
Onwards to revolution in this challenging deck-building roguelite. Free your gnome comrades, assemble your squad, mind wieners (supplies), slay the slavers, and take down the fiercest of them all – Snow White! FREEDOM TO GNOMES!
Modeled estimate, not a reported figure. How we estimate →
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About

Behold a quirky fairy tale set in the revolutionary times of a far far away kingdom.
Embark on the challenging journey to lead the gnome’s uprising, stand against Snow White’s oppressive rule, assemble your liberation forces, and bring freedom to this land.
Free your gnome comrades to bolster your squad with the best freedom fighters. Experiment with the lineup to reveal powerful synergies and combos with 130 cards that will either hit, poison, weaken, blind your enemies, or get your gnomes drunk…
Pick one of three plucky gnome heroes with unique traits, distinctive decks, and special abilities to slay the slavers. Enhance them between game runs to perfect your build.
Take down the ferocious enemies from different fairy tales, including the Red Hood, Wizard of Oz, Pinocchio, or Snow White herself. Mind your foes' positioning and get the upper hand by using devastating effects, like destroying their spirit by showing them a tiny gnome’s butt.
In Union of Gnomes, there are…
3 gnome heroes, 130 cards to use in your deck, and 24 different effects to throw into your enemies or gnomes' faces.
19 fairy-tallish bosses to beat, and dozens of regular enemies to slay.
6 acts of pure revolutionary story with quirky quests and hidden stories.
Story mode, along with the infinite gameplay of Endless mode.
ONE HUGE MYSTERY TO UNCOVER!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Traditional Chinese, German, Japanese, Spanish - Spain, Spanish - Latin America, Italian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this based on the free prologue. Got it very cheap too. So I can't be too upset. But I also can't let how little I payed cloud my judgement. I'd rather pay a heftier some for something that's worth my time. Time is more valuable than a few bucks anyway. Time is exactly my complaint. You hit a brick wall very quickly and have to grind an insane amount to be able to punch through it. There's not nearly enough variety here to make replaying missions to upgrade interesting enough. It's a pretty basic deckbuilder and it's not really a roguelike. These issues were not apparent from the prologue alone.
abandonware apparently
This game is great! I simply adore the art style, it's fun and dynamic, each card is truly unique, you can easily tell if it's an attack card or a master card, without having to double check the description. The story has an interesting spin, taking the well-known fairy tale characters and putting them in a completely new context. In terms of gameplay I appreciate that the progression is challenging enough, to not be too easy, but still ultimately doable. It's really fun to build a powerful deck that's amplified by the heros' abilities, so that you can easily slice through the enemies, who seemed impossible to beat at the very beginning. I thoroughly enjoyed this game and hope our little revolutionaries will embark on new adventures in the future! TLDR: great art style, engaging story, fun gameplay, would recommend
[h2]Union of Gnomes[/h2] Ein hübsch gezeichneter Karten Deckbuilder mit viel Humor. Das Game macht vieles richtig und sorgt somit für Unterhaltung. Der Schwierigkeitsgrad ist dabei knackig. Was hingegen gar nicht geht ist der extreme Grindfaktor. Der Fortschritt gelingt viel zu langsam. Das killt den Spielspass enorm. Wirklich schade. :(
Низкая вариативность, куча болячек от других игр жанра, не тратьте свое время
Don't like it. Nothing new comparing to other games, but very slow progression. Getting new cards is not so exciting cause they're not better - just different. Level ups for hero taking too much time. So you need to grind a lot and spend a lot of tries getting some specific deck for specific level and also to get enough luck in the fight.
Очень прикольная и ламповая игра) Может кому-то сначала не понравится задумка с сосисками - но потерпите 2-3 часика и всю механику поймете) Тут уже много развернутых отзывов и я не буду писать то же самое) Главное, знайте: если вы любите пошаговые рогалики - вам однозначно понравится эта игра! Мало того, тут не одна игра, а ДВЕ игры!
Атмосферная игра. История интересна. Сюжетную компанию бы раза в три больше, но и в таком виде я получил удовольствие. Озвучка бы не помешала конечно. Ну и режим зазеркалья мне как раз не заходит, хотя для сюжета его надо проходить. В общем для меня игра топ и открытие года.
Cute, funny bit of a challenge to it, different builds/classes/cards and variety in those very replay able . 37 hours into this, picked it up a lot cheaper on sale £12 isnt terrible for this game but im happier and more comfortable with the sale price i got it for. Ill probably replay this again at some point and looking forward to when i have the urge and time to! I'd recommend keeping this on your wishlist picking it up on sale!
A dull card game with major flaws and a very bad campaign mode. In the campaign missions you can't skip adding cards to your deck and you have to pay travel costs based on card value (which is irritating in its own right). You're forced to dilute your deck and then are penalized for doing so. The deck manager is horrible. There's no search option, storage doesn't put returned cards in order so they're all jumbled, the filters are so limited as to be useless, and you can't save decks. Some mission bosses have strengths that completely negate certain decks. If you encounter a poison immune boss, you'll have to trash your poison deck then build a different one then afterwards rebuild your poison deck, all while fighting the terrible deck building UI. Adding insult to injury, missions don't warn you what the boss's strength is so you might spend an hour getting to the end of a map just to find your deck can't damage the boss at all. The only thing that changes how your deck functions during a mission is "bling" that you can use to add bonuses to card slots. Unfortunately they only last 1 mission, they rarely drop, and you have to get lucky to draw a card into the bling slot that meets the bonus's often very limited criteria. The roguelite mode is significantly better - the deck editor is blissfully unnecessary, the movement penalty is handled differently, and blings are a little more impactful since you get more and the runs are longer. Unfortunately that just exposes how uninteresting the gameplay is - block, attack, buff, debuff, mana, health, it's all bog standard. Once you lock down a good build every battle feels the same which is a big problem given that runs last well over an hour. With numerous design flaws, lack of interesting mechanics, and heavy grind, there's no reason for anyone to consider this one.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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