
Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.
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Paradox Development Studio invites you to build your ideal society in the tumult of the exciting and transformative 19th century. Balance the competing interests in your society and earn your place in the sun in Victoria 3, one of the most anticipated games in Paradox’s history.

Lead dozens of world nations from 1836-1936. Agrarian or Industrial, Traditional or Radical, Peaceful or Expansionist... the choice is yours.
Detailed population groups with their own economic needs and political desires.
Reform your government and constitution to take advantage of new social innovations, or preserve the stability of your nation by holding fast to tradition in the face of revolutionaries.
Research transformative new technology or ideas to improve your national situation.

Expand your industry to take advantage of lucrative goods, taxing the profits to improve national prosperity.
Import cheap raw materials to cover your basic needs while finding new markets for your finished goods.
Secure vital goods to fuel your advanced economy and control the fate of empires.
Balance employing available labor force with the needs for new types of workers.

Use your diplomatic wiles to weave a tangled global web of pacts, relations, alliances, and rivalries to secure your diplomatic position on the world stage.
Employ threats, military prowess and bluffs to persuade enemies to back down in conflicts.
Increase your economic and military strength at the expense of rivals.
Accumulate prestige and the respect of your rivals as you build an industrial giant at home or an empire abroad.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 633 reviews with recorded playtime.
Reviews
Themes across 628 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
vic3制作组已成骄兵,而骄兵必败。vic3每次更新加入的机制看起来符合直觉,但是由于数值或这样那样的原因变成了一堆难以名状的聚合物。我很怀疑vic3制作组已经丧失了驾驭vic3系统的能力。
Probably the most Paradoxy Paradox game. Normally I can wrap my head around things but I couldn't last long before I realised I was not having fun. Maybe more for the HoI4 enjoyers? But my stellaris / ck3 brain can't handle all dat 💀
опиум
作为P社游戏玩家,群星和CK3为主的,V3在经济和军事两方面都没做好,经济配平尤其讨厌,军事行动调度没有操作余地,模拟经济和社会方面也是让人玩儿的恼火,个人感觉这是P社游戏里面最不推荐的一个系列
Я фанат серии Victoria и играю в неё уже лет 15 начиная со второй, и третья даже на старте когда была "голая" всё равно для меня была лучшей, а сейчас когда добавляют новые ДЛС это становится ещё круче, жду когда наконец сделают функции Великой Войны.
一晚上崩溃闪退二十次真的是太棒了
各种歪屁股行为,对中国区别对待,有反华倾向
é o meu sandbox de schizos politicas favorito
a very good historical simulator
I've really tried to like this game. But it's just so buggy, YEARS after release. Issues that have existed and have been known for over 2 years still destabilize the game. Fun examples include: - Battles, instead of resolving, just go unresolved over and over again, leading a war that should have been a cakewalk instead turning into a stalemate - Vassals are a waste of time - having vassals, by the end of the game, is just a way to spend your time fighting revolt after revolt because your vassals are incapable of taking care of themselves. Late game, don't even bother annexing land with the intention of releasing a vassal if you do have vassals, as the endless loop of vassal revolts will surely prevent you from actually releasing this vassal. - Slowdown is intense late game, more than even HOI4. Much of this seems to be just odd game mechanics - armies of 0 soldiers forming as you move into new areas, new ships not automatically joining navies, etc. Things that I have control of, sure, but is annoying to manually do, and the AI certainly doesn't bother with. The biggest problem isn't even the glitches, truth be told. Its just not fun. Its not historical. There's just no point. Take colonization, for example - in Victoria 2, you would colonize a piece of land with other great powers, and either go to war or settle along straight lines, much like the Berlin Conference dictated. Victoria 3, you just... have bordergore. You can try drafting a treaty... but its unlikely to work in any meaningful way, and the AI most certainly won't bother. Not to mention all of the independent, untouched West African nations, and the uncolonized mess that will inevitably be Idaho. War, if you can afford the infamy hit, might correct the issue, but for some corrections you end up spending more diplomatic moves than its worth for a war that will inevitably take years to peace Britain out of without invading the Home Isles. Speaking of Diplomatic Plays, this concept is terrible, only being able to take wargoals set out in the beginning, removing the fluidity that Victoria 2 (and real world wars) had in its aims. Warfare is just... not fun either, having to just manage frontlines instead. This gets particularly annoying when hitting a point where the frontline splits, meaning splitting your army to cover two different front lines. At some point, the game just becomes a menu simulator, a constant repetition of selecting research, building industry, changing production methods (not only when you unlock the technology, but also when you conquer new land), upgrading your armies... rinse, repeat. It just isn't fun. If you want to have something more engaging, get an office job which requires you to spend hours on end staring an a Microsoft Excel spreadsheet - at the very least, you get paid to deal with that buggy software. Overall, I have lost hope this game will ever truly be good like its predecessor. It just isn't fun to play, and when you finally get in a stride the gameplay just becomes weighed down by enough bugs to kill any semblance of joy you might get out of it. Its a shame, because there's a solid foundation here, but rather than trying to fix the core issues of the game the devs seem more interested in developing new, bloated features that are just as half-baked and broken as the rest of the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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