
Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.
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Developed by Paradox Tinto, the fourth instalment of the award-winning Europa Universalis series gives you a chance to control any nation in the world and lead it through four dramatic centuries - starting from the late middle ages and culminating in the Napoleonic era. Rule your land and dominate the world with unparalleled freedom, depth and historical accuracy. Write a new history of the world and build an empire for the ages.
Europa Universalis IV includes the base game, three expansion packs and one cosmetic compilation pack.

Europa Universalis IV: Control any nation in the world across four centuries of history, writing a new history of humankind from the Age of Discovery to the Age of Revolutions. Accumulate wealth, land and prestige in a fierce competition for global dominance.
Art of War: Centered on the 30 Years War and bubbling political instability between church and state, this expansion features improved gameplay mechanics that puts warfare at the forefront of your quest for domination on the continent.
Common Sense: This expansion focuses on diplomacy and the internal development of nations. It allows you to peacefully develop your nation and build a 'tall' empire, whilst also giving you the tools to execute grand diplomacy. Game changing religious features add depth and intriguing complexity to the gameplay.
Rights of Man: This expansion adds greater depth and detail to a host of game systems. New Great Power diplomatic options give them more flexibility, monarch personality traits add more flavour to the power of the throne and there are new religious options for Coptic and Fetishist religions.
Digital Extreme Edition Upgrade Pack: This compilation pack includes mostly cosmetic content, including new unit art, event art and game music drawn from content packs inspired by Islamic, Ottoman, Central European and American History. It also includes unique events from the American Dream pack.
Start before the Renaissance on a map of the world as it was then. Choose from any of hundreds of nations and then rule up to the Age of Revolutions. Or, if you wish, start your game at any date in the span, with historical monarchs and other leaders.
Hundreds of dynamic historical events are yours to experience, from merely troubling civil wars to world changing moments like the Protestant Reformation. Discover and settle the New World, or resist European conquest.
Control the flow of trade by developing your trade power in key provinces, using ships and governmental policy to bring the wealth of the world to your own ports.
Build alliances into iron bonds, cemented by royal marriage or play a flexible hand, keeping your options open. Strike when your enemies are weak, using your armies to grab new land and new potential riches.
Your nation’s pace of development will be heavily influenced by the person on the throne. Experience rapid development under a skilled monarch only to see things slow down when a less competent heir takes over. Plan for the future by spending monarch power wisely.
Four hundred years of research into new ways of war, administration and trade are available. Unlock new weapons, new buildings and new ship types. Over time, you can embrace national ideas that represent both your historic legacy and your ambitions for the future.
From grand voyages of discovery to religious wars to revolutionary governments, the entire history of the early modern world waits for you to rewrite it in Europa Universalis IV.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 610 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Negative review solely for the practice of spreading out essential mechanics across various DLCs.
One of the best grand Strategy games, 10/10 for everyone who hates interacting with women
Osmanlı seç Haçlıları sik Teknolojide geri kal Haçlılara domal Oyunu kapa Başa dön
500小时也写个测评吧。游戏是好游戏,就是没有中文。小时候很喜欢在纸上画各种地图和同学模拟对战,这游戏真是满足了我少年时的幻想,以前上课总是会幻想自己是皇帝,以前放学就是坐在电脑前面玩这游戏,如今长大了,游戏也玩的少了,也再也不会做皇帝梦了,哎,少年的心气终究是不可再生之物,真的怀念过去啊
Eu4 is my favorite video game and I have 4k+ hours in it. I can confidently say that after all this time I know *most* of the mechanics!
爽死了,玩这游戏咋能这么爽呢?在监狱里面唯一的乐趣就是这游戏,闲下来啥也不干,找狱友免费分享在论坛上面的破解版爽玩,玩累了看看书,恶补一下历史知识。出来第一时间补票,结果悲催地发现还要工作赚钱养活自己。玩了3个月,工作丢了,老婆带着孩子跑了,身上的钱也没了。不说了兄弟们,我要回到那个踩12个小时缝纫机就能爽玩两个小时的地方去了
汉化有点困难,很多汉化补丁不适配版本,我遇到的汉化最麻烦之游戏 再也不给p社游戏补票了,正版受害者了
-Ты не можешь весь день играть въ бирюльки. Что бы рекъ твой батюшка? -Петръ Третій мерзавецъ, все прогалѣнилъ.
I bought this game when it came out and I loved the game so much. However this is a love hate relationship. The game has all the ability to run any country and there is great historical playability. Now to the HATE, the computer cheats like the purpose of forts is to protect your borders. When I move next to enemy forts my troops stop while enemy troops walk pass my forts like my forts are not there just occupying a hex. Also to start a colony in another province I have a range from my country to said province and in one game I was running China and the Ottoman Empire created a colony on Formosa in a single turn never sending colonists to build the colony plus there was no way it was within The Ottoman range halfway around the world. Another problem is when I took territory nations would create a cause belli on me and then everyone would attack me. The computer never in all the hundreds of games I played formed a cause belli on computer players. And last I can never take over a province from a war unless I am adjacent to it however the computer can. What I am saying is for an awesome game I have played and quit out of frustration hundreds of times don't buy this game it cheats even worse than women do and my love hate with this game gives me terrible memories. And most definitely DON'T BUY THE NEW ONE.
I'm still fresh into EU4 from the sale, already having spent 50 dollars to get the game and SOME of the dlc for a game over a decade old, and it's been pretty rough ngl. I'm coming into this only having "baby hours" in Stellaris and Imperator (Imperator being the one that more closely translates) of about 300 hours so while I can kinda understand what's going on feel like there's so much stuff the game either hides from you or locks behind a dlc. To loosely quote the movie "Goodfellas": -Want to rip off the band aid of an imminent revolt by triggering it immediately? ♥♥♥♥ you, pay me -Want to include diplomatic actions in the macrobuilder? ♥♥♥♥ you, pay me -Want to have any real control over trade/ develop centers? ♥♥♥♥ you, pay me -Want any real control over vassals or better alliance management? ♥♥♥♥ you, pay me And so on and so on. It's extra frustrating because a lot of these features which are broadly useful to any nation you play will be buried in a dlc with a bunch of content you don't really care about, like that one south park bit of cable companies locking a channel behind a package of 500 Portuguese channels. I don't care about playing in Indonesia fam, just let me have monuments. Point being integral upgrades or mechanics to the game should just be part of the update and flavor/ expansion of mechanics for specific nations should be dlc...but why tf would paradox do that when people will buy it amirite? Putting aside the dlc nonsense, and this may just be new player skill issue on my part I admit, when playing any non immediate superpower nation it feels like you are utterly at the mercy of RNG and rerolls to get a better game. If a nation you need to expand into allies some other big nation, just restart. If one of your starting rivals is a nation you need to be an ally, just restart. If straight up dice roll event doesn't go your way, just restart. All of these are just examples from a couple of not so good runs as the Teutonic order, again maybe I just suck, but really what the hell are you supposed to do when Poland allies Bohemia and Hungary hates your guts from the get go? AE impact and coalitions are possibly the worst example of "You're having too much fun, stop it" I've ever seen in a game. You can fight tooth and nail to fully occupy an enemy, because you pretty much have to to get them to accept peace, and can take maybe 2-3 provinces without shooting your campaign in the head. I'm assuming this is because they wanted to reign in "snowballing" and keep the game interesting for longer, so that means it's better to make one war turn into 5 different wars over the course of decades ig. I imagine this is the part where the thousands of hours group hops down my throats about "ermmm, reduce AE effects, uhmmm conquer different culture groups" as if it excuses the system or does anything to address the fact that none of that is clearly explained in the game. Hell, not like Paradox seems too staunch about coalitions as a system seeing as they were absent in Stellaris and Imperator right? There's still the skeleton of a fun and immersive grand strategy game here, I'm sure I'll put hundreds of hours into this and throw a little more money at the bloat even, but ♥♥♥♥♥♥♥ if this isn't one of the most tentative recs I can give.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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