
Follow Lara Croft down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts, that unleashes unwelcome figures from Lara's mysterious past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 25 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 6.1Kreviews | 88% | — | $1.1M |
| $19.99 | 4.4Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tomb Raider: Legend is the first of the PS3 trilogy, has some charm and still holds up quite well in terms of overall gameplay. I've also always seen Uncharted as Sony's boring answer to Tomb Raider, seeing as how it is the same thing, but with a male protagonist, no movement tech, no mysticism and no gadgets except sometimes a flashlight and grenades. Pros: + Decent story, albeit with some unexplained events + Physics are surprisingly decent + Good movement tech and gameplay mechanics for its time + Great level design and puzzles + Various different gameplay sequences + Decent amount of settings for visuals and controls + Has attention to detail + Includes extra content, such as time trials, and ability to visit Croft Manor + Not too long, not too short and not too many puzzles, with good pacing in between them Cons: - Crashes a lot, even on high-end hardware - Steam overlay not supported - Checkpoints will overwrite if you decide to do some backtracking - Combat is clunky - Headshots don't matter - Questionable voice acting - Lacks camera options - Poor audio mixing - Swimming to the surface is bugged as the game doesn't always recognize she has reached the surface - Not all cutscenes you've already watched are skippable - Very little display of emotion from the young versions of Lara - Tutorials ignore controllers - Framerate will slow down at times - Widescreen option turns itself off sometimes - There's a bug that does not allow you to wear unlocked outfits in new missions - Very low rewards for collecting all collectables in Croft Manor - You have to hear Lara's friends whine, worry and complain in your earpiece all throughout the game - Bosses repeat the same voice lines over and over during fights - No PlayStation controller glyphs in menus Mixed: ~ Some visuals aged well, some did not ~ Has QTEs In conclusion, Tomb Raider: Legend is still a fun game for me for maybe a single playthrough, but quite buggy and dated. It is best played with controller, unlike the newer trilogy. Obviously, the cons far outweigh the pros, and I cannot recommend it in this state. Overall Rating: 2 out of 5
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10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $3.49−50% |
| 390ratings |
| 80% |
| #221 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THE best tomb raider game of all time!! The story was immaculate, there's decently easy puzzles but also alot of action and fun missions! Lara in this game is just so cool and the ending was actually kind of sad but its honestly a 10/10 i love it so much. would defo recommend!!!
[h1] Beginning of reboot trilogy after Tomb Raider I-VI. This TR have more action and puzzle elements are a bit hindered. Story as always interesting and hold you until finale. Gameplay is decent and involve plenty of platforming. To be honest Legend is one of the weakest entry in the series. But even the game is from 2006 it's worth checking. Need remaster. [/h1]
[b]Прошлое — это то, что делает нас теми, кто мы есть. А твоё будущее выглядит весьма туманным.[/b]
British woman engaging in the age-old British hobby of stealing artifacts from other civilizations.
Really fun game. The levels, puzzles and platforming are great, and Lara is just fun to play. Short but really enjoyable, definitely worth playing if you like adventure games.
For most of the review, click here: https://backloggd.com/u/gamemast15r/review/5228532/ Tomb Raider: Legend’s gameplay is one that felt very similar to Anniversary’s, and one that was a huge change of pace from the original six titles in the franchise. Legend is much more fast paced, most likely (having not played Angel of Darkness…yet) a lot more fluid than the previous games were and a lot more acrobatic. Whereas one needed to kind of build up a sort of speed, Lara is a quick jumper who doesn’t necessarily abide by the older Tomb Raider’s rules. It’s a lot more linearly structured like Anniversary with a tad bit of backtracking there and multiple collectibles each stage which help unlock Concept Art, Alternate Outfits, Cheat Codes and I’m sure much more. I remember playing Anniversary that there were quick-time events, and they’re still here as well within specific cutscenes though if you screw it up there won’t be much of a punishment other than replaying the cutscene (with the set combinations each time). The grapple hook helps you swing from location to location (often through making it super shiny) and you can dodge around (B Button) and Jump (A) whilst aiming down to make use of Lara’s acrobatics in shooting down enemies and even jumping over them for a bullet time moment where you can pump bullets into them. The pistols are infinite ammo but everything else isn’t, and you’ll need to press Y to pick up enemy weapons (i.e. Shotguns, the main one I used was the Assault Rifle, Uzis, etc.), and for the most part I’ll say that once again the game works on the same sort of level as it’s “sequelspansion” (a sequel that feels like it could’ve been an expansion, though this was so common back in the day that it’s whatever). I’ll say that like Anniversary, I felt that the game’s puzzles for the most part were actually pretty simple and I (someone who really sucks at them) felt like the game gave you enough hints for you to kind of just zone out and go through them, with a couple times I had to break out the guide here and there. So what’s there to mention with all of the comparisons between the Anniversary (which felt like a breath of fresh air to a lot of fans back in the day) and Legend that makes it unique? Number one I actually felt like the gunplay felt a lot more involved and honestly better? Instead of killing animals most of the time (of which were very much bullet sponges), I felt that the pacing of the levels mixed in with fighting a lot more mercenary groups felt like a genuine action adventure which helped me feel a lot more excited about it. The worst part about this game to me however other than some spongey combat here and there (which doesn’t always feel impactful) is that the game’s PC Port isn’t always great. Will I tie this into the overall score? Yes, yes I will. The game has a bunch of glitches, like Anniversary that really kind of show how jank the game is in a lot of ways? Other than the bullet sponge stuff and maybe some puzzle stuff, there’s a list of glitches surrounding [Spoiler]Kazakhstan and King Arthur’s Tomb in England[/Spoiler] that are real buzzkills with the game, with the latter glitches apparently being in EVERY version of the game? The first glitch I found in the PC version that was game breaking was that [Spoiler]Kazakhstan[/Spoiler] WILL crash for you if you play it (or at least start it) with New-Gen Content. Maybe this is patchable and maybe you needed to switch it once you land down, I didn’t try that, but WOW is this port itself unoptimized. The level afterwards with [Spoiler]King Arthur[/Spoiler] had a staircase that as soon as you land on it shakes the entire screen but keeps your character still as if Lara was overlaid on top of the moving environment (think the original Resident Evil games with pre-rendered backgrounds). When you think “oh just jump to the next place, it’ll be fine”, you don’t expect to get launched half way across the map to your death do you? I sure as hell didn’t. I almost had to download a save online to get me past that part but I got EXTREMELY LUCKY and managed to grab on a ledge lower in the area. In a later area, if you find the tomb and pull some specific switches then you won’t be able to complete the boss fight of the area later on. Frame rate drops are common in this area as well but luckily I didn’t deal with that anywhere else, but again if there’s loads of game breaking bugs on every port of the game in this ONE level then maybe it should’ve been fixed somehow. The final boss had me a bit annoyed as well, not really due to the concept of it, which is actually rather simple and easy, but mainly due to the fact I had circumstances to deal with which weren’t great. Getting caught in environments was a frustration, as was Lara’s goofy and dramatic wind up animation to using [Spoiler]“The Sword” which takes longer than the final boss shooting rays at you (if you swing it in a specific way)[/Spoiler]. The camera behaves kind of weirdly in this game as well, as it’s always behind your character no matter what without using your right thumbstick, and not in a way that feels concise and clean either. It’s more so the feeling of a cartoon character’s body falling from the sky but the head is still there until it realizes it’s falling, and then the entire body plays catch up with it. Is it as bad as I make it sound? Not really, you get used to it after awhile and it’s fine but man it makes some set pieces annoying. I guess the very last issue I had with the game, though I’ve gotten used to it and isn’t a surprise much, is that while Controller Support does work, you won’t be getting any console button prompts on the screen UNLESS (according to a Steam forum) you “need to edit the control configuration so that the gamepad controls appear before the keyboard/mouse controls”. I can’t speak for that as I didn’t do that, but other than some jank and glitches the controls work pretty well. Though at the end of the day, I think the game’s biggest fault is that aside from the leap in progress and simplification of Tomb Raider mechanics, it’s that the game for the most part feels okay. It’s the same engine and feeling as Anniversary, so the truth is that both of these games are so similar and alike that it’s basically the same game and could be played back to back without any real noticeable difference in anything. It’s a fun game, much more fun than Anniversary to me, but also average in comparison to the Survivor Trilogy. I would say that if you were looking for a short game to beat in a day or an afternoon perhaps that it one hundred percent could be done in one sitting compared to the likes of Tomb Raider 2013 and it’s sequel titles. Normally I would make this sort of experience a 3.5 out of 5 but there are other things that uplifted my experience to a 4 like Anniversary did, so I’m gonna stop over at the sound design next. Links: https://web.archive.org/web/20211114193716/https://tombraider25.square-enix-games.com/en-us/trl/blog/treasure-hunters-legend/ https://web.archive.org/web/20151119142057/http://www.gamasutra.com/view/feature/132511/postmortem_crystal_dynamics_tomb_.php https://web.archive.org/web/20080206101657/http://www.developmag.com/interviews/104/QA-Stephane-DAstous-Eidos-Montreal https://www.ign.com/articles/2009/03/10/tomb-raider-underworld-head-to-head https://tombraiders.net/stella/walks/TR7walk/01bolivia.html https://www.pcgamingwiki.com/wiki/Tomb_Raider:_Legend https://gamefaqs.gamespot.com/pc/920216-tomb-raider-legend/cheats https://www.tombraiderforums.com/showthread.php?t=64202 https://steamcommunity.com/app/7000/discussions/0/1760230682465786337/ https://www.eurogamer.net/20-years-on-the-tomb-raider-story-told-by-the-people-who-were-there https://www.ign.com/articles/2003/07/30/tomb-raider-goes-to-crystal-d https://www.tombraiderchronicles.com/tr7/e3_interview.html https://www.gamespot.com/articles/lara-croft-creator-rejoining-tomb-raider-team/1100-6104290/
Um dos meus jogos favoritos da triologia Tomb Raider do PS2, inicialmente comprei e abandonei quando era criança por não entender os controles, mas platinei anos depois e me apaixonei pela história. Com certeza uma das melhores versões da Lara Croft. Apesar de ser bom, vale ressaltar que esse port não é perfeito e tem muitos problemas. 1 - NÃO jogue com a opção "High-Definition Graphics", a partir da 3/4° fase, o jogo começa a crashar muito facilmente se essa opção estiver ligada 2 - Assim como todos os port de PS2, evite dar ALT-TAB enquanto joga, a chance do jogo crashar por ficar em segundo plano é muito alta
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐ [b]Tomb Raider: Legend é o reboot que a série precisava depois dos jogos mais fracos que vieram após os clássicos originais. A Crystal Dynamics modernizou Lara Croft sem perder a essência de exploração e puzzles ambientais que definiu a franquia, adicionando um sistema de movimentação mais fluido e acrobático que se encaixa perfeitamente na proposta de aventureira arqueológica. Não é um jogo perfeito, principalmente pela história um pouco confusa, mas como reintrodução da personagem, cumpre muito bem o seu papel.[/b] [i]Tomb Raider: Legend is the reboot the series needed after the weaker games that followed the original classics. Crystal Dynamics modernized Lara Croft without losing the exploration and environmental puzzle essence that defined the franchise, adding a more fluid and acrobatic movement system that fits perfectly with the archaeological adventurer premise. It's not a perfect game, mainly because of a somewhat confusing story, but as a reintroduction of the character, it does its job very well.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐ [b]A jogabilidade é o grande avanço do jogo em relação aos títulos anteriores da série. O sistema de movimentação da Lara ficou muito mais fluido, com transições suaves entre saltos, escaladas e o uso do grappling hook, que abre novas possibilidades de puzzle ambiental que os jogos clássicos não tinham. O combate ainda é o ponto mais fraco, funcional, mas sem muita profundidade, já que o foco real do jogo está na exploração e nos quebra-cabeças ambientais, que aqui estão muito bem executados.[/b] [i]The gameplay is the game's big step forward compared to previous titles in the series. Lara's movement system became much more fluid, with smooth transitions between jumps, climbs, and the use of the grappling hook, which opens up new environmental puzzle possibilities that the classic games didn't have. Combat is still the weakest point, functional, but without much depth, since the game's real focus is on exploration and environmental puzzles, which are very well executed here.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐ [b]A duração é bem ajustada pra manter o ritmo sem cansar. Cada localização tem um bom equilíbrio entre exploração, puzzles e combate, e o jogo consegue variar cenários o suficiente, de Bolívia a Cazaquistão, pra nunca parecer repetitivo. É uma duração que respeita o tempo do jogador sem deixar a experiência incompleta.[/b] [i]The length is well calibrated to keep the pace up without getting tiring. Each location has a good balance between exploration, puzzles, and combat, and the game manages to vary its settings enough, from Bolivia to Kazakhstan, to never feel repetitive. It's a length that respects the player's time without leaving the experience feeling incomplete.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐ [b]O enredo, focado no mistério em torno do desaparecimento da mãe de Lara e uma espada lendária ligada ao Rei Arthur, tem um potencial interessante, mas a execução acaba ficando um pouco confusa, pulando entre localizações e revelações sem sempre dar tempo suficiente pro jogador digerir o que está acontecendo. Amanda, a vilã principal, também não tem o carisma necessário pra sustentar o conflito central do jogo. Funciona como pano de fundo pra exploração, mas não é o ponto forte da experiência.[/b] [i]The plot, focused on the mystery surrounding the disappearance of Lara's mother and a legendary sword linked to King Arthur, has interesting potential, but the execution ends up a bit confusing, jumping between locations and revelations without always giving the player enough time to process what's happening. Amanda, the main villain, also lacks the charisma needed to sustain the game's central conflict. It works as a backdrop for exploration, but it isn't the experience's strong point.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐ [b]O visual é sólido para a época, com cenários bem variados e um design de personagem pra Lara que moderniza bem a icônica aventureira sem perder sua identidade original. As localizações têm boa direção de arte, e os efeitos de física nos cabelos e roupas da Lara, embora simples pelos padrões atuais, eram um destaque técnico na época do lançamento.[/b] [i]The visuals are solid for its time, with well-varied settings and a character design for Lara that modernizes the iconic adventurer well without losing her original identity. The locations have good art direction, and the physics effects on Lara's hair and clothing, though simple by today's standards, were a technical highlight at the time of release.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐ [b]A trilha sonora cumpre seu papel de acompanhar os momentos de exploração e ação, mas não tem faixas particularmente marcantes. A dublagem de Lara é competente, com uma nova atriz que traz uma personalidade um pouco mais acessível pra personagem, mas o elenco de apoio, incluindo Amanda, não tem o mesmo nível de qualidade.[/b] [i]The soundtrack does its job of accompanying moments of exploration and action, but doesn't have particularly memorable tracks. Lara's voice acting is competent, with a new actress bringing a slightly more approachable personality to the character, but the supporting cast, including Amanda, doesn't have the same level of quality.[/i]
I’m happy people have fond memories of this game but in my opinion it’s heavily nostalgia goggles. I’m a life long tomb raider fan but managed to skip out on this particular era other than briefly playing anniversary. I recently replayed through the survivor trilogy and I’ve owned these on steam for ages so I was looking forward to finally enjoying another trilogy but man I don’t think this game aged well. Lara often does the opposite of what you want her to do, the controls are just awkward feeling especially moving blocks and the horrible forklift section. I feel like there are little to no puzzles in the game and it’s way too action oriented. The bad guys are either brain dead easy on easier difficulties or major bullet sponges on anything else. The quick time events also aged horribly. It has some really nice sections in certain levels but for every good thing it did it would follow it up with something bad like very gimmicky bosses that always have some stupid mechanic to make it where you can’t outright kill them. The atmosphere of being alone in a tomb exploring is completely ruined by the near nonstop communication from her two buddies that are always throwing out stupid little quips and corny jokes. I can see how it was a decent game after the last disastrous tomb raider that came before it and certainly helped nudged the game in the right direction but if you didn’t play this on release I would not recommend it. Also to add the game will crash in multiple areas if you have the “next generation content” setting turned on. Also it doesn’t support cloud saves which I guess isn’t too surprising for an older game but unfortunate anyway. There are also many other ways you can soft lock your data with glitches in the game. Read Stella’s guide and there are warnings all throughout that you can easily screw up for save data so please save often and in multiple files.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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