
Wolfenstein: Youngblood is the first modern co-op Wolfenstein adventure. Team up with a friend or play solo as one of BJ Blazkowicz’s twin daughters and wield a powerful arsenal of new weapons, gadgets, and abilities to liberate Paris from the Nazis.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 63 reviews with recorded playtime.
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
The first 2 games in the series were awesome. The direction they went with this installment is absolutely vile. Unnecessary grind padding so the game is longer than it actually is. Enemies have health bars effectively making them RPG damage sponges. Characters are shallow stereotypes with no interesting qualities whereas BJ is a pretty fleshed out character. Bad game design, low amount of content, cringe voice acting. In game store??? Game is just wack all around. The Wolfenstein minigame inside the game is better than the actual game.
worst 100% ever. the main story was only 7 hours and had to grind relentlessly for another 40+ for mastery, collectibles, and the god awful coins and levels.
6/10. Youngblood is the experimental spin-off of the modern era, focusing on co-op gameplay starring B.J.'s twin daughters. If you are playing this with a friend, it is a decent, brainless co-op shooter. However, if you are playing solo, the AI companion can be incredibly frustrating. The game introduces light RPG elements, level-gated zones, and enemy health/armor bars which completely changes the classic Wolfenstein pacing into a bit of a grind. It’s not terrible, but it's definitely the weakest link in the modern lineup. Pros: + Fun co-op mechanics and level progression if you have a dedicated partner. + Level design by Arkane Studios (Dishonored) makes exploring Paris feel very open and vertical. Cons: - Enemy level-gating and bullet-spongy health bars ruin the fast-paced power fantasy of the franchise. - Solo play is severely hindered by mediocre friendly AI.
The first day I was eager to play this, the buddy pass system was locked behind the deluxe edition but that fact was not placed clearly anywhere. That sucked up a good two hours of figuring out. The weapon cosmetics being locked behind a paywall on a game you have to pay for is rediculous. Whilst it was interesting gameplay at first and the story had me curious, it was like the whole end half of the game was written on the fly. The balancing on the ending lacked any sort of finese and the ending fight was exhausing and not very rewarding with the 25 second ending sequence with no clear example of any sort of change. The corny dialogue was charming at first but it made no sense for the stakes that the characters found themselves in. I really hoped that they would have matured their behaviour by the end. The stealth system is terrible and should have just not been in the game since it barely worked 90% of the time. The perk system was really cool at first but it falls into the trope of skill trees where you aren't sure if you will be able to get all the perks and skills by the end or if you should be saving and working towards one big thing or not. It was the latter and I didn't do that. Also the buddy pass ally gets disconnected WAY too often. I hope they retcon the game in the sequel which is unfortunate because it could have been good if the game got playtested and it had a little more serious writing. I heavily do not recommend this for solo play, the AI is brain dead.
Not Recommended As someone who's loved the Wolfenstein series from Return to Castle Wolfenstein all the way through to The New Colossus, this was a huge disappointment. The previous games nailed what made Wolfenstein great: memorable characters, incredible single-player campaigns, satisfying gunplay, and stories that kept you invested from start to finish. Youngblood throws much of that away in favour of repetitive missions, unnecessary RPG mechanics, and a co-op focus that never feels as polished as it should. I bought the Deluxe Edition specifically to use the Buddy Pass and play with a friend. While the Buddy Pass itself is a great idea, the experience was ruined because my friend was disconnected every couple of minutes. We spent more time trying to reconnect than actually fighting Nazis. A co-op game simply shouldn't have networking issues this severe years after release. The gunplay still has flashes of classic Wolfenstein, but it's buried under bullet sponge enemies, backtracking, and technical problems that make it hard to enjoy. It's frustrating because this series has such an incredible legacy. From Return to Castle Wolfenstein, Wolfenstein (2009), The New Order, The Old Blood, and The New Colossus, the franchise consistently delivered fantastic experiences. Youngblood feels like a step backwards and lacks the charm, pacing, and quality that made those games so memorable. I really wanted to enjoy this with a friend, but between the constant disconnects and the design changes, I just can't recommend it.
Tbh I really don't understand the massive hate for this game. Sure, the sisters can be annoying sometimes and You aren't playing as BJ but I still thought it was a fairly solid shooter. Is it my favorite in the series? No not at all but again I still enjoyed it well enough. I didn't really mind the light RPG elements. If I remember correctly, not many people complained about the RPG elements in Doom 2016 and its sequels. Whatever guys, I liked it. Not a masterpiece by any stretch but a 6/10.
вылетов в финальной миссии, при игре в коопе, слишком много. игру буквально крашит. даже по скидке не берите эту игру
Это тот самый случай, когда казалось бы - дно было достигнуто в прошлой части, но тут буквально снизу из бездны постучали. Я остался в полном разочаровании от Wolfenstein new colossus, в ней был достаточно слабый геймплей, плохой сюжет и просто омерзительные персонажи, но черт подери, если сравнивать ее с Wolfenstein youngblood, то она оказывается еще нормальной, и это при том, что ничего хорошего от youngblood я особо и не ждал. Сразу уточню, изначально игра планировалась для кооперативного прохождения, и так еще ее геймплей ощущается терпимо, ибо как известно в коопе все играется лучше, но вот допроходить последнюю треть мне пришлось в одиночку, благодаря одной мудацкой конторе, порушевшей сетевые игры в стране, и вот тут то я познал весь ужас происходящего. Еще одно небольшое уточнение - помимо студии MachineGames, которая и делала все предыдущие игры серии с момента перезапуска и ответственной в youngblood за шутерную составляющую к разработке были привлечены Arkane Studios, видимо дабы привнести немного иммерсивности. И вот по этому моменту лично я вижу у игры некий потенциал, но он бездарно просран из за кучи неудачных решений. Во первых полуоткрытый мир разделенный на сектора достаточно небольшой (что как правило является плюсом для иммерсив сима), но при этом он до одури однообразный, локации совсем не запоминаются, каких то лазеек и обходных путей крайне мало, да и нужны они как правило не для создания каких либо необычных ситуаций, а тупо для сбора в очередной раз кучи коллекционного хлама. В довесок к этому все доп задания, которые уже по классике берутся в центральном хабе (и который опять таки представляет из себя какой то бомжатник, но тут хотя бы ладно, партизаны как никак) проходятся на тех же самых локациях и зачастую бывает что может подряд два, а то и три раза выпасть бегать по одному и тому же месту, что начинает крайне задалбывать, количество бектрекинга просто зашкаливает. Прокачка, которая казалось бы должна разнообразить геймплей практически не работает, если Вы надеетесь увидеть фишки как в том же Deus Ex, когда с получением нового перка там открываются новые проходы или появляются нестандартные геймплейные механики то просто забудьте - можно качнуть броню, хп, возможность носить побольше патронов и покруче стелсить, все очень банально и скучно. Стрельба - то, что должно быть главным в шутере тут тоже подкачала, я не был в восторге от нее в предыдущей части, тут она примерно такая же, да, приятно стрелять из дробовика и на этом пожалуй все. В добавок жирность врагов - тут она выведена в абсолют, понятие ваншота в голову тут отсутствует как класс, поэтому можно особо не стараться и палить куда попало, один хрен враги это тупо губки для впитывания урона, но можно же было сделать хотя бы как сделали те же ненавистные многими Ubisoft в ghost recon breakpoint, где всякие роботы были очень живучими, а вот простые люди умирали крайне быстро, и да, там были элитные отряды наемников, которые в тело танковали кучу урона, но отлетали от одного - двух попаданий в голову, тут же просто забили на подобное. И если вышеописанный геймплей был просто плох, то тут мы переходим к тухлой вишенке на вершине этой навозной кучи - сюжет и персонажи. Если кто играл в new colossus то должен помнить такого персонажа как Грейс Уокер - пожалуй один из самых мразотных и тошнотворных персонажей за всю историю видеоигр, так вот - все персонажи этой игры это буквально Грейс Уокер, а в добавок к этому сценарий писала воинствующая сжв-активистка возрастом не более 10 лет. Такого количества идиотских диалогов, наитупейшего сортирного юмора и кринжовых видеозаставок я не видел еще не в одной игре, но моей памяти это впервые, когда я просто под конец тупо отключил озвучку, ибо сил терпеть больше уже не было. Сестры Бласковиц (дочери Би Джея) это просто какой то тихий ужас, желания играть или хоть как то сопереживать за их судьбу у меня небыло ни малейшего, сам Би Джей стал еще большем нытиком и слюнтяем, злодеи настолько карикатурные и картонные что не вызывают никаких эмоций. По техническому состоянию у игры все в порядке, оптимизация нормальная, багов не встретил, музыка совершенно не запоминающаяся, работа художников нормальная, если не брать во внимание однообразность локаций. Как итог - это одна из самых отвратительных игр что мне довелось поиграть, у нее нет ни одной по настоящему сильной стороны, а студии разработчики после такого позора вообще должны были быть расформированы за профнепригодность, однозначно никому не рекомендую сей продукт.
woke bs also very confusing to navigate 6/10 for me very disappointing after playing the other 3
I hold the Wolfenstein series in rather high regard. It possesses a heart most uncommon, characters with genuine spirit, and a setting so delightfully intriguing that one can almost overlook the fact that it involves reducing Nazis to a fine crimson mist. A positively civilized pastime, if ever there was one. The Blazkowicz sisters are, from a design perspective, rather splendid. One can clearly see the influence of both William and Anya in their appearance, and I genuinely appreciate that aspect. The level design is where this game truly shines. After the architectural diarrhoea that was The New Colossus, it is painfully obvious that Arkane had a hand in these levels. Good Lord. Every inch of this game is dripping with detail. Whether it is the Catacombs or the many districts of Neu Paris, the world is bloody gorgeous. The sheer scale of the buildings is enough to make one stop and gawp like a village idiot. I spent an embarrassing amount of time simply admiring the architecture. Exploring these levels is an absolute joy. The enemy roster is splendid. I was delighted to see several familiar faces from the old DOS games, including those charming fellows in the white lab coats. It took my ageing brain a shamefully long time to remember where I had seen the wretched bastards before, but when it finally clicked, I grinned like an idiot. The designs are magnificent. Every enemy looks intimidating, especially the grotesque marriage of flesh and machinery. The Panzerhunds are creepy as poo. I do not care how aristocratic one pretends to be, those infernal mechanical hounds make ones skin crawl. The noises they make, along with the unholy groans of the Ubersoldaten, sound profoundly unnatural, as though Satan himself had developed a fascination with industrial farts. I also adore the many enemy variants. They keep every encounter fresh and ensure one never grows too comfortable. Except for the kamikaze hounds. I despise those explosive little bastards with every fibre of my thoroughly aristocratic being. May they kindly take their final fart elsewhere. The guns remain as gloriously chunky as ever. Wolfenstein has always understood that firearms should feel less like weapons and more like portable declarations of war. The new upgrade system somehow makes these wonderfully meaty contraptions even meatier. I was under the impression they had already achieved peak meat. The new upgrade system somehow makes these already meaty guns even meatier. I did not believe such a feat was possible. Yet here we stand, knee deep in an even greater quantity of meat. The sound of these guns. Good heavens. Every report is gloriously thunderous. They make reducing Nazi scum into an indistinguishable crimson paste an immensely satisfying affair. One could listen to this orchestra of righteous violence for hours. Despite its occasional bouts of verbal diarrhoea by the sisters, I rather like this game. MachineGames and Arkane have crafted something genuinely enjoyable, and I had a splendid time with it. That said, do exercise a measure of financial restraint. Purchase it on sale. It is a fine game, but asking full price for it is a bit like charging caviar prices for a burger.
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Languages: English*, French*, Italian*, Spanish - Spain*, Korean, Polish, Russian*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Portuguese - Brazil*, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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