing at random things XD!
[H1][b]ANÁLISIS DE [i]STRAY[/i]:[/b][/H1] Stray es un juego de aventura con vista en tercera persona desarrollado por el estudio independiente francés BlueTwelve Studio y editado por Annapurna Interactive que fue lanzado al mercado en 2022. En un mercado saturado de protagonistas convencionales, Stray se convirtió en un fenómeno viral por su atípico protagonista: en este juego nos toca ponernos en las patas de un gato callejero que debe navegar por una ciudad distópica habitada únicamente por robots para reencontrarse con su familia. [H1]Argumento:[/H1] La historia comienza cuando nuestro felino protagonista cae por accidente al interior de una misteriosa e inmensa ciudad subterránea amurallada, aislada del mundo exterior tras la extinción de la humanidad. Perdido, el gato deberá buscar la forma de escapar de esta extraña "ciberciudad". A lo largo de la aventura, se hará amigo de B-12, un pequeño dron volador con amnesia que busca recuperar sus recuerdos sobre lo que les ocurrió a los antiguos habitantes humanos. A lo largo de la aventura, la pareja debe colaborar con los "Forasteros", un grupo de robots que sueñan con ver la luz del sol y escapar del confinamiento de la ciudad. Aunque el argumento es aparentemente sencillo, destaca por su rica ambientación y por abordar temas como el aislamiento, la inteligencia artificial, la lucha de clases y la esperanza. La narrativa no se apoya en largas cinemáticas ni en largas líneas de diálogo. El lore del mundo se va reconstruyendo a medida que encontramos los recuerdos perdidos del dron B-12, observamos los grafitis en las paredes, examinamos objetos cotidianos abandonados y conversamos con los robots de la ciudad, quienes nos revelarán detalles sobre la antigua vida humana y su particular visión del mundo a través de pequeños textos traducidos. [H1]Jugabilidad:[/H1] En cuanto al apartado jugable, Stray destaca por cómo adapta los movimientos felinos al diseño de entornos. El manejo del felino ha sido sin duda una de las cosas que más me ha sorprendido. El movimiento y el plataformeo no se basan en saltos con físicas libres, sino en un sistema de saltos guiados mediante un indicador en pantalla, lo que garantiza una fluidez absoluta y evita caídas torpes, reforzando la agilidad natural de un gato. Esto es bueno por un lado para ganar fluidez pero le resta mucha libertad al estar tan automatizado. No podemos saltar donde queramos, solo donde el juego quiere que lo hagamos. El título combina exploración horizontal y vertical, pequeños puzles, fases de sigilo para esquivar a los "Zurks", unas criaturas similares a garrapatas gigantes que pueden acabar con nuestra vida y serán nuestra mayor amenaza. También podremos disfrutar de varias secciones de persecución a gran velocidad. Además, incluye interacciones puramente felinas que no podían faltar en un juego en el que controlamos a un gato: arañar sofás y alfombras, maullar todo lo que queramos, tirar objetos desde sitios elevados o acurrucarse a dormir en zonas concretas. Se puede jugar tanto con ratón + teclado como con mando, y aunque de las dos formas responde muy bien, recomiendo encarecidamente la segunda opción. Se disfruta mucho más con mando en esta ocasión. [H1]Gráficos:[/H1] Desarrollado sobre el motor Unreal Engine 4, el apartado gráfico es soberbio. La dirección artística destaca por la magistral ambientación cyberpunk y especialmente por el genial contraste entre la decadencia de los barrios bajos y la iluminación neón de la ciudad. El trabajo de modelado y animación del gato es extraordinario. Los desarrolladores estudiaron a fondo el comportamiento de gatos reales para recrear con fidelidad la anatomía, pelaje, gestos y fluidez de movimiento en cada salto, carrera o interacción con el entorno. A nivel técnico, el juego está muy bien optimizado en PC, ofreciendo un excelente rendimiento, compatibilidad nativa con mandos modernos, soporte para resoluciones ultrapanorámicas y opciones gráficas detalladas en los menús para ajustar sombras, texturas y tasa de fotogramas. [H1]Sonido:[/H1] La banda sonora, compuesta por Yann Van Der Cruyssen, está también a la altura del resto del juego. Combina sintetizadores de estilo synthwave con ritmos electrónicos ambientales y melodías Lo-Fi, con instrumentos que encajan a la perfección con la estética cyberpunk. Los efectos sonoros de la ciudad, el ronroneo, los maullidos, o los sonidos metálicos de los robots, están mimados al detalle. Eso sí, no hay voces en el juego, solo textos. Por suerte, el juego está completamente traducido al español. A modo de resumen, mi lista de pros y contras: [H1][b]PROS:[/b][/H1] ✅ Que el protagonista sea un gato ✅ Las animaciones son increíblemente realistas ✅ La ambientación es sublime ✅ Gráficamente luce espectacular ✅ La banda sonora ✅ El plataformeo es muy fluido y ágil, transmitiendo perfectamente la sensación de ser un gato ✅ El argumento ✅ Las físicas realistas ✅ Buena optimización ✅ Puzles y situaciones variadas que combinan exploración, sigilo y acción ✅ Tiene logros Steam que alargan la vida útil del juego ✅ Tiene cromos y artículos de la tienda de puntos de Steam ✅ Tiene sistema de guardado de la partida en la nube Steam Cloud [H1][b]CONTRAS:[/b][/H1] ❌ Duración relativamente corta ❌ El sistema de salto guiado restringe mucho la libertad de movimiento en el plataformeo ❌ Las frases de los NPCs se repiten demasiado ❌ Algunos bugs en las físicas de los objetos ❌ He sufrido un bajón de frames en una parte concreta, probado en 2 ordenadores de gama alta y sucede lo mismo ❌ Poca rejugabilidad una vez completada la historia y encontrados todos los recuerdos [H1]Conclusión:[/H1] Stray es mucho más que un simple "simulador de gato": es un genial juego de aventuras que destaca por su sublime ambientación cyberpunk, por el manejo del gato, las animaciones, su excelente apartado audiovisual y su narrativa. Es un título totalmente recomendable para quienes busquen una aventura bonita, pausada y diferente a lo habitual, que encantará a los amantes de los gatos. Si el factor duración/precio te hace dudar, es una compra absolutamente imprescindible en cuanto aparezca una buena oferta. Si mi análisis te ha gustado o te ha servido de ayuda, agradecería un voto positivo o un premio para seguir dando visibilidad al contenido. ¡Muchas gracias por leerme! Responderé encantado a vuestros comentarios. [url=https://store.steampowered.com/curator/34246137-Raziel_BPN]>>>¿Quieres jugar gastando poco dinero? ¡Haz clic aquí para seguir mi página de mentor si quieres ver mis análisis de juegos gratuitos, baratos o en oferta!<<<[/url]
[h2]Stray Review[/h2] As a fellow cat game enjoyer, I expected [b]Stray[/b] to be a cute and wholesome adventure. Instead, I was met with fear, anxiety, and the warmth of friendship. I was not prepared for the moments where the cat can die, or for the heartbreaking sounds it makes. My anxiety was through the roof every time I had to avoid those situations. The NPCs, environments, hidden areas, and all the little interactions you can have as a cat are beautifully handcrafted. Every corner of the world feels thoughtfully designed, making exploration genuinely rewarding. This is clearly a game made with love, and that passion shines through in every detail. While Stray can be incredibly cute and wholesome, it also tells a surprisingly deep and emotional story with themes that linger long after the credits roll. It's a game that earns your respect through both its world and the message it conveys. One small disappointment: my DualSense controller didn't play the meow through its built-in speaker when I pressed the meow button. I was really looking forward to using it to spook my real cat. 😼 [hr][/hr] [b]Performance Overview -[/b] The game does have some shader stuttering on PC. Here's what helped me: [b]Reduce shader stuttering:[/b] [olist] [*]Go to → %LOCALAPPDATA%\Hk_project\Saved\Config\WindowsNoEditor\ [*]Open Engine.ini via notepad. [*]Add → [/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1 [*]Save the file and launch the game. [/olist] Also set your Windows Power Mode to Best Performance, this helped massively for my 1% lows. After these fixes, my PC playthrough was buttery smooth at max settings, 1440p, capped at 90 FPS using RTSS Async. My second playthrough was on my Steam Deck OLED, where it ran without stutters and delivered a solid 40 FPS on Medium settings with High textures. Great game, much love <3
I finished Stray long ago before yet here i am again but this time with all achievements unlocked and now i shall write a review lol...I've actually decided I want to start writing my game reviews a lil differently from now on. Instead of just talking about whether a game was good or bad, I want these reviews to be something i can come back to years from now on and instantly remember how I felt while playing the game. Yknow... what made me smile, what caught me off guard, what made me stop and think and what kind of emotional connection i ended up having with the game and all the random little moments in between that I would've forgotten otherwise. I guess that's because the games that stay with me the longest are rarely the ones with the biggest boss fights or the craziest mechanics. It's the ones with incredible stories, beautiful worlds, beautiful yummy graphics, memorable characters and moments that somehow find a way to linger in my mind long after the credits roll. Anyway, when Stray was released the hype was extremely valid, well because....cat. As a furmom, who wouldn't wanna play as their cat right? If you tell me I get to play as an orange cat whose biggest responsibilities are meowing every five seconds and knocking random things off the shelves, you've already got my attention. I absolutely abused that meow button, I wasn't even aware there was an achievement tied to it until it randomly popped up! And ofcourse, i took every opportunity to be a menace, gotta stray true to being an ORANGE cat. The story and graphics completely stole my heart. At the same time, they absolutely gut-wrenched me... in the best way possible. This is probably one of the games that made me feel...lonely? Not scary lonely, just that quiet feeling. The kind of quiet every dystopian/post-apocalyptic movies or games give you, where life clearly used to exist everywhere, and now you're just wandering through whatever's left of it, clinging onto tiny glimmers of hope wherever you can find them. Hmm, I think i spent way more time exploring than i probably needed to because every area made me wonder "What?! How?!" , and ohmygosh the minute DETAILS!!! There weren't giant cutscenes explaining everything either, and i actually liked that. The game trusted us enough to look around and piece things together for ourselves. Maybe that's also why I've always loved post-apocalyptic stories so much. As strange as it sounds, I find them weirdly comforting. They're usually quiet, slow, and full of little reminders that even after everything falls apart, there's still something worth searching for. Hope isn't loud in these kinds of stories, it hides in the smallest places. And I think Stray captured that feeling perfectly. Sometimes less is really more.
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