
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]ЧЁРТ ЗНАЕТ ЧТО[/h1] Играется как любая из частей современных Resident Evil, другого и ждать не стоит от создателя этой серии. Разница с резиками лишь в том, что отсутствует менеджмент инвентаря, крафт (здесь нужно крафтить только болты к арбалету) и количество загадок на порядок меньше. Но почему же мой отзыв негативный?! А всё дело в том, что пройдя игру, я словил себя на мысли: "А что ЭТО было?! А где сюжет?!?!?!". На протяжении игры, игрока сопровождают малым количеством кат-сцен в которых очень редко продвигают сюжет. Так же, попадаются записки, из которых по крупицам и собирается история в более менее одно целое произведение. Персонажи - это не персонажи, они болванчики у которых время от времени открывается рот. После титров, мне пришлось лезть на форумы и YouTube, чтобы объединить красной нитью все те обрывки истории, которые мне на блюдечке преподнёс господин Миками во время прохождения. И как же часто, я встречал тезисы: "Многие не смогли понять сюжет", "Игру нужно пройти несколько раз, дабы её осмыслить" и т.п. Ребята... это не гениальный сюжет, который не для каждого. Это - плохая подача. Ключевые моменты истории, подаются в записках и DLC, которые игрок может пропустить. На выходе имеется игра с хорошим геймплеем, крутыми босс-файтами, графикой, звуком и сюжетом для той самой маминой подруги, которая играет в игры с поиском предметов...(((
Screenshake is too much for me. Also there is bad screentearing even though I have vsync on and the performance is very questionable for this rather old game. Add to that the fact that the steamversion is not the final release of this game and that other storefronts offer more content and you get a pretty bad PC product here on steam. Sucks but what can you do. Time to replay Resi4 and Dead Space again
Really good game until Chapter 10. Legitimately one of the worst boss battles in history.
Some of the most cliche horror you'll ever encounter with the most infuriating sprinting mechanic that makes the game incredibly infuriating and tedious to play. There are only a handful of interesting ideas but they never come together to make something impactful; it really feels like a mishmash of a lot of traditionally 'scary' things without really sticking to one idea. Despite that, when you get a rhythm going it is somewhat satisfying, but that satisfaction is often interrupted by jank and frustrating trial-and-error that dampen the flow rather than inspire thrills.
The greatest horror game I've ever played ever. Surpasses any Resident Evil game I've played. Its fantastic
Game is very bugged. only if you have a complete save game and skip some chapters. Game was developed they made some money and left it.
棒极了,经典就是经典,老游戏就是有那种妙趣横生的味道,代入感特别强,资源紧张的一批,子弹和零件就像宝石一样璀璨和珍贵,攥在手里都怕化了,全程玩的像个守财奴一样,不过在需要的时候宣泄出来绝对是爽爆了,仔细瞄准打中敌人,看着他们的脑袋像西瓜一样爆开就知道攒的真他妈的值,难怪老饕在抱怨当下生存恐怖游戏已死而现在的大作更像是流水线的罐头,在细嚼过此等珍馐之后我深表认同,我最喜欢的关卡是3 4 5 6 7 9 10这7关,从机关密布的村庄到幽暗深邃的医院以及教堂下的集市城镇,地下墓穴,再到带焚化炉的老蒸汽朋克风的工厂,最后是停车站决战巨兽,每关都独具的风格,既有极大的生存压力,又让你觉得难度合适,每次的思考和练习都会有明显进步,奖励反馈也高,特别是把隐形怪放废弃医院里,这简直是我见过的最天才的主意,它满足了我对恐怖游戏最黑暗的幻想,我似乎都能闻到里面金属病床的铁锈味以及地上的大块水渍夹杂着空气中的灰尘所散发出来的霉味。 这也是我少数愿意重复游玩的游戏,通关普通难度之后的噩梦难度趣味更胜,它不是简单的堆怪加数值,而是更考验你的理解,因为大部分怪物的血量并没有变化,变化的是某些机制,比如怪物的感知范围。 游戏的小细节也挺多,噩梦难度下第二关进村庄往上走那个房子如果硬闯正门就会多三只魔缠者撞门出来,走窗户跳进去则不会,这关更多的是让你去烧稻草垛和利用陷阱而不是正面硬刚,不过一命难度实在是玩不下去,到第6关弃坑了,我太菜了,纯纯自虐,噩梦难度通关我都死了近80次,估计一命难度得死个300次往上才能过。 基曼的两个DLC和游戏本体风格的不同,更像是逃生1,不过没有逃生1恐怖和体量大,大部分时间没有枪,直到最后以及其他少数几个场景才能开枪,更多的是潜行、躲藏和逃跑。 保险柜的DLC就是让你纯爽的刷刷刷,我感觉一般般,对游戏背景的理解也没影响,所以不是必买。基曼的2个DLC有大量补充剧情,玩了还是有助于理解游戏的剧情和世界观。
Historia bastante buena. Para ser mi primer juego spooky estoy satisfecho
The Evil Within é um jogo que se apoia pesadamente no terror psicológico. Tem uma história muito bacana, extremamente interessante. Ele é um survival horror bem raiz, perdi as contas de quantos sustos tomei, ele é maravilhoso nisso kkkkk. Possui, acho, três tipos de dificuldade. No Survival, a que joguei, ele nem é tão difícil, mas não é fácil. Pode existir escassez de recursos, então pede estratégia. Não sei se dá pra comparar, mas Alan Wake, Outlast, alguns Residents e Bioshock (a atmosfera) têm elementos bastante parecidos, a meu ver. Não observei nenhum bug e não tive problemas com a jogabilidade. A história tem muito mistério: você não sabe exatamente o que está acontecendo ou o que aconteceu. Você vai tentando entender com o desenrolar do jogo. Muitas vezes você precisa montar a teoria do que está de fato acontecendo com as informações que o jogo vai te dando, precisando deduzir. Meu único ponto negativo e que ele não tem a disponibilidade de legenda/dublagem em PT-BR. É um jogo que tem uma narrativa muito densa (e bacana), têm muitos detalhes nos diálogos, arquivos e áudios, várias nuances dos personagens, você pode acabar perdendo detalhes importantes. Eu decidi não baixar por fora as legendas. Consegui entender a história? Consegui. Mas fico chateada quando um jogo nesse formato não tem a disponibilidade do idioma. Ah, os DLCs também não ficam para trás, complementam e respondem a perguntas que podem ficar em aberto na história principal, vale muito a pena. O jogo com os DLCs, neste momento, tá saindo por 15 reais. Mesmo sendo de 2014, o preço está maravilhoso pro jogo completo.
It glitches and causes my laptop to not function, to the point where I can't even turn it off with the power button. Besides that, the wobbly-ness of the screen when the character walks is distracting (are we in a fishbowl???) and you cannot turn it off. While this game is nostalgic, the graphics and glitches means no.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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