
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, its a solid game. Great graphics, dope aesthetic. My biggest issue with the game is the performance issues. It can be fine for a bit, then start playing like its in slow motions for a bit before going back to normal and fluctuating like that. And I do hope it gets fixed because it's happened at some really poor times.
With the DLC included you can now whip old men to take their loot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In my opinion, it's the weakest Team Ninja game in this style, but it's still good enough to recommend. The biggest issue is its uneven difficulty. The game has a stage-based difficulty curve, and it scales your character based on how much of each stage you've explored and how many flags you've discovered. As a result, it's easy to reach a boss completely "overleveled" and beat them on your first try. I found that a little disappointing, and only a handful of bosses ever felt like a real threat. On top of that, you'll spend most of the game with NPC companions by your side, making encounters even less challenging. That said, the boss fights are still spectacular, and I'm sure the game becomes much more challenging in its numerous NG+ cycles. There's also a good variety of regular enemies, and mixing them into different encounter compositions keeps the combat feeling fresh throughout the game. For my NG+ playthrough, I'm planning to dismiss NPC companions entirely. The game incentivizes you to keep them around because you earn their weapons and armor by fighting alongside them, but there are items that let you obtain those rewards without bringing them into battle. After finishing the game, you also unlock optional challenge modifiers that increase the difficulty in exchange for better loot, so you can tailor the experience to your preferred level of challenge. In terms of performance, Wo Long runs great on both Windows and Linux, but you'll need an external frame limiter to maintain a consistent experience. The game is also prone to stuttering, but that only happened during my first hour of gameplay. After that, it settled down, and I never had the issue again.
优缺点都非常明显的游戏 优点: 1.独特的化解机制,与传统弹刀不同,更像是四两拨千斤,打起来还是不错的,还有五行相克,奇术,独特的插旗玩法,鼓励你探索,卧龙做出了自己的东西。 2.恰到好处的动作深度,虽然不像仁王有高上限,但卧龙在保留了一定深度的情况下能让新手更快的入手,也不用耗费精力去大量研究 3.极其优秀的配音,过场动画也看得出来很有国风,魔改却又保留了三国演义里的经典桥段,身为国人我是玩的挺舒服的 缺点: 1.大芬一样的游戏画面,很难想象这是一部23年的作品,糊的跟马赛克一样,忍组你无敌了 2.重复的杂兵,这游戏没有换皮怪,因为它根本就是拿一模一样的怪塞满了全流程,太偷懒了 3一路走到头的地图,完全就没有探索的欲望,重复至极,只想让人快点走到关底 希望卧龙2可以更好
It's okay It's a neat little spinoff of the Nioh series using the three kingdoms china period as it's foundation, using what they've learned from Niohs and Strangers of Paradise. It primarily only covers the Yellow Turban Revolution and Lu Bu/Dong Zhou which makes for a very slow pace scenario while only setting up with it's DLC, but regardless, the focus on parrying this time around and learning the movesets of enemies is very fun. Combat being pushed to having a more fast paced push and pull system with the spirt gauge is also very fun; however, it's just very simple. Enemy diversity is not the best, the morale system is a bit annoying although nostalgic and thematic to something like Dynasty Warriors, and some enemies are just a bit annoying to fight. Not only do you have the Chinese element system that is heavily rock paper scissors, some enemies just dodge away too much or pull out instant red attacks sometimes. No matter how interesting your random movesets can be on weapons earlygame, it just pushes you to favor fast, pokey or more fluid attacks so that you aren't surprised by the enemy attacks. Endgame is pretty neat. It's much better this time around in which ALL special effects on weapons/armor can be handcrafted rather than something unique to find. The Thousand Mile journey is a slimplistic loop to climb similar to Stranger of Paradise's rift system minus the grindy powerups in favor for some more direct benefits—it's just neat, simple, but neat.
[h1][b][i][u]典型日本风味魔幻三国之旅[/u][/i][/b][/h1] [h3][b]突出优点[/b][/h3][b]1.打击感很棒。 2.轮椅众多,武器种类多。[/b][strike]总有一款适合你。[/strike][b] 3.有一定的[spoiler]三国改编惊喜[/spoiler]。 4.部分中国元素设计可圈可点。[/b] [h3][b]突出缺点[/b][/h3][b]1.章节化选择设计,虽有讲述故事的卷轴美感,但仍会导致游玩的割裂性。如果这是一种复古设计,那这设计也并不适合本世代。 2.光影及调色依旧审美不高。[/b][strike]问题不大,忍者组老毛病了。[/strike][b] 3.明明是中国文化的三国游戏,偏偏人物动作常伴有日本习俗,观感不佳。 4.个别过场动画的分镜敷衍。 5.[spoiler]地图换皮[/spoiler]本为巧思,可后期始终乏味。 6.地图加载时间长。 7.发布两年了,依然常有闪退BUG。[/b]
仁王代餐 优点: 1、地图不算复杂,当前周目开过一次旗之后后续再进不用重复开旗,可直接跑图方便收集 2、boss门口都有复活点,不用跑很远 3、化解机制还有点意思 4、boss还行不算难,本体比较简单,dlc不看攻略的话袁术>魔化太史慈>关羽,看攻略以后魔化太史慈>袁术>关羽,个人用孙坚一套打的体感难度两件二周目防具剩下一周目130级打完一周目dlc,太史慈那秒人太无语了容错太低,袁术看了攻略知道近战一直追着贴脸不放法师技能死几次就过了,不看攻略感觉要死好久,关羽比较恶心,但只要耐心好点,一直化解耗着,三波处决也能带走 5、白金比较简单 缺点: 1、装备没啥新意,仁王照搬 2、优化很垃圾,我就无语每次换战场不加载个几十秒进不去 3、后期比较无聊,我打到二周目已经变成刷刷刷了,没啥意思 打折入的,还不错,没预想的那么差,原价就算了,不如仁王3
作为第一个全价预定的大作,假如一开始就是完整dlc加本体还说得过去,但是刚发售的体量真的太小了,40小时通关,之后隔了两年再来玩新出的dlc,说实话连怎么格挡都忘记了,以后绝对不买没出完的游戏
분명 재미없는것 같아서 껐는데 다시 켜서 하고있는 이상한 게임 현재는 5회차 진행중 입니다. 지금 생각해보니 삼국지 스토리를 기대하였는데 스토리가 정말 별로여서 껐다가 액션의 손맛이 계속 생각나서 어느새 켜서 하고 있는 것 같습니다. 스토리를 중요시 여기신다면 구매하지 마시고 액션의 손맛을 원하신다면 꼭 해보세요. DLC가 3개 있는데 모두 구매하셔야 온전한 게임을 즐기실 수 있고 본편은 별로 어렵지 않지만 DLC는 조금 어렵습니다.
感觉还可以,挺好玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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