
Turn-based tactical strategy with a detailed combat system and interactive environment. Explore the open world, complete quests, search for rare artifacts. Lead the last army of the Order of the Gatekeepers and stop the coming chaos!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Ancient wilds have awakened. Insane prophets predict a coming apocalypse. Blood cults openly perform sacrifices... You will lead the last army of the Order of the Gatekeepers and stop the coming chaos. Not just humans are ready to join your banners, but also tough dwarves, mysterious elvers and half-wild turans. But keep in mind that not everyone will be happy to fight side by side with other races.
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!

Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
Interactive environment: almost every object on the battlefield can be interacted with.
Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
Open world: despite the presence of a story campaign, you decide where to send your army.
Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
Convenient unit and map editor. You can create your own missions and share them with other players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, French, German, Simplified Chinese, Spanish - Spain, Japanese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
比前作更细节一些,但是主线任务剧情似乎和没有一样,主线也没有奖励和成就感,还需要继续更新打磨,未来可期,打磨好了就可以成为这种类型复古战旗的天花板。
I´m having a great time, althought I was stuck in a story mission in the beginning. Shows great potential. Looking forward to further content. Edit: Yup, I love this game.
Yep, good game. Battle Brothers with spells. Decent amount of substance there already. I'm looking forward to future content to add more.
Fun and tactically interesting. I would like the various mercenaries to be more diverse—not just in terms of stats, but visually too (even if it’s just a variation in their portraits); otherwise, no real... "bond" is formed.
Отличная тактическая RPG! Боевка глубокая, окружение можно менять, очень атмосферно. Сложно, но интересно. Рад, что купил, разработчикам — удачи и развития! Рекомендую.
Tentative yes. If you are looking at this, you've probably already played Battle Brothers. If you haven't, go play that first. If you have, this is more or less the same cake with different frosting. There are some differences in the details of how things play out, but it boils down to the same fun engine and the same frustration sources. You recruit and develop a team of fighters who you deploy in turn based tactical combat and who you will spend an inordinate amount of time shuffling one or two hexes away from the enemy so that they can't use their overpowered gimmick move with 6+ range to kill a few of your units with no way for you to react before your survivors crush their skulls. Healing is more available, but units are more fragile and making them durable is basically achieved by making their dodge chance go up. This plays into one of the worst aspects of this genre, dice rolls on your attacks. Thankfully damage range is not a factor, but the inclusion of a hit % chance is a relic of a dead age and should be relegated to that time for good. See XCOM 2 and the Reliable Damage mod for an example of what I mean and why the use of random odds for all/nothing in this kind of game will never be the right choice.
This game is strange. It's full of missing QoL, quirky as heck, and yet I love it. I've been trying to compile a little list of things I'd love to see added to the game, and will finish with what I believe are the reasons I really like the game, and which hopefully will NOT be changed. :) Room for improvement: * I'd really like to be able to skip the first tutorial mission every time I start a new run. I do start new runs a lot, something which intrinsically is a good thing, so it would be nice to make that process a little smoother. At least we can skip the massive tutorial tips, so there's that. * During combat, I wish there was an easier way to check the status on all your soldiers. Something like a list of them along the left or bottom margin of the screen, both for ease of selection and for an easy overview of their status. Who needs the heal the most? It's hard to see health bars against the background, so I always end up cycling through everyone with TAB. This would've been so much eaier with a soldier list in the UI. * Strange wording. Is this a translation thing? Some of the texts that drive the story are so strangely written that I sometimes wonder if it's AI translated? Please get someone to look over the texts and lore bits, to have them make sense. The use of fancy words is nice, but when they don't convey what you're trying to say because the rest of the sentences make no sense, it falls flat. This shouldn't be too hard to fix, I hope. One example early in the game is the mission in the burning forest. Players (not just me I noticed) think you need to help the Ents, but then you end up eitger fighting them or leaving. Apparently there was a human village there, which is only mentioned first in the options. * Not really so much a complaint but a hope for future content: I hope we get a bigger map! Perhaps different starting locations and scenarios? Likes: * I love the combat system. It's definately similar to Battle Brothers, and I think that formula works really well with what you're doing here. To me, combat is almost addictive in how you can use so many different tactics depending on your party setup. * Character system. I love this too. The way you get to decide how you improve your people by using xp is very fun and gives the player a lot of agency. Save up for that big skill, or play safe and just spend a little bit more on hitpoints. So many choices and ways to experiment with while building a character. Please hold on to this skill and combat system going forward. :) * The whole thing where you can leave injured people in a town to get them improved while they heal up. Or just while they consider their world views and learn to like humans, or whatever. Someone taking an injury feels a bit more like an opportunity that way. Good job! * Equipment. I like the relatively simple but still engaging enough item system. It could perhaps be expanded a little, but what's there now is definately fun, and items feel like they make a difference, which is the most important. Potions are super important and scrolls have been incredibly helpful too. Nice! Overall, I've been enjoying this game a lot and hopefully we will see some nice additions to it as we approach full release.
面白味の少ない内容。 ぶっちゃけ近接職以外楽しくないだろコレ。 魔法使いでやったら、AIお任せにした瞬間脳筋になったらしく、突撃して即死してた。 全く面白くない。返品順当
好玩~物有所值~
good game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dead Town Tales | $84.5K | 482 | 83% | $11.99 |
| TOUHOU SKY ARENA MATSURI CLIMAX | $84.4K | 240 | 88% | $19.99 |
| Micro Mages | $84.5K | 437 | 96% | $9.99 |
| Desperate Place | $84.5K | 251 | 68% | $10.99 |
| Z Dawn | $84.4K | 291 | 73% | $9.99 |
| Fidel Dungeon Rescue | $84.4K | 400 | 94% | $9.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.6K | 66% | $29.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
| Miscreated | $28.1M | 31.6K | 66% | $29.99 |
| Stoneshard | $15.7M | 35K | 75% | $24.99 |
| Amazing Cultivation Simulator | $9.8M | 19.1K | 86% | $24.99 |