
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧
DLC的boss太疯狗,其他还行等卧龙2
Jogaço
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego está muy bueno pero la optimización está hecha con las patas, mientras esperas a que carguen las pantallas podes empezar y terminar la carrera de medicina
傻逼游戏 打过boss不是你比较强 只是boss可怜你多放了几次红光 真tm垃圾 闪避 技能 魔法 防御 都tm公用一个槽 他妈傻逼吧,被打到也要扣,被打两下就什么技能都没法用了,我tm打一个技能就得跑boss他妈像疯狗一样丢技能,你tm倒是让他那个气势条减呢?撒比游戏 真不建议买。妈的制作组的狗b 推荐等级103级一周目装备打打看袁术 你妈的你自己能过吗?
6/10 I really enjoyed the combat and the historical setting but its story and worldbuilding were lackluster and uninspired. Worth playing if you like "parry slop" and team ninja games (which I do).
Beat the game, most of the DLC and NG+ up to act 4 and have to say: absolute boring jankfest of a game. The game feels like they tried to slap the Nioh formula on top of Sekiro without caring to actually mix both of those games together in a thoughfull way. Want to combo on enemies? Well, too bad. All of your attacks will push enemies outside of your melee range and if you don't push them away from you yourself they will regularly disengage on their own. Do you want that your gear and level matters? well, too bad. Every level has a forced integrated separate leveling system and if you don't engage with this at all, all enemies will become tanky as hell ans one or two shot you. You can still beat levels while beeing underprepared, but it just doesn't feel rewarding in any way. Do you remember how you could unlock specific moves for each weapon-type in Nioh? Well, I do hope that the weapons "martial arts" moveset is completely RNG meaning each weapon of a category comes with random skills (assigned to said category). Also weapons in general have a very boring and simple moveset that can't be expanded upon in any way. Additionally the game is very short (sup 20 hours for a full playthrough of the base difficulty). Finally, while the story has never been a selling point it still is super boring and bland (unless maybe you're familiar and very interested in the three kingdoms lore/history). I don't know man... can't recommend this game at all. Go play Nioh 3 or Khazan, if you want something similar, but actually well done.
玩游戏没必要表明自己是什么操作党、美工党或者历史党,注重个人感受,你玩起来舒服就对了,宣传片你看了觉得很爽只要不是差评如潮多半差评基本不用多加考虑直接入了,大多游戏都挺好 卧龙很劝退的一点是光污染,从一开始就让人有点眼花了,还有后期不知道是着色优化出问题了还是咋了会卡退 动作系统是真爽,每一类武器的处决动作都不一样,都帅的一批,很有打击感,而且这游戏感觉难度比仁王系列低多了,前期坐牢后期爽游,除了个别boss伤害高,但是后期boss基本韧性低(我是熊棍无脑转转转) 武器译名是真不赖,好吧实话实话玩之前我以为是跟三国无双一样选阵营呢,结果我是雇佣兵三姓家奴啊,不过确实啊都要打吕布,而且也确实打完吕布就没有难打的了,霓虹人还是尊重三国人物的,做的建模和人设挺用心,吕大哥死了我真是哭麻了。 前期蒙眼少年我都不知道是谁,原来前期落地的是襄阳啊,直到后面于吉夺舍,有一个附加关,他自称“亮”,他摘下眼罩,露出金色流光的眼眸,发动血脉之力预言天下三分之势,我说怎么别人的神兽是什么白虎玄武的,唯独他是独一无二的龙,是卧龙啊,这个剧情闭合还是有点牛掰啊
拉完了 大红大紫 第四章合体boss丢的技能一个看不见,红色怪物红色气体红色技能特效,我咋给它反掉,玩上一会损害最严重的不是大脑和情绪,而是眼睛。
A pergunta é: O jogo é Bom? Pelo valor não, a história é até legal, a dificuldade... não existe, se você assim como eu ama SoulsLike, esse é, na maior parte do tempo, sem graça. Agora as DLCs, são a parte que realmente vale a pena, economizarão em boss da campanha principal, pra soltar os maiores FDPs nas DLCs, então se você quiser ir para ter mais um jogo, compensa! Se for pra se sentir desafiado pela campanha principal e apenas ela. acredito que existam jogos melhores e mais desafiantes. Agora em relação a desempenho: Meu PC não a maior referencia quando se pensa em poder de processamento em 2026, mas para a AM4 ele é sim uma das melhores maquinas para se montar, então não entendo os travamentos e a demora de carregamento para Wo Long, delay entre falas, legendas e cenas, além de bugs de renderização, de todos os jogos, incluindo jogos de 2026, este é o unico que eu ja fiquei esperando mais de 30s para entrar em uma tela de carregamento, então aos devs: o jogo tem potencial, aumentem dificuldade e arrumem essa renderização porca!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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