
RAID: World War II is an action-packed four player cooperative shooter set during a time when the Nazi war machine was still winning, and hope was in short supply.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
RAID: World War II is an action-packed four player cooperative shooter set in Europe during World War II, where your aim is to thwart the Nazi onslaught. Four prisoners of war – Sterling, Rivet, Kurgan and Wolfgang have been freed by “Mrs. White,” a secret British Intelligence Operative, who needs someone to take down Hitler and his Third Reich once and for all. Their objective is to fight the war - without rules or mercy. Their reward is all the Nazi gold they can carry.
Our four heroes are drawn from the main combatants in the European theater of World War II - Great Britain, USA, Germany and the Soviet Union. Each character has their own look with fully customizable uniforms making you stand out on the battlefield.
Choose from four different classes each with their own unique sets of playstyles and weapons.
Pick off your enemies with precision as Recon, drown the Jerries in lead as Assault, soak up bullets as Insurgent, or blow everyone to smithereens as Demolitions.
Unleash your Warcry- powerful abilities that buff you and your allies to help you turn the tide of battle.
Raid places of historic importance across war-torn Europe. From the mighty Flakturm dominating the heart of Berlin, or the idyllic Bridge over the river Elbe, bring destruction to Nazis in every corner of Hitler’s Reich.
Find secret documents to unlock special Outlaw Raids, where you go behind your employers back and only focus on lifting as much gold for yourself as possible.
Take on extended missions called Operations, a chained series of Raids set in familiar locations, featuring new storylines and objectives. The risks are greater, but so are the rewards!
Earn and use collectable Challenge Cards that let you spice up a mission in all kinds of ways. You may want a little health boost to get you across the finish line, tackle a mission with only pistols, or perhaps scuttle your way to victory using the fan “favorite” Crab People.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 2.4Kreviews | 66% | — | $499.7K |
| $39.99 | 254ratings | 42% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"A wonderful thing about true laughter is that it just destroys any kind of system of dividing people." - John Cleese A loving obtuse yet charming mess of a game. You start by choosing a class with its own preferred weapons, then pick one of four characters based on their nationality, and get straight into raiding Nazi occupied Europe. The idea behind Raid is actually pretty good. You focus on objectives like assassinating targets or sabotaging radio communications, and Raid missions, which are easily the best part of the game. These have you breaking into heavily guarded locations, stealing intelligence, looting gold, hijacking trains, and pulling off larger scale heists that make the game feel like a World War II version of Payday. Whether you succeed or fail, you'll get different cutscenes of Sterling reacting to the outcome, earn XP to level up, unlock new perks, weapons, and perk cards that change each mission with their own advantages and disadvantages. You customize everything back at camp, which also serves as your mission hub where you can start new operations or jump into ongoing games. On paper, it sounds great. In practice, poor gameplay makes almost all of those ideas fall flat. Raid is a complete mess. The shooting feels stiff, clunky, and lacks any real impact. Enemies spot you far too easily during stealth sections, making quiet approaches more frustrating than rewarding. Enemy variety is practically nonexistent it's mostly regular soldiers or bullet sponge elites, with flamethrower enemies that barely react to taking damage. The AI is laughably bad, happily walking over crates and obstacles as if physics don't exist, ruining any immersion the game manages to build. Your AI teammates deserve some credit, though. They're surprisingly reliable at reviving you, and the health and ammo crates scattered throughout missions keep things moving. Unfortunately, the mission design is where the game really starts to wear you down. Most objectives boil down to reaching an area, interacting with an object, waiting over a minute for a timer to finish while endless waves of enemies spawn, then repeating the exact same process several more times until the mission finally ends. It becomes repetitive incredibly quickly, and the lack of satisfying gunplay makes those waiting periods feel even longer. Thankfully, the Raid missions break things up enough to stop the whole experience from becoming completely unbearable. They're more open ended, encourage exploration, and actually make use of the game's heist inspired mechanics. I honestly wish the entire game had been built around these missions instead of the Operative ones. The progression system, class variety, and perk cards also show flashes of what could have been. You can tell there was a solid coop shooter buried somewhere underneath all the rough edges. Sadly, that's exactly where it stayed. The dated visuals are the least of this game's problems. What really hurts it is the lack of polish. The animations are awkward, the hit detection can feel inconsistent, stealth rarely works as intended, and almost every mechanic feels like it needed another year in development. It's especially disappointing considering this came from many of the developers behind Payday 2, because you can clearly see the DNA is there it just never comes together. With three friends you can probably squeeze some dumb fun out of it and laugh at the chaos, but as a shooter, it never reaches the level of satisfying. Every firefight feels weightless, lacking that "hot knife through butter" feeling that the best fps have. There are good ideas here, but good ideas alone don't make a good game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
better then payday 3, all jokes aside i genuinely think if this game was given a second change from players and if more people play i feel like this game could be great
We get to kill Nazis
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Don't fall for the shill on youtube telling you the game is good. The game is playable, but with a dead playerbase you will mostly spend time playing solo. The bots are pretty tanky compared to payday 2 counterpart, but ♥♥♥♥♥♥♥♥♥ they would just stand around doing nothing while enemies are shooting. Especially when you are in cover, which is 90% what you will be doing due to how the enemy AI works solo. Enemy prioritizes you instead of friendly tanky AI all the time, this means that everytime you move out of cover the enemies will point at you. You can sort of outsmart this by hiding behind allies, but they also move so it's inconsistent. When playing 4 people, the enemy AI will split their attention evenly, but solo play is atrocious because all objectives forces you to be out of cover and interact for a bit. Not to mention the LACK of covers in a lot of areas. Not to mention very small weapon clip and very very rare health pickups meaning you will be spending most of your time solo sticking in cover and moving cover to cover while staying crouch all the time. I do not know why they made it so that friendly AI are more aggressive, considering now that the game is even more dead that the DEVS are moving to PD2. They say they are still "working" on the game, but they clearly play this with their own friends instead of trying out solo. Not to mention, there are also a lack of "cooperative" skill other than "sharing of buffs" on some skills. So does that mean there are a lot of solo skills? NO, because 80% of the skills are ♥♥♥♥♥♥♥ useless in combat with higher level skill require you to get the buff by LOSING. Like getting extra buffs when DOWNED, when you could only be down for 3 times before you are out. That's on single player too (some medkits are scattered that help you heal this down, but you will be downing a lot in single player). Some of the skills are laughable in a way that dumb down the game further. Like getting extra reload speed when you empty out the whole clip, meaning there is no incentives to use regular reload or that if your regularly reload your gun before the clip is empty (which are faster since you didn't have to ♥♥♥♥ the barrel) you will not get full benefit of the skill. Some of the skills require you to play melee / secondary, but with how the AI don't get full attention during solo play, you literally are walking to a spot where all enemies prioritize on you. I don't get it, if you know that the game is "dead" then make the bot useful or at least tank up all the damage. Otherwise solo is very slow and extend mission time by 3x because you will need to move cover to cover. If you don't want to fix the AI, go put on some damn marketing and make it free to play already. Nobody is going to buy this game, might as well give it away to everyone and then just get money from the super special edition.
Been playing this with a few friends and we've been having a blast playing this. Sidetrack Games really turned this game around into a damn good co-op shooter.
This game is rushed slop. this game in 2026 is a waste of $15 CAD. Game is super unoptimized, fps stutters 247, no matter the settings or tweaks you do. Stealth is sub par, imgaine grinding until level 22 to unlock a supressed pistol and if somebody is within 5-10 feet of you, you get detected if you fire it. Not only is it the only supressed weapon but it's close to useless unless used as a sniper from range but if you miss youre detected. Enemies will detect you even above or under you. the recent rework for all the skills made the already horrible game slightly better, but in my personal opinion, just buy payday 2 for the same price and use mods and you'll have way more content and enjoyment. game is very lack luster and feels like a early access game not a game that came out in 2017 ffs....
I'm yet to hit the higher difficulty levels and see if the mechanics actually combine into a coherent system, but even now I'm very much enjoying it - the game looks alright, sounds good, the tone and atmosphere are quite immersive, shooting is very much satisfying, there is some build variety - althouh I cannot attest if it holds up on Hard/Very Hard -, and the simplicity doesn't come off as a lack of effort, moreso the resources. Even then, I'm having fun and planning to stick around to at least get comfortable on Hard. upd. It's alright. A bit simple, repetitive, but worth the pricetag, if you omit the non existent playercount. Distinct enough from PD2, the blend of genre and setting feels unique.
Where to start, game looks ok, it has xbox 360 graphics. The AI is about as smart the AI you get when you call a company, that is it sucks. Invisible walls on random terrain so the actual level size is shrunk and railroads you so exploration is very little.
As someone who first played this game back around when it first publicly released in 2017, I already knew the game had lots of potential. However, then, it just felt like only a glorified reskin of PAYDAY: The Heist. Not very long afterwards, the developers blatantly abandoned RAID: World War II despite its underdeveloped state and moved on to more ambitious projects. Fortunately, in more recent years, this game was revived by the small, but passionate community. Now, this game has new, unique player abilities and a reworked progress system, along with brand new RAID missions. I'm very thankful to those who gave their efforts towards giving this game a second chance. :)
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