
Recruit a team of misfits with unique abilities and unforgettable personalities, and chase the Banished Court to the ends of the earth in a mix of real-time infiltration, turn-based tactical combat, and a character-driven story of adventure and intrigue.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel bad giving this game a thumbs down, but the bad points just pilled up too much in my playtime. Let me start with the good. The game has a nice art style in a steampunk world. Characters are fun both in the gameplay but also is fun to see them interacting with each other with fully voiced-overs. The tactical gameplay is fun but imbalanced. I also got a mixed opinion about a mechanic, and that is the real-time gameplay. How it work? Well imagine if something like X-Com gives you the opportunity to move your characters in real-time before entering turn-base combat. During this time you can circle around enemies, trigger some traps, knock some enemies out thanks to some specific class skills, positioning characters to ambush enemies. The good part is that you can do all that, the bad side is that later in the game enemies become powerful enough to resist know-downs, traps barely do any damage, ambushing is hard to pull because some maps are full of enemies. So, while it starts of like a neat system, it becomes tedious, to the point where you spend as much time in real-time as you do with the TBS combat. Now for the bad. Starting with the tactical combat itself. While I did mentioned that it is fun there are aspects to it which give that frustrating moments. The main factor is the balance which is also the reason I quit. At some point I hit onto a mission full of enemies which use poison attacks and illusions, not only that, they also had way too much HP/Armor. So, I found my chars getting DOTed while enemies used illusions, this meant that from 5 enemies I was immediately surrounded by 15 since those illusions triggered when they got damaged. And they were immune to real-time KO-s. But up until that mission, all was alright and difficulty was nice and stable. Anyway, my second most hated point was the Doomsday timers. As the name suggests, they are countdowns to an instant game over, and there are 3 of them. They can be set back, but with 3 of them, you set one of them back only to then wake up with the others ticking down. It turns the game into a race, forcing you to focus on 3-4 characters since you gotta plan out how to keep those damn clocks in check. This also means you cannot grind to your heart’s desire. This leads to the fact that you cannot really test run different team combos especially when difficulty rises as you progress (measured in weeks). And while equipment and Skill Points are shared, there is one aspect which is not, the Undrawn Hand. That is a big deal, because some cards are OP if you pair them right. There are also minor issues. The most common one being chars not playing animations when attacking, and I got no idea what triggers it. Another minor issue but more annoying is the camera. In real-time you are zoomed in on the chosen char way too much and if you want to see more of the map you gotta use recon mode. Next is the camera in combat, if you gotta pick a target which is opposite the your current one you gotta cycle through targets to see them. Multy target attacks are annoying, since you gotta cycle through targets to get the ones you want, and have fun with this when you got 5 or more targets on screen (also the targeting resets after you confirm another target). One last thing I had, was performance BUT only for loading and saving, they were too damn long and I have the game on a SSD, but on the bright side I had no issues with frames or crashes. If you are looking for X-Com alternatives, then sure, this game is alright if you overlook the stuff I mentioned, but for me the frustrating parts pilled up way too much. However, even if it might be right up your alley, it sure as hell not worth 50 bucks.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Russian, Simplified Chinese, German*languages with full audio support
| $24.99−50% |
| 34ratings |
| 72% |
| — |
| not modelled |
| $49.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I Like this game despite it's faults- but I cannot with good conscience recommend it as it is quite buggy, clunky and has no team working to fix these issues that are so bad, that 11% of players have the achievement marking the completion of a core midgame mission [spoiler] The Other Side Marteau Heist [/spoiler] and other similar missions. the world building is lovely, and if Hair-brained Schemes was still around to fix the clunkiness of their otherwise great game I'd have hope.
Stealth game where the enemy will just detect you through walls, even using the sneaky characters and respecting the detection cues. Miss it.
This is a really charming and texturally pleasant gaming experience that is a complete waste of the player's time. Campaign progression is terribly imbalanced, leading to steadily worsening grind, mission after mission, until the law of diminishing returns forces the player to wake up and remember they have limited time on this planet. Gameplay loop is a Sisyphean waste of time that becomes an obligatory chore before reaching mid-game. I've played two campaigns, and finished neither, bc the payoff after about 15 loops reduces to nil, while the cost of playing increases steadily. (I think 25-30 loops is considered mid-game) And, as one progresses, each loop takes more time to grind through than the last. So, it's ultimately a worthless waste of time, like an abusive marriage. Sooner or later, one must cut and run. Great soundtrack, decent voice acting, & delightful graphics make this game genuinely worthwhile for up to 10 hours. After that, the limitations of all the game's systems become evident. After about 15 hours, they become downright annoying. Recommended that you only buy on deep discount, with the warning that you'll probably end up hating it long before finishing it.
I really should have read the reviews of this game, especially the "Most Helpful" ones. While this game has lots of potential and should have been a great game, the saved game bug is a deal breaker. You spend all this time fighting an impossible battle, you win, then save the game. Then when you come back later to continue the save game won't load! What a bunch of crap. I would demand refund if I thought it would get anywhere. Developers should be ashamed and won't ever buy a game from them again
The Lamplighters League feels like an interesting blend of XCOM-style tactical combat and adventure-driven exploration. At its core, it’s a turn-based tactics game, but what makes it stand out is how it handles the downtime between fights. Before entering combat mode, you’re free to explore the mission areas in real time using WASD movement, which gives the game a welcome sense of freedom and adventure rather than feeling like a constant string of tactical encounters. Exploration is genuinely rewarding. Taking the time to thoroughly search each mission map often leads to useful resources that can be brought back to camp and invested into upgrades. Whether it’s improving your characters, enhancing weapons, or unlocking other benefits, there’s a good incentive to poke around instead of rushing objectives. The squad system also adds a nice layer of strategy outside combat. You can move around as a full group or split off and use a single character to scout ahead. Better yet, each character has unique exploration abilities, which makes your team composition matter beyond combat encounters. For example, one of the characters I’ve unlocked can climb ropes to access elevated areas or open doors blocked from the inside, creating alternative routes and opportunities for stealthier approaches. Combat itself will feel familiar to anyone who enjoys XCOM-style gameplay. The characters each bring their own combat styles and abilities to the table, although most of the roster leans heavily on firearms. That said, some of these supposed sharpshooters have hilariously questionable aim at times, expect the occasional frustrating miss that makes you reeeeaaallly question their credentials. What makes the gameplay more interesting is how much the environment reacts to what’s happening around it. There’s a nice layer of environmental interaction that adds extra tactical depth to encounters. Wet surfaces, for example, can be used to your advantage by placing electric traps to amplify damage, while fire spreads naturally through grassy areas, creating opportunities to control space or flush enemies out. It’s the kind of system that rewards experimentation and makes fights feel more dynamic rather than simply relying on positioning and percentages. Narratively, the game has been surprisingly engaging so far. You’re fighting against a cult bent on controlling the world and eventually wiping out humanity through the power of a mysterious tower. To gain access to it, you must recover four fragments of a key, giving the story a globe-trotting, pulp-adventure feel. The whole setup carries strong Indiana Jones energy, mixed with dark cult themes and mystery. Visually, The Lamplighters League absolutely nails its atmosphere. The art style feels like a blend of comic book aesthetics and noir influences, creating a stylish world full of personality. Combined with its adventurous tone, the presentation gives the game a unique identity that separates it from more traditional tactical strategy games. One mechanic worth mentioning is the time-sensitive mission structure. You can’t complete every mission, so choices matter. The game revolves around three factions, each with their own threat timer that progresses as time passes and missions are completed. If one of these timers fills up, it’s game over, or at least, that seems to be the case. It creates a constant sense of pressure and forces you to prioritize. It reminded me a little of Persona 5’s time-management systems, although I should admit I haven’t actually played Persona, so take that comparison lightly. Performance is probably the weakest aspect of the experience so far. The game suffers from occasional stutters, especially when loading into maps, and my GPU fans sometimes ramp up unexpectedly. Thankfully, outside of those moments, performance has been mostly stable and hasn’t significantly impacted my enjoyment. Overall, The Lamplighters League has been a really enjoyable surprise. Its mix of tactical combat, rewarding exploration, unique squad mechanics, and stylish presentation gives it a lot of personality. While technical hiccups hold it back a little, the atmosphere and gameplay loop have made for a pretty great experience so far. PS: Wish that you could quickly save by pressing F5.
It's not a bad game. Is it great? No, but it might have been with some updates. IMPORTANT: There is a pretty crippling memory leak. I need to quit to desktop and restart it about every forty-five minutes or so. The game will start to stutter and slow down, panning the camera becomes a nightmare. Closing and restarting "fixes" it, but that's a workaround, not a solution. I'm trying to decide if I have the fortitude to keep going, or if it's time to move on.
Got this game on console when released, wasnt able to finish it due to bugs and crashes. Came back YEARS later, purchased ALL the content and started fresh.... only to find i still cannot finish the game due to bugs and crashes....
Несбалансированная игра, которая сулит вам много сложностей Ваши агенты будут часто промахиваться. Очень часто. Враги сконструированы так, что будут часто попадать. Очень часто. При этом качаться вам долго не дадут, потому что вы сильно урезаны по времени Дропнул после внезапного боя, где против меня было 8 противников и 2 элитных противника. К моменту подкреплений осталось 2 противника и 1 элитный. Подкрепление составило 10 элиток Это было настолько ощущалось нечестно сложно, что на этом моя игра и закончилась Пусть Башня времен достаётся Опальщикам.
The mix of real-time stealth and turn-based tactics makes for a solid gameplay loop, and each character brings useful abilities to the team. While the strategic layer can feel repetitive and the pacing isn't always consistent, the missions themselves are enjoyable enough to keep things moving. It's not the genre's best, but there's a fun tactical game underneath the rough edges.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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