
SAY NO! MORE is the world’s first NPG (NO!-Playing Game). Play as an intern with a burning desire to say NO! to everything and everyone. Customize your character, say NO! in different styles and languages, clap back at mean colleagues and change the world!
Modeled estimate, not a reported figure. How we estimate →
About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Забавная и не долгая игрушка на вечерок. Освежила меня после трудовых будней!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO That's actually how good it feels to say No to situations we often say Yes to unwillingly. Love the humour and absurdity of this game. Give it a try it's therapeutic.
НЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕТ
Игра не большая, всего около 90-100 минут прохождения. Сделано красиво, сюжет неплохой, и в целом от игры я кайфанул. Отличное пополнение для коллекции игр, в которое, я точно ещё вернусь. (не прошеный совет, лучше брать ключ, ибо так она стоит не дешево)
Yes!
包里的小游戏,通过不断点no讽刺服从文化的荒诞轻喜剧(游戏本身不也是一种服从文化吗?)没想到演出很精彩,以游戏来说运镜相当大胆,影感很浓,言浅意深,挺有意思的。 故事天马行空轻平快乱,可能因为配色艳丽和低多边形的关系极其[b]助眠[/b],只要靠床上玩,不出一章就会像猫一样融化……镜头晃来晃去看晕了?惊醒时发现因为一直不say no导致mean mean同事困在土拨鼠之日里无限循环,绝望地一遍遍请我去倒咖啡,何其可怜!带任务的npc叫不醒一个真睡的玩家,也不知道谁才是真社畜。 严格定义的工作是近代尤其是大工业资本主义后才被发明的概念,劳动的商品化与道德价值挂钩自有其真意。不去老生常谈这个,更现代性个人化的问题反而是如键盘一点形成习惯、太容易对一切say no将会导致或者错过什么,游戏里已然暗示了。怀疑、接受和拒绝间的尺度把握才是最值得考虑的。 总之罗素说过“工作的道德正是奴隶的道德”,能玩这游戏的多半也是闲人了,消费社会,不以懒惰为耻,多以无用为荣^ -^适当拒绝让世界变得更好。 [spoiler] 结局是建立工会优化老板,通过罢工谈判争取光明(而微小)的未来。(可能也是目前唯一解了) [/spoiler]
3.5/5 Funny enough, I played this during the second week of my first internship! So, I suppose I have a little bias. That being said, I think the game is a charming reminder that we are all people and that boundaries are important, both in and out of the workplace. The game was wholesome AND funny and just made me smile so often. The lunchbox bit kept its charm, although I hoped for a bit more interesting ending to it than what I got, but that's ok. I love the art style and the humor and the voice acting was spectacular for the vibes. In terms of gameplay, it definitely works well with the story and was very lowkey. I personally enjoyed it. There's nothing I didn't like about the game, besides the handful of times characters glitched through walls and minor bugs. Just for my personal taste I wouldn't say this is a new favorite or anything. A good, solid cozy game that's sure to make you smile. Also, it's pretty short and would make for a good evening :D As well as support an Indie team! Def recommend. Just know that it isn't the longest experience so gauge that against the price as you will.
I feel like I should come up with like a themed pun/word play for this review but all I can think of is "Is this game bad? No." which is just terrible, doesn't roll off the tongue at all. Anyway yeah game good! its funny, short great message and heart, its doesn't really have much mechanical depth, its just plain easy fun. continually surprised me with how much it managed to stretch the concept into new avenues.
нет
❤️
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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