
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当忍组把自己唯一的优势鄙弃的时候,他也就是依托构式了
既然明末因为历史原因被喷。 那么这卧龙更是污蔑黄巾军,把吕布,刘备,尤其张角污蔑成什么样子了。 必须差评。极其恶心。
セールで半額だから買ったけど、ただただ雑なゲームだなあという感想。似たような時間軸の無双Originがいろいろ頑張っていたのを見るにこのゲームの問題点を踏まえて対策をしたからなのかなと邪推してしまうレベル。 某浪人もそうだけど、他社の類似ゲームだけでなく自社の仁王と比較しても独自色を出そうとしている部分って大抵ダダ滑りしている印象。おそらくは良いところも放棄しているせいだろう。本作だと開発側が完全に化勁に甘えた結果、アクション性だけでなくシナリオや登場人物の扱い、装備の種類も含めた他のすべての要素が基本的におまけになってる点とか。そりゃ退屈になりますって。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十分甚九分好玩,比仁王简单多了,一路平推到吕布,死了几次,下马状态,还是得附魔水,直接长枪狠狠的捅。
我游戏呢 我记得我当年没退款啊
Very good souls-like game, good responsiveness, like you actually deflect/dodge when pressed unlike Wukong and Wuchang, good level layouts that reward exploration, weapon/armor variety, combats fun, great game
综合:8.8/10 很不错的游戏,打完很爽,期待第二部 动作++:优秀。武器种类非常多,每种武器有自身特色,每把武器还有独自的武技。动作扎实,手感很棒,化解很爽。 BOSS设计+:中等偏上。大部分一把过,难度不高。吕布、关羽、太史慈是印象中设计很不错的。看了下其他人评价DLC的BOSS疯狗攻击,但其实掌握节奏后一直闪避还挺简单,而且有神兽+奇术+10瓶药 容错率真的太高了。但最后的魔袁术确实点名批评,设计很烂,而且究极光污染。 人物设计++:优秀。女角色都漂亮,红晶还经常在CG里面RY,可惜画面太少很难截图到 地图设计:中规中矩,虽然设计不算优秀,但玩起来还比较顺。很少有故意塞恶心怪偷袭,绕路问题也还好,收集元素藏了但不深,稍微找找就齐了。 剧情 :图一乐。大事件都按历史发展,小细节魔改一下,部分台词还在玩梗 美术---:非常拉跨,画面很糊,各种颜色看不清动作。带火焰等粒子特效的地图尤其难受。最后的魔袁术更是一绝,全程光污染。 优化--:垃圾。很难想象我的电脑居然在某些光污染场景还会掉帧。
Legit a very very fun game. Some of the bosses are ♥♥♥♥♥♥♥♥, but all in all if you like to parry then this is a game to try out. It's not a dodge roller, you really need to get parrying and guard down if you can master that then the game becomes cinematic as ♥♥♥♥. THE BAD Because I feel like telling you the bad first helps people know what they wont like straight away. 1.Weapon designs are lack luster You will be running around with the same 1-2 weapons that you like the entire game. 2. The game is heavily loot based but all the gear is really the same, minus the upgrades. Pre NG+ You will pick up 30 of the same 2-3 pieces of armor and not touch any of them because you already upgraded the set you like. 3. Parry parry parry If you don't like parry games skip this title. You can't block everything and dodge rolling isn't as good as parrying. 4. Jank friend summon system You can summon extra party members, but some of them become unavailable to points. 5. Level up system with sprinkles It's the same spirit/strength/agility type level up system but they slapped elements to it. 6. Voice acting. Don't use the english dub it's weird. THE GOOD 1. Transmog system. You can look however you want 2. Unique weapons. Every weapon feels like it's own thing. With it's own set of skills with some special weapons having trademark moves. 3. Parry parry parry If you get the parry down you feel like a god, and the parry windows are very forgiving in most cases. 4. Helpfull summons If you suck at the game you can summon minions to do the work for you. They aren't completely useless most of the time. 5. Level up system with sprinkles Just by leveling up you get wizardry points that work as your magic system, so you can go full unga bunga but get spells you don't need int for. Which means you can still try new things even if you want to go hard core smack stick bonk man. 6. Voice acting It's so ♥♥♥♥♥♥♥ cheesy it's like watching an old kung foo film. Don't take it to seriously you'll have a great time.
不知不觉已经变成了忍者组的形状了。 人形怪体验很好,见招拆招,爽快程度和浪人崛起不相上下。但是我敢说,大型怪的体验是我玩过这么多魂游、类魂里最差的,boss的招式和大红大紫大黑的环境融为一体,很多时候根本就看不清。我在打饕餮、太史慈和袁术的时候心里暗想,通关了一定要给差评,但真的打败袁术以后,心里又释然了,其实袁术也并不是挡我时间最长的boss,或许还是对忍组太少耐心了。 我认为这款游戏体验不如明末,奇术比起阴阳术、忍术也不如,比仁王2差了3、4个仁王1吧。 但总的来说,这50多个小时,是一场酣畅淋漓的体验,仁王3再见!
较首发的糟糕体验优化不少 目前个人感觉画风最写实的三国题材游戏 很喜欢里面的角色设计 期待续作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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