
Love, fight, scheme, and claim greatness. Determine your noble house’s legacy in the sprawling grand strategy of Crusader Kings III. Death is only the beginning as you guide your dynasty’s bloodline in the rich and larger-than-life simulation of the Middle Ages.
Modeled estimate, not a reported figure. How we estimate →
About

Your legacy awaits. Choose your noble house and lead your dynasty to greatness in a Middle Ages epic that spans generations. War is but one of many tools to establish your reign, as real strategy requires expert diplomatic skill, mastery of your realm, and true cunning. Crusader Kings III continues the popular series made by Paradox Development Studio, featuring the widely acclaimed marriage of immersive grand strategy and deep, dramatic medieval roleplaying.

Take command of your house and expand your dynasty through a meticulously researched Middle Ages. Begin in 867, 1066 or 1178 and claim lands, titles, and vassals to secure a realm worthy of your royal blood. Your death is only a footnote as your lineage continues with new playable heirs, either planned… or not.
Discover a sprawling simulated world teeming with peasants and knights, courtiers, spies, knaves and jesters, and secret love affairs. An extensive cast of historical characters can be romanced, betrayed, executed, or subtly influenced.
Explore a vast medieval map stretching from the snowswept Nordic lands to the Horn of Africa, and the British Isles in the west to the exotic riches of Burma in the east. Claim, conquer, and rule thousands of unique counties, duchies, kingdoms, and empires.

Each character is larger than life, with traits and lifestyle choices determining their actions and schemes. Prompt fear and dread as you rule with an iron fist, or inspire your subjects with magnanimous deeds. Genetics can be passed along to your children, be it the gift of genius or crippling stupidity.
Groom your heir with the appropriate guardians or educate them yourself. If found wanting, marry them off or despatch them through other means.
Customize your ruler and noble house, from appearance to attributes, and create a monarch worthy of all their inherited virtues and vices.

Govern an ever-evolving realm and grant titles to whom you see fit - or usurp your liege to claim their crown as your own. Be wary of rivals, from restless serfs to revengeful concubines.
The shadows stir frequently, and danger lurks around every darkened corner. Recruit agents and other unsavory elements to undermine, blackmail, or murder those who stand in your path. Or be inspired by the bard and ballad, and seduce your way to power and influence.
Blood will flow. Assemble men-at-arms units and powerful knights. Manage your battlefield tactics and armies. Raid and plunder nearby lands or hire mercenaries and Holy Orders for your major conflicts.

Be a pious king to invite the religious powers to your side, or design your own faith as you battle between everlasting fame or eternal damnation.
Bring novel innovations to your culture and construct mighty castles and bastions to increase the wealth, prestige, and security of your realm.
The paths to follow are limitless: experience thousands of dynamic events and life-altering decisions tailored to each and every conceivable situation and character. There are countless ways of securing and keeping your place in the history books.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean, Polish, Japanese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 635 reviews with recorded playtime.
Reviews
Themes across 631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, terrible monetization practices. Steam's Summer Sale is going on now, and I can't pick up bundled DLC because I have an active subscription and my Collection is marked as "Complete" as far as Steam's store is concerned. I am getting fed up with Paradox Interactive's predatory DLC practices. Edit: If you are commenting to white knight for the $1.14 Billion dollar corporation I will be deleting your comment. I dislike the greed of the $1.14 Billion dollar corporation. Your comment will not change my mind, nor am I interested in hearing anyone SIMP for corpo greed. If you disagree with my review, feel free to leave your own glazing their DLC monetization.
Amazing game. The mods are crazy good, I recommend the A Game of Thrones mod and the Realms in Exile (LOTR) mods.
I'm voting down because of the DLC prices. Ridiculous.
Эта игра и моды нп нее позволяют осуществить главную гилти плеже белой цисгендерной женщины и трахнуть карлика из Ланнистеров
It has stolen, and will keep stealing, hours of my life. Even when I do not play, it whispers to me, it calls me, and though I may resist, it is only a matter of time before I approach it.
One of the most nuanced, sprawling, and historically informed games ever created. If you love history, the idea of creating a noble house or lineage, or the triumph of conquest, you will not regret playing this game.
I have 1000+ hours on here and the xbox game pass for pc version and i still haven't finished a game peak though
I have a pretty intense love-hate relationship with this game, for a couple of reasons that I'll try to concisely explain here. Overall, I'd say that it makes for an addictive experience, and about 90% of the time, it's incredibly fun. Emphasis on "90% of the time". For a game that seems to pride itself on historical accuracy and the nitty-gritty details of kingdom management, there are a lot of mechanics that simply feel...unfinished, in some way. Which doesn't immediately seem like a big deal, except that this lack of polish combined with bad luck can easily cost you the entire game. It's killed a lot of different runs for me, and it often makes the experience feel obnoxiously unfair, rather than challenging and difficult in an engaging way. I'll give some examples. 1. Political alliances are not inherited by your heir, even when they logically should be. During one run, my player character's daughter was married off to the king of England. When my player character died, and I began playing as my heir, I no longer had an alliance with England, even though the king was married to my sister. I could not negotiate a new alliance (difference in military strength) and ended up pummeled by England's armies when they decided they wanted my land. This whole experience, beyond being infuriating, also felt logically incoherent and kind of ruined the immersion for me. 2. It is borderline impossible to escape from another ruler's dungeon if you end up kidnapped in a raid or war, and while this seems fairly reasonable and realistic, it also applies to situations where continued confinement makes very little sense. For instance, during one run, my player character was kidnapped. My forces laid siege to the offending capital, where my player character was held hostage, and eventually overtook it. I was still unable to leave the prison, despite the fact that (according to the game) the prison was now under new management, that management being mine. Maybe there was an exit button hidden somewhere or something, but if there was, I couldn't find it. 3. This is more of a personal nitpick, but I think the prerequisites for reforming your religion or starting a new one are kind of ridiculously high. Historically, in the real world, there were lots of new religious movements and schisms that started with next to nothing, save for a charismatic leader and some texts. The challenge typically wasn't getting started, but maintaining momentum after the establishment of a new doctrine, and avoiding violence from other religious groups. By contrast, in CK3, you need somewhere around 5000 piety and three holy sites in your empire before reformation even becomes an option. I'd find the game much more compelling and realistic if the barrier to entry was lower...say, 3000 piety and a single holy site...but in the aftermath of reformation, the risk of violence from other religious groups was higher and conversion efforts were more difficult. To be fair, there's also a lot in CK3 that's very fun and well done. I like how in-depth the game is with respect to its world, and I also don't necessarily mind the random cruelness of the RNG gods. I just wish that the level of care and consideration that is extended to so many different mechanics in this game was also applied to some of its most important ones, which comparatively feel kind of clunky and unrealistic. I've heard a lot of complaints about the DLCs, but since I've only played with the core game (with the exception of Garments of the Holy Roman Empire, which I think I received as a present from a friend and should be entirely cosmetic), I have no comment. I will say that by itself, the base game is pretty fun and feels complete. This isn't a title where the DLCs are required to have a good time, although they may help add to the experience, depending on one's interests. For $50, CK3 doesn't feel exorbitantly overpriced. I think about $40 is fair for the base game, given its pros and cons. I'd recommend grabbing it on a light discount if you're able, but if you pay full price, you'll likely still receive your money's worth. Just be aware that the game has some irritating elements and inconsistences that can interfere with the fun. If you're willing to tolerate that, great! If not, then it may not be the game for you.
孟德尔兄,在下孟德,千里迢迢从丝绸之路赶来,愿与君成为结拜兄弟和至交,顺便与汝内人、贵女共赴巫山!
they made a game and kept adding dlc that should be updates. one of my favs havent played in awhile because its just not worth $300 ever for any reason.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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