
Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es un juego bastante original. La única queja que tengo es el combate aleatorio estilo JRPG clásico, que a veces se hace cargante, pero esta muy bien llevado el sistema de combate. Asi que es una muy buena recomendacion para un juego RPG corto y bastante diferente en cuanto ambientación.
+ Un gameplay minimaliste mais qui fonctionne très bien + Une BO très très bonne + Le chara design est comme toujours sublime (gros gros gros coup de coeur pour Melanie, qui me rappelle le chara design de Mirania dans The Last Story) + Très accessible ; on pourrait croire que le gameplay un peu "unique" en fasse fuir plus d'un pour sa complexité alors qu'en réalité pas du tout, le jeu n'oppose quasiment aucune résistance (bon j'ai pas mal galéré pour le boss final et le boss post game mais seulement parce que je m'équippais pas des bons sorts ahem) + Comptez 20h pour le finir à 100% (par là j'entends débloquer tous les succès, aucun succès n'est manquable, vous pouvez jouer de la manière dont vous le désirez) - Histoire bidon. Le terme est fort mais je m'attendais à mieux, là clairement y'a zéro effort. - Un peu redondant et lent (je vous conseille d'accélerer le jeu depuis les options) - Quasiment pas d'activités annexes - J'ai trouvé que le GM n'avait pas la bonne intonation des fois, ça me bloquait pour l'immersion... Un jeu très sympa dans l'ensemble malgré de gros défauts, je vous déconseille d'acheter ce jeu 30 euros quand même, attendez qu'il soit en solde.
Fun gameplay comes second to the focus on card style presentation. This game had a lot of potential. The aesthetic is beautiful and card based story telling interesting. Unfortunately, they leaned into the card based theme so far that it becomes a hinderance to playing the game. The story starts slow and doesn't become interesting until the very end. Unfortunately, time wasted waiting for animations to finish and the overly repetitive encounters removed my desire to see the story through to the end. Looking back, even the narrator comes off as bored when commenting during the battles. Pros: Gorgeous artwork and good music Fun use of cards as a way to interact with the game and tell a story Well voice acted (though there is only one voice narrating the story rather than individual characters) Card animations are initially fun and engaging Overworld using flipping cards up encourages exploring every corner Allowing you to jump to previously explored cards while traveling was a great QOL feature Any card you see or acquire becomes added to a collection you can look back on Cons: The animations are slow and delayed making it feel like you are waiting to play the game (there is a speed increase option, but I'd argue if they saw a need to make the entire game play faster, there is a flaw in its design) Average encounters should be reduced by at least 30% and are used as a way to lengthen the game without adding fun or variety to gameplay Combat feels secondary to visual experience and a chore to get to the bigger boss fights which are a bit more interesting Poor UI as a result of leaning too far into the card theme (e.g., each item is an individual card in the battle menu and to cycle through up to 30 items requires moving through each card and waiting for an animation to play. Why not have a card for each type of item and then a number for qty?) Illusion of choices (personal frustration with games that give you options of how to respond but the outcome is the same). Overall, a lot of wasted potential that could have been solved with a bit more iteration and focus on the gameplay. To use a silly metaphor, Voice of Cards is a beautifully presented Turkey carefully prepared to make your mouth water and your stomach clamor to be filled. Though after a few bites, you see through the presentation as a facade hiding the chore of eating the same dry and chewy meat over and over. What you thought would be a feast becomes a question of whether or not to finish your plate.
[b]Tabletop Fantasy & Dice-Driven Destiny – Voice of Cards: The Isle Dragon Roars[/b] [i]A turn-based RPG where every character, enemy, and world element is represented as cards, turning a traditional JRPG journey into a narrated tabletop-style adventure. [/i] [b]Core Gameplay & Structure[/b] Voice of Cards is a classic turn-based JRPG built entirely around the concept of a tabletop card game. You travel across a world made of cards, exploring towns, dungeons, and overworld routes presented as a literal tabletop layout. The structure is linear but layered with exploration, dialogue, and optional side interactions that feed into the main journey. [b]Combat & Turn-Based Mechanics[/b] Combat plays out on a traditional turn-based system, but framed as card battles overseen by a “Game Master” narrator. You control a party of characters with abilities tied to gems and resources, balancing offense, defense, and utility in a structured but approachable battle system. The gameplay leans more toward strategy and resource management than reaction speed. [b]Card-Based Presentation Layer[/b] Everything in the world — enemies, NPCs, items, and environments — is represented through cards laid out on a tabletop grid. This isn’t just aesthetic: it shapes how exploration feels, making movement and discovery feel like uncovering pieces of a physical board game rather than traversing a traditional 3D world. [b]Narration & Game Master System[/b] A constant narrator acts as the Game Master, guiding the story and adding personality to events as they unfold. This creates a tabletop RPG feel, where even simple actions are framed as part of an unfolding dice-and-imagination-driven campaign rather than purely mechanical progression. [b]Progression & Party Building[/b] Character progression revolves around leveling up, unlocking abilities, and equipping gear that modifies stats and combat options. Party composition matters, but the system stays accessible, focusing more on straightforward RPG growth than deep build crafting complexity. [b]Exploration & Pacing[/b] Exploration is structured and story-led, with towns acting as narrative hubs and dungeons as focused gameplay sections. The pacing is deliberate, prioritising storytelling, atmosphere, and presentation over open-world freedom or mechanical complexity. [b]Tone & Presentation Identity[/b] The entire experience leans heavily on atmosphere — minimalist presentation, strong narration, and a board-game aesthetic that gives even simple encounters a stylised, storybook feel. It’s intentionally restrained mechanically to emphasise storytelling and presentation. [b]Verdict – 10/10[/b] Voice of Cards turns a traditional JRPG into a tabletop-inspired card world, where turn-based mechanics, narration, and board-game presentation combine into a cohesive and atmospheric role-playing experience.
There were a ton of mixed reviews but i'm glad i gave it a go because i really enjoyed it. Its not a deck builder like Slay the Spire nor is it particularly challenging. But that's the kind of game i was looking for, something casual to play. As much as i love Slay the Spire, sometimes i get too frustrated with the difficulty and i don't feel that way with this game. The story is interesting enough and i love the overall style of the game. It's kind of like octopath traveler but with cards. I'd recommend it to anyone looking for a casual turn based fantasy game.
当年在ns上购买的steam上补票,无中文,但是有日文,对我来说没啥。可能很多其它玩家不太友好吧。 怎么说当年很喜欢,我很喜欢卡牌类的或者jrpg的游戏。很喜欢,但是但是但是,剧情又臭又长,玩到后期真的不好玩。不好玩!剧情基本都是意料之中,没啥反转。反转了你也知道是什么反转。 怎么说呢,推荐,但是并不完全推荐!薛定谔的推! ps:评价完突然想起来续作我也入库了,还没玩。好吧自己花的钱怎么都要咬着牙玩了。
I feel like I played a different game from everyone else. I mean, i do agree that the gameplay is bad. But so is everything else. I mean, yes, the sound and art are nice but also still clearly lacking. You see the same artwork constantly repeated, and it really isn't so nice that it would be impressive. The story is about as basic as it can get, and the characters are actively unlikable. Especially the protagonist, whose main character traits are that he is both selfish as well as pathetic. Then you just have random side stuff like you helping some hurt woman get her ankle fixed up only to unlock the information that she killed her husband and is now eating him... okay? Like yeah, it is random, but it feels random without there being a point. The game is also agonizingly slow due to the card gimmick. In total you have a game where most parts of it are mediocre at best and straight up bad at worst.
Une musique des plus belles comme toujours chez Square Enix. Des visuels à gagner et/ou telecharger pour personnaliser les menus, les cartes, les dés, les pions. Un systeme de combat simple mais bien pensé. Une voix off et de courtes cinématiques. Un jeu très différent des autres et qui mérite le détour!
Un très bon jeu même si le gameplay est un peu rébarbatif. L'aspect "cartes" est vraiment très bien exploité. L'histoire est vraiment excellente et quelle fin...
一人用TRPG風のJRPG 全てカードで表現されているのが新鮮 いい声のGMによるナレーション&音楽が良い テンポが悪いという意見もあるがアプデで高速モードが追加され自分は終始楽しくプレイ出来た🥳 ストーリは薄味、[u] カードゲームでは無いので注意![/u]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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