
Battlefield™ 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 260.3Kreviews | 49% | — | $18.7M |
| $13.99−80% | 61.1Kratings | 63% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kalite kokuyor
BEWARE! The game has no story/campaign mode, only multiplayer and vs AI plus it's dead, wont recommend it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 30 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese* +2 more
| $2.99−95% |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dont buy this trash. Ever. Not even for 2 bucks. They took away all infantry modes so they get you to play bf6... wich is utter garbage
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
《战地风云2042》,作为我玩的最久的一代战地风云,我对它的感情可谓十分特殊,虽然和其他几代《战地风云》相比,缺点很明显,比如饱受争议的专家模式,略显卡通的光影烘焙,稍显奇怪的武器手感,以及质量混乱的地图设计。但另一方面,它的优点也很突出,时隔多年回归的PVE单人模式,轻便的局内配件切换系统,友好的配件解锁机制,以及可自定义的门户服务器。目前为止,战地2042最大的优点就是在线玩家过少了,如果你不追求PVP对战,或者只想尝试PVE对战,或者只想体验《战地风云》系列的玩法,我强烈推荐入手此代《战地风云》。(当然,我并不推荐您在原价248¥的时候入坑,如果它位于打折期间,12.4¥的价格则十分合适!) 尽管我实在第七赛季末期才入坑的2042,但作为一个玩了1000多小时的玩家,我想在此发表我个人对2042最真实的感受,或许带有一些主观要素,但是如果您想在促销期间入手这款游戏,此测评或许能为您带来参考价值。 以下是个人给予的游戏评价单: 大小 ☐ 百兆小游戏 ☐ 1-5 G ☐ 5-10 G ☐ 10-20 G ☐ 20-50 G √ 50-100 G ☐ 100-200 G ☐ GMOD 图像 ☐ 像素党秒天秒地! ☐ 无法和现实区分 ☐ 赏心悦目 ☐ 很美丽 √ 还不错 ☐ 一般 ☐ 不怎么样 ☐ 别盯着看太久 ☐ 画图.exe 游戏体验 ☐ 完美!!! √ 不错! ☐ 普普通通 ☐ 不怎么样 ☐ 盯着墙看都比玩它强 ☐ 锻炼你的精神抗打击能力 声音效果 ☐ 耳朵怀孕 ☐ 感动人心 ☐ 还不错 √ 一般 ☐ 不咋样 ☐ 耳朵流产 ☐ 音乐?什么音乐? 受众群体 ☐ 儿童 ☐ 青少年 √ 成人 ☐ 仅限成人 配置要求 ☐ 能玩扫雷的电脑都能玩 ☐ 入门配置 √ 一般配置 ☐ 进阶级配置 ☐ 发烧级配置 ☐ 神威•太湖之光 难度 ☐ 点点点突突突炸炸炸 ☐ 轻松愉快 √ 得动动脑子 ☐ 上手快精通难 ☐ 烧脑 游戏寿命 ☐ 玩完就退款 ☐ 5-10小时 ☐ 10-30小时 ☐ 30-50小时 ☐ 50-100小时 ☐ 100-200小时 ☐ 200-500小时 ☐ GMOD ☐ 我觉得我能比它先去世 √ 因人而异 游戏粘性 √ 在线网络游戏(可能没有线性游戏?) ☐ 可能不会完全通关(毫无新意的垃圾游戏) ☐ 通关一次(玩着还可以的游戏)-----不出BUG的情况下 ☐ 通关2-5次(很不错的游戏) ☐ 通关5-10次(这游戏我他***!) ☐ 通关10-20次(你出不出2?嗯?我就问你出不出2?) ☐ 通关20-50次(死忠粉专属选项) ☐ 通关∞次(????) 操作 ☐ 你家的宠物也能玩 ☐ 简单 √ 中等 ☐ 困难 ☐ 反人类 肝 ☐ 护肝 ☐ 如果你想玩出点花样 √ 肝与不肝并不影响剧情 ☐ 每关必肝 ☐ 肝痛 ☐ 必须24小时全天候地肝 肾 √ 护肾 ☐ 需要短暂休息了 ☐ 需要休息一段时间了 ☐ 每关必冲 ☐ 肾痛 ☐ 一时手冲一时爽,一直手冲一直爽 故事情节 ☐ 故事?什么故事? ☐ 文字或语音剧情 ☐ 平庸 ☐ 还行 ☐ 优秀 √ 精彩 ☐ 可以作为你的第二人生 平均一局游戏时间 ☐ 办公室必备 ☐ 短小精悍 √ 中等 ☐ 较长 ☐ 卧槽!天亮了! 联机 ☐ 无 ☐ 你唯一的沙雕网友 ☐ 2-5人 ☐ 5-10人 ☐ 10-30人 √ 30-64人 ☐ 行星边际2 语种 ☐ 你信不信我会八国语言? ☐ 基础英文 ☐ 可以打汉化MOD或补丁 √ 自带汉化! 价格 ☐ 免费游玩! ☐ 业界良心! ☐ 值这个价 ☐ 如果你有点闲钱的话可以一试 √ 不推荐原价入 ☐ 信仰无价 游戏整体评分 ☐ ?- ?分(暂时无法评定分数) ☐ 0-10分(垃圾游戏、差评) ☐ 10-30分(完完全全的不及格) ☐ 30-50分(总体不是很和谐,但是买来当笑话看应该不是什么大问题) ☐ 50-65分(勉强及格,算是个游戏) √ 65-80分(算是个不错的游戏了) ☐ 80-95分(无论从哪个角度来看都非常不错) ☐ 95-100分(这游戏牛逼!) ☐ 100-100+分(完全超出预定水准,无论从哪方面看都是精品) ☐ ∞分(死忠舔狗专属评分) Bug ☐ 几乎没有 ☐ 少量 √ 可能会出现部分bug ☐ bug令人烦恼 ☐ 育碧 ☐ 模拟山羊
**I came back to Battlefield 2042 after playing Battlefield 6 — and honestly, I never expected to say this.** I used to hate Battlefield 2042. I was one of the people who thought it was a huge disappointment. But after spending a lot of time with Battlefield 6, I decided to go back to 2042… and now I finally understand what this game was trying to be. For me, Battlefield 2042 is simply more comfortable and more fun to play. The visual presentation might not be as technically impressive as Battlefield 6, but I actually prefer how 2042 looks and feels. The image is clear, the characters are easy to see, the UI is comfortable, and the menus are simple and easy to understand. I can look at my loadout, weapons, attachments and character and immediately know what I'm doing. And the biggest thing for me is the **sandbox**. The vehicles, jets and helicopters are a huge part of what makes Battlefield feel like Battlefield. I love being able to spend time learning how to fly, practicing maneuvers, attacking objectives and just having those crazy Battlefield moments that you remember after the match. Battlefield 2042 also gives me that feeling of freedom that I personally miss in Battlefield 6. Now, Battlefield 6 definitely has some great things. The graphics are impressive, the animations are polished, the gunplay can feel satisfying, and the overall presentation is very modern. But after playing it for a long time, I started noticing things that really bothered me. For me, the visual design is sometimes too busy, the weapon presentation doesn't feel as good, and the overall experience doesn't feel as comfortable to read and play as 2042. The game can look technically incredible while still not looking or feeling better to my eyes. And that's the important part: **Technical quality doesn't automatically mean better gameplay.** I bought and played both games. I gave Battlefield 6 a real chance. And instead of making me forget about 2042, it actually made me appreciate 2042 more. So yeah… I went from: **"I hate Battlefield 2042."** to: **"Why the hell am I having more fun here than in Battlefield 6?"** 😂 I'm going back to 2042, and this time I'm actually going to learn the game properly — especially the jets and helicopters. Maybe 2042 wasn't as bad as I thought. Maybe I just needed Battlefield 6 to make me appreciate it. **Back to 2042. ✈️🚁🔥**
[h1]Spielbewertung von TrophyHunter[/h1] Nachdem ich mir das Spiel damals im Angebot gekauft und mittlerweile rund 1.200 Spielstunden investiert habe, möchte ich nun meine Eindrücke und meine Meinung dazu mit euch teilen. Besser spät als nie. Leider fällt diese Bewertung trotz der langen Spielzeit negativ aus. Ich habe dem Spiel viele Chancen gegeben, doch am Ende überwiegen für mich die Probleme deutlich, ohne Aussicht auf Besserung. Das Spiel "Battlefield 2042" welches vom Entwicklerstudio "DICE" entwickelt wurde, ist ein Multiplayer-Ego-Shooter, der den Spieler in groß angelegte Gefechte mit bis zu 128 Spielern schickt. Neben klassischer Infanterie stehen zahlreiche Fahrzeuge, Luftfahrzeuge sowie verschiedene Spezialisten mit individuellen Fähigkeiten zur Verfügung. Auf dem Papier klingt das nach einem würdigen Battlefield Teil, in der Praxis konnte mich das Spiel jedoch nie wirklich überzeugen. Eines der größten Probleme ist für mich das Mapdesign. Zwar sind die Karten groß und bieten eine menge zum Erkunden, allerdings fühlt sich Nichts durchdacht an. Gleichzeitig gibt es immer wieder einzelne Brennpunkte, an denen sich nahezu alle Spieler sammeln. Dadurch entstehen häufig chaotische Massenschlachten, bei denen taktisches Vorgehen kaum noch möglich ist. Flankieren oder cleveres Positionieren wird oft durch die enorme Spieleranzahl, offene Flächen oder ständig auftauchende Gegner zunichtegemacht. Auch das Balancing zwischen Infanterie und Fahrzeugen empfand ich über weite Strecken als problematisch. Gerade Panzer, Helikopter oder andere Fahrzeuge dominierten viele Runden, während man als normaler Infanterist oftmals kaum eine realistische Chance hatte. Zwar existieren entsprechende Gegenmaßnahmen, wirklich ausgewogen fühlte sich das Gameplay für mich jedoch nie an. Ein weiterer Kritikpunkt betrifft das Waffenhandling. Viele Waffen fühlten sich wenig befriedigend an und unterschieden sich teilweise kaum voneinander. Einige Waffen dominierten das Meta über lange Zeit, während andere kaum sinnvoll spielbar waren. Auch verschiedene Aufsätze hatten meiner Meinung nach häufig nur einen geringen spürbaren Einfluss, ausgenommen die Visiere, auf das eigentliche Spielgefühl. Technisch hatte das Spiel ebenfalls lange mit Problemen zu kämpfen. FPS-Drops, Bugs, Serverprobleme und kleinere Glitches gehörten über einen langen Zeitraum leider zum Alltag. Zwar wurden viele Fehler im Laufe der Zeit behoben, dennoch hatte ich oft das Gefühl, dass das Spiel deutlich zu früh veröffentlicht wurde und erst nach zahlreichen Updates langsam den Zustand erreichte, den man eigentlich bereits zum Release erwartet hätte. Natürlich bietet "Battlefield 2042" auch positive Seiten. Die große Fahrzeugauswahl, das moderne Setting und die riesigen Schlachten können durchaus Spaß machen. Dennoch konnten diese Punkte für mich die zahlreichen Schwächen nicht ausgleichen. Selbst nach rund 1.200 Stunden hatte ich immer wieder das Gefühl, dass hier unglaublich viel Potenzial verschenkt wurde, weshalb ich aus heutiger Sicht das Spiel nicht mehr angerührt habe. Immerhin gab es 34 Errungenschaften zum freischalten, aber um dem Preis von 60€ gerecht zu werden, hat das auch nicht mehr ausgereicht. Ich persönlich bin von "Battlefield 2042" letztendlich enttäuscht. Das Spiel hatte alle Voraussetzungen, ein großartiger Battlefield-Titel zu werden, scheiterte für mich jedoch an einem unausgereiften Gesamtkonzept, schwachem Balancing und den bereits genannten technischen Problemen. Auch wenn sich das Spiel im Laufe der Zeit verbessert hat, reicht das für mich nicht aus, um es guten Gewissens empfehlen zu können. Macht euch einfach ein eigenes Bild davon. Müsst ihr wissen. 👑 [url=https://store.steampowered.com/curator/43242924/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 1[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 1 ʙɪs 2000) 👑 [url=https://store.steampowered.com/curator/45326192/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 2[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 2001 ʙɪs 4000) 👑 [url=https://store.steampowered.com/curator/45326250/]ᴋᴜʀᴀᴛᴏʀᴘʀᴏғɪʟᴇ 3[/url] (ʀᴇᴢᴇɴsɪᴏɴᴇɴ: 4001 ʙɪs 6000)
画面一般,手感一般个人感觉没cod跟手,2042是没有单机剧情的,匹不到人的话只能和AI玩......
For some reason there is often not enough people to start a match. Despite AI bots existing, they require 32 real people to start, causing excessively long waiting times. Sometimes, it even has multiple lobbies of 10-15 people waiting instead of one big lobby since the system is so broken. Of course, this would be fixed if EA just made a little patch or actually had a campaign for their game. But instead they decide to show ads for their new game. Don't buy this.
I ain't gay, but I would rather date a dude than play this piece of garbage again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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