
Veil of the Witch is a roguelite strategy RPG with turn-based combat and branching progression. Set in the world of “Lost Eidolons,” build a nimble squad of five, pick your skills as you level, and adapt to each unique run. May the gods favor the bold and the wise.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.

Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.

Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 1.4Kreviews | 82% | — | $953.7K |
| $34.99 | 798ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a well made tactical RPG... But I am disappointed with this roguelite version compared to the first game. It gets repetitive pretty quickly.
Veil of the Witch is a unique combination of genres, with Fire Emblem style tactical RPG combat, Slay the Spire like branching path progression, and Hades type upgrades and narrative structure. It works much better than it sounds like it should, though you have to be willing to deal with some roguelite repetition, of course. I really liked the first Lost Eidolons game, so while this falls short of that more traditionally linear experience, it's still a very good game and worth playing. There are a few references to that first game in the story, but nothing particularly essential here. First and foremost, the combat and upgrades are very satisfying. I would definitely be up for more games with this style of combat.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $24.99 |
| 112ratings |
| 78% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good, but lost some of its storytelling from the first game. It was cut a lot of the companion interactions which is unfortunate and the rogue-like model while original for the strategy grid game, is not the best formula. Part of the reason these games are fun is building the characters up. When that resets everytime, yet your characters classes are relatively the same, you're just doing the same build over and over and over again. What the game does improve on is the graphics. I liked the drawn character art a lot, and not needing to run around the camp for hours was nice. But they almost went too far in the other direction. That said, the story is -okay- and the gameplay is decent. Its not difficult though, especially once you learn which builds are super powerful. Would've been a great full-length game.
Great Game and very fun. It's a mix of Fire Emblem and Roguelike mechanics. Pretty addictive gameplay.
WOW, just wow, These games, Lost Eidolons, could've been great, I wanted them to be great. I'm only leaving 1 review for both games, cuz like the developers I'm being lazy. I truly had high hopes for these games, but the 1st is incomplete, at best and the 2nd is 'die forever until you win'. Instead of naming them LE, they should've called them Epic Frustration 1 and 2. I could go into great depth why you shouldn't buy these games, suffice it to say, that when they provide an 'Undo' button, with many chances, save scumming is already written into it. Ah Hell, forget spoilers, be forewarned, the 1st game you will lose some characters, OUTSIDE BATTLE, no matter how well you did in the battle. Then you need to scramble to replace them, which is impossible unless you know it's coming. But don't worry, as i've already said, in the 2nd game, dying over and over and over and over and over and over and over is what you're supposed to do. AND, in both games the rules don't apply to the 'bosses'. In summary, high hopes dashed by lazy devs. So sad. And yet this seems to be endemic to games in general these days, make them hard as F, instead of enjoyable. Apparently, I need a new hobby. Although they are better than freaking phone games, which is why I supported them in the 1st place
想要玩肉鸽的朋友,这里的肉鸽大头是各种攻击+1+2+3、防御+1+2+3之类的选项,包括什么圣物或者武器强化,其实也差不多,它并不肉鸽,更像是一次简短的打怪升级副本。 然后,这个副本你想要打得好看一点,就需要用局内那抠抠搜搜的资源来换取局外那抠抠搜搜的成长,韩国公司特有的谜语人叙事和用肝度换属性。 说到战术性,很抱歉,我没看到有什么值得称赞的战术性,每次打架无非就是上去就砍,如果说那所谓的换格子弱点算“战术”的一部分的话,看看各类CPRG的技能联动,看来美式战棋的掩体、侧袭、背刺。 非常非常不推荐任何喜欢肉鸽喜欢回合制战术游戏的人买!!! 既不肉鸽,也不战术。 想要同时拥有,建议去玩《墨水一族》。 我都不知道它哪来那么多好评?
Played this about 20-30 hours (offline on deck lost me some for my record) and it has a lot of pros but also a lot of cons. First off, it is a legitimate rogue-like strategy RPG in a similar vein of Fire Emblem and props to the dev team for that. However, ultimately the TL:DR is that the balance is wildly all over the place and the battles can get quite tedious, especially when you start scaling up the difficulty (as you are supposed to do) and for boss battles. Pros: - Wealth of progression options that truly do make all of your characters stronger over time - Forgiving system, with the ability to wind back time (to an extent) and by default no serious setbacks if a character dies in a battle (they come back the next battle) - Deep lore + dialogue - Multiple characters to find and recruit - Bond system between characters is both lore based plus also gives combat bonuses in meaningful ways - Many events and options during runs that unlock over time, which help the replayability - Runs great on the Steam Deck Cons: - Combat gets amazingly tedious where any given fight might be your 5 characters vs 20 enemies - Boss fights are so frustrating that they nearly ruin the whole experience, with Fire Emblem Style beast systems where a big enemy requires multiple hits with multiple of the right weapons, which sounds fine in practice until you realize that if you lose one of our your 5 characters in a fight you often can no longer break their defenses. What's worse, is that nearly all bosses will keep spawning adds/extra enemies to fight non-stop - Your characters have a hard cap of level 20, even on hard mode when they need more options - It took 15 hours to unlock a lot of the basic features, like switching classes or before I got my first new characters. The pacing of adding complexity and options felt pretty poor in the beginning. - Runs are quite long for a rogue-like due to the above, with 3-4 hours per run if you are on the later stages - The story is mixed, with some understandable and decent writing followed up by silly nonsense like "that big bad enemy we've been fighting is secretly my family member" Ultimately, I'm right in the middle where I love many aspects of it but as you get further into the progression the slower it can feel and the less satisfying progression is. Do not recommend, but do your research and check it out in depth if you really want to take a stab it.
虽然没有给好评,但也是因为steam没有中评。但让我推荐确实也有点难为我了。说一下劝退我的点,这游戏虽然写的是个肉鸽,但一句的流程也太长了,而且肉鸽的构筑比起机制更偏向数值方面。虽然画风不过,人设也都挺好看的,但真的不管场景还是立绘都一股子AI味,虽然不排斥但这个就不能作为加分项了。 对我来说主要的点还是单局流程过长且玩法构筑过于单调了,每打一句就想着的是赶紧结束吧玩着好累。而且这游戏价格也不便宜,如果打骨折了的话对画风故事感兴趣的话买来玩玩,原价的话这种体验真的很难受。
Very good game! Cross between a Fire Emblem game and a Roguelite game. Enjoyed the first one as well and found this to be a breathe of fresh air after that. Feels like they cut a lot of the fat from the first one and made something way more enjoyable. The one thing I would say it's lacking in is story content. What they do have with the story is very good. It's just also pretty short. Left me wanting more. I hope they keep going with the Lost Eidolon universe, whether it be expanding this game or making another game entirely.
This game is great. One of the best, if not [i]the[/i] best, that I've played for this genre. If you're a completionist like me, do yourself a favor and always select a class skill that says "(red) New" on each time you have the option. There is an in-game side quest to fill out the entire Codex of skills (and weapons), and it's the biggest pita to go back and do after the fact if you were just favoring your favorite skills the whole time during normal play like me. I also experienced some bugs around this where skills like [spoiler]Bolster showed as selected in the codex while playing the Sharpshooter class as Ashe[/spoiler], simply because I selected it while I was the Pioneer class. There may or may not have been some issues around using the 'Quick Expedition' selection as well - as in I could not get Laurent's Tenacious Partnership to pop as an option unless I was playing a normal expedition. Most of my hours on this game was just trying to work through those bugs to complete 100% of the in-game challenges lol. It was a grind, but a fun grind.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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