
Veil of the Witch is a roguelite strategy RPG with turn-based combat and branching progression. Set in the world of “Lost Eidolons,” build a nimble squad of five, pick your skills as you level, and adapt to each unique run. May the gods favor the bold and the wise.
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About
From the world of "Lost Eidolons" comes a tactical roguelite RPG, where death is just the beginning.
Shipwrecked and dying, you strike a deal with a mysterious witch for another chance. The price? Become her champion and vanquish her enemies.
As you awaken on a cursed island overrun by the dead, you have no memory and no way out - other than to forge ahead to fulfill the witch's bidding.
Engage in challenging grid-based battles where every move and combo demands precision. Leverage elemental effects to manipulate the battlefield - electrify soaked enemies, ignite flammable terrain, and exploit every opportunity. Account for enemy armor and strike with the right weapon to break through and gain the advantage. Build devastating skill synergies, control the flow of battles, or be outmaneuvered and crushed by foes.
Recruit allies and build a squad of 5 from 9 versatile characters - each blending multiple combat roles with unique skills, weapon sets, and personalities. As you level up, earn and upgrade over 200 skills to create deadly team compositions and game-winning builds. Experiment with different squads and strategies every run to find new ways of dominating the battlefield.
No two runs are the same. Choose your path across a winding map full of random events, hidden rewards, and dangerous encounters. Every step along the island’s forking paths will present new possibilities that can shift your entire strategy. Plan your path carefully, but be ready to adapt, as some choices can lead to powerful rewards, while others hide unplanned encounters. Take risks, claim winnings, and adapt your strategy to survive what comes next.
Failure isn’t the end; it’s part of the journey. Every death makes you stronger for the battles ahead. Spend your rewards at the base camp to permanently boost your stats. Promote characters to unlock powerful new skills. Deepen your bonds with allies to uncover their pasts and gain more tactical advantage on the field. When you're ready, dive back into the fight and push farther than ever before.
Once you complete a successful expedition, the real challenge begins. Return to the battlefield to track hidden clues and unravel the mysteries of your mysterious patron. Face off against powerful foes and confront the truth behind the island’s curse. And if you’re feeling truly brave, tackle Trials Mode: a high-stakes challenge with customizable difficulty modifiers and juicy rewards to push your wits to the limit.
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Languages: English, Korean, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Veil of the Witch is a unique combination of genres, with Fire Emblem style tactical RPG combat, Slay the Spire like branching path progression, and Hades type upgrades and narrative structure. It works much better than it sounds like it should, though you have to be willing to deal with some roguelite repetition, of course. I really liked the first Lost Eidolons game, so while this falls short of that more traditionally linear experience, it's still a very good game and worth playing. There are a few references to that first game in the story, but nothing particularly essential here. First and foremost, the combat and upgrades are very satisfying. I would definitely be up for more games with this style of combat.
WOW, just wow, These games, Lost Eidolons, could've been great, I wanted them to be great. I'm only leaving 1 review for both games, cuz like the developers I'm being lazy. I truly had high hopes for these games, but the 1st is incomplete, at best and the 2nd is 'die forever until you win'. Instead of naming them LE, they should've called them Epic Frustration 1 and 2. I could go into great depth why you shouldn't buy these games, suffice it to say, that when they provide an 'Undo' button, with many chances, save scumming is already written into it. Ah Hell, forget spoilers, be forewarned, the 1st game you will lose some characters, OUTSIDE BATTLE, no matter how well you did in the battle. Then you need to scramble to replace them, which is impossible unless you know it's coming. But don't worry, as i've already said, in the 2nd game, dying over and over and over and over and over and over and over is what you're supposed to do. AND, in both games the rules don't apply to the 'bosses'. In summary, high hopes dashed by lazy devs. So sad. And yet this seems to be endemic to games in general these days, make them hard as F, instead of enjoyable. Apparently, I need a new hobby. Although they are better than freaking phone games, which is why I supported them in the 1st place
Great Game and very fun. It's a mix of Fire Emblem and Roguelike mechanics. Pretty addictive gameplay.
A good game. I preferred the 1rst game but it was an interesting experience. The Rogue-like touch makes the whole... very different. Past the feeling of "no progress" and taking time to come back playing it in "serious mode" to get platinum, I end up enjoying it. Knowing the lore from previous game (which I also platinum-ed) it was pleasant to understand the ref. and -after war bonus lore. Clearly some classes are more useful thna others but with some luck each character can be deadly. My fav. ones are assassins (Emile + MC as shadow hunter) and Evie as tank-healer. I did 2 files and it took me 67h to get platinum.
Very good game! Cross between a Fire Emblem game and a Roguelite game. Enjoyed the first one as well and found this to be a breathe of fresh air after that. Feels like they cut a lot of the fat from the first one and made something way more enjoyable. The one thing I would say it's lacking in is story content. What they do have with the story is very good. It's just also pretty short. Left me wanting more. I hope they keep going with the Lost Eidolon universe, whether it be expanding this game or making another game entirely.
This game is great. One of the best, if not [i]the[/i] best, that I've played for this genre. If you're a completionist like me, do yourself a favor and always select a class skill that says "(red) New" on each time you have the option. There is an in-game side quest to fill out the entire Codex of skills (and weapons), and it's the biggest pita to go back and do after the fact if you were just favoring your favorite skills the whole time during normal play like me. I also experienced some bugs around this where skills like [spoiler]Bolster showed as selected in the codex while playing the Sharpshooter class as Ashe[/spoiler], simply because I selected it while I was the Pioneer class. There may or may not have been some issues around using the 'Quick Expedition' selection as well - as in I could not get Laurent's Tenacious Partnership to pop as an option unless I was playing a normal expedition. Most of my hours on this game was just trying to work through those bugs to complete 100% of the in-game challenges lol. It was a grind, but a fun grind.
fun roguelite tactics game with a fairly robust story
Fun tactics game with a solid gameplay loop. Great if you enjoy other tactical RPGs like Fire Emblem.
Very much enjoy this roguelite fire emblem, would recommend. Would be nice if it didnt take so long to unlock the additional characters and at some point it does get repetative so get on a discount if possible
難得一見的肉鴿戰棋遊戲 玩起來有濃濃的火紋風花雪月感
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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