
Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Japanese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been playing this game for years and the base game delivered but then you add the community stuff on-top and it sets the bar - A bar high enough that it takes more than improved graphics to beat it (skyline 2). IF you enjoy building games there's absolutely no reason not to have this in your collection.
Incredibly fun and addicting. Got ~40hrs on record on a copy of the game I had before deciding it was worth buying. I've also seen some people complain about the paradox launcher; just use: [b]"..\steamapps\common\Cities_Skylines\Cities.exe" %command%[/b] in Launch Options to launch right into the game instead. [i](".." obviously being wherever you keep Steam installed).[/i]
It's been some time since I've played this game. I open the game up and I'm bombard with legal agreements and an account creation prompt. I go through the policies and go to the home menu and I'm locked out of my save! I bought this game when it first released and there was no account needed. why am I being forced to give you all my data just to play a game I paid for before this ridiculous requirement.
Spiritual successor of Sim City after the death of maxis and or the beginning of the EA apocalypse. Still alive and flourishing even after all this time. Mods for ages. Works great on my machine despite how old it is by now. 90 hours so far maybe another 90 in the coming month or so. Honestly I don't know if buying the sequel might be a good investment but if it doesn't pan out I can always come back to this gem.
可玩性很高 一包槟榔一包烟 一座立交修一天
This is an excellent city builder that excels at giving players the tools to create sprawling, beautiful urban landscapes. More than anything, the game appeals to those who enjoy designing and refining cities, whether that's constructing picturesque neighborhoods, efficient downtown districts, or massive transportation networks. Beneath the creative freedom lies a surprisingly engaging management game. Planning road layouts, balancing infrastructure needs, and building public transportation systems that can handle a growing population presents a constant series of interesting challenges. Watching a city evolve from a small town into a bustling metropolis is immensely satisfying. The game's biggest weakness is also tied to its greatest strength: its sandbox nature. Since there is no real fail state and few concrete objectives beyond those players set for themselves, progress can occasionally feel abstract or lacking purpose. For some, this freedom is liberating; for others, it can make long-term goals feel less meaningful. Where the game truly stands out is its incredible attention to detail. Individual citizens can be followed throughout their daily routines, emergency services respond dynamically to incidents, and there are even occasional social media-style messages from residents. These small touches create the feeling that you're not just building roads and buildings, but managing a living, breathing community. For players who enjoy creativity, urban planning, and watching complex systems interact, this is one of the finest city-building experiences available.
Comparing it to Tropico 6, a dictator game I 100%ed with city management, politics, economy and public relations, I feel like Tropico 6 did a better job at maintaining interactions with the game via events, control and ambiance. While Tropico 6 had tropical music that makes you feel like a dictator of Carrabean islands, this? I actually don't even remember hearing a single music, it was almost silence broken by Twitter notifications that barely added to the ambiance with a lot of annoying notifications about new buildings I couldn't build because they were too expansive or near useless to build THAT early... I got it for 90% off and feel scammed. Yes I understand this game is much more focused on growth, city planning and traffic management but it wasn't enjoyable at all to me in contrast to Tropico's management. 10/10 will be a dictator of Carribean islands before giving it an other go. Maybe crabs are better building tropical paradise than primitive human cities? XD
ALLAH BENİM GİBİ BAŞKANIN BELASINI VERSİN ÖNCE ELEKTRİK KRİZİ ÇIKTI ÇÖZEYİM DERKEN SU KRİZİ ÇIKTI İKİSİNİ BİR ARADA ÇÖZEBİLMEK İÇİN VERGİLERİ ARTTIRAYIM DERKEN VERGİ KRİZİ ÇIKTI SONRA TRAFİK KRİZİ ÇIKTI SONRA HALKIM BENİ TERK ETTİ ÇOK MUTSUZUM
bad game, bad update, modders did more to fix it than devs
Наконец-то игра, где я могу построить идеальный город... и понять, почему в моём реальном городе всё так плохо. Оказывается, быть мэром — значит постоянно слушать, как твои жители жалуются на шум, мусор и налоги, пока ты пытаешься понять, куда делись все деньги. А ещё пробки. Боже, эти пробки. Покупал игру ради расслабления — теперь у меня повышенное давление. Спасибо, Cities: Skylines.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Forza Horizon 6 | $203.7M | 89.3K | 84% | $69.99 |
| Sons Of The Forest | $201.1M | 314.9K | 88% | $29.99 |
| Dying Light | $198.6M | 491.6K | 95% | $24.99 |
| Crimson Desert | $198.5M | 108.9K | 84% | $69.99 |
| Far Cry® 5 | $196.2M | 187.7K | 81% | $59.99 |
| Assassin's Creed® Odyssey | $194.1M | 185.7K | 89% | $59.99 |