
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Jul 30 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 33.7Kreviews | 85% | — | $15M |
| $19.99 | 38.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] The Evil Within: Un cauchemar signé Mikami [/h1] En tant que fan de la saga Resident Evil et de Silent Hill, ce jeu m’a vraiment donné l’impression de retrouver un mélange des deux. Le stress et la survie d’un côté… puis ce côté malsain, dérangeant et psychologique de l’autre. Et honnêtement, ça marche trop bien. T’as jamais vraiment l’impression d’être en sécurité dans TEW. Même quand y’a aucun ennemi, t’es pas bien. Les sons, les lumières, les transitions complètement absurdes… le jeu essaye de te perdre mentalement. Et ce que j’aime surtout, c’est que le jeu a une vraie identité. Le jeu change constamment de rythme, passe du survival horror à des scènes psychologiques, casse parfois totalement la logique de ses environnements et laisse volontairement le joueur dans l’incompréhension, et c’est exactement ce qui lui donne autant de personnalité. On sent énormément la patte de Shinji Mikami derrière le côté survie avec RE, mais aussi cette ambiance oppressante qui rappelle certains moments de SH. D'ailleurs je vois clairement l'inspiration de Pyramid Head dans The Keeper, que ça soit dans le design ou lors de la rencontre de Sebastian avec deux d’entre eux au chapitre 15, l’angle de la caméra et leur apparition, chacun de part et d’autre d’une porte... impossible de pas penser au combat contre les deux Pyramid Heads dans Silent Hill 2. L’histoire m’a aussi énormément marqué. J'ai aimé la façon dont le puzzle se construisait petit à petit. Plus tu découvres Ruvik, son passé, sa folie et ce qu’est réellement le STEM, plus l’univers devient fascinant. Et franchement, Ruvik est un antagoniste incroyable. T’as pas juste envie de le battre parce qu’il est “méchant” comme un antagoniste classique, t’as surtout l’impression d’affronter quelqu’un qui a complètement détruit le monde autour de lui avec sa haine et sa souffrance. Une vraie expérience survival horror inoubliable. 🖤 (mention spéciale aussi à la DA du jeu, qui est juste sublime et dont je suis tombé amoureux kjgfdkjgl)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
| $4.99−75% |
| 13.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 306ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打都打不开,并且还会导致显示器无信号,玩你母
I did not enjoy the game at all. There is no explanation in the game, no clear story, and no guidance for the map. The character is very slow, while some enemies are extremely fast. I did not like the gameplay mechanics, and I could not understand the story — who the detective is, who the villain is, or who Leslie is. The game frustrated me a lot, and I do not recommend it. It is not suitable for everyone. I am a huge fan of the Resident Evil series, and before starting this game I had just finished Resident Evil Village and loved it so much that it became my favorite RE game. This game is not for everyone, and the story barely has any dialogue, explanation, or clarification. In the end, the only thing I liked was the graphics quality, nothing more. For me, I did not like it. I bought it together with the second game, so I will play the second part and hope it will be better than this one, with a better story, more guidance, and clearer explanations of the plot.
很好的游戏,15章的线性闯关,每一关都有新东西目不暇接,地图设计和敌人配置的联动性极高。你可以不开一枪过新手关,因为弹药资源几乎是刚刚够用又不会太过的状态。武器的设计也可以看出下的功夫很足,不追求全靠枪击杀怪物而是想办法用各类武器的压制力配合火柴达到1+1>2的效果也是游玩的乐趣之一。 总之极其推荐尝试!!!
Класс! Мозги! Лоботомия! Кубик Рувика! Таких бы игр, да побольше! Мозги!
Historia bastante buena. Para ser mi primer juego spooky estoy satisfecho
I went into it expecting a normal horror game and instead got chased by the most insane creatures imaginable while surviving on 3 bullets and pure luck 💀 the ammo management in this game is actually stressful but in a satisfying way because every fight feels important. The atmosphere is REALLY good though. The whole game feels like some weird fever dream where you never fully know what’s happening but you’re still completely locked in. I also loved the story honestly. Every time Clair de Lune started playing when entering the mirror room, I instantly relaxed a little because I finally had time to chill, upgrade my stuff, and save the game before going back into chaos again. and the mysterious nurse made the whole place feel even more interesting. The enemy designs are honestly one of the best parts too. Some of them are disgusting, some terrifying, and some just straight up look insane in the coolest way possible.
Игра АХУИТЕЛЬНАЯ, закрыл все с длсишками. К основному сюжету вопросов нету, он затягивает хоть и в один момент перебивает все пределы артхауса (было чутка неочень). По поводу геймплея всё супер, катсцены супер, анимации хорошие, арсенал персонажа в моменте становится даже слишком большим для сурвайвал хоррора, система повреждений врагов примерно как во втором резике. Вернусь к сюжету... всё что было недосказано в истории Себастьяна было обьяснено в длс с Кидман. Длсишка с хранителем как по мне вообще супер (прикольная боевка). По поводу производительности, у меня на максималках игра на короткие промежутки проседала до 50 кадров, но для меня вообще не критично. Как по мне игра отличная, всем советую (особенно со всеми длс).
Al final, el primer The Evil Within es un juego que te hace sufrir, pero en el buen sentido si te gusta el terror de la vieja escuela. Lo mejor que tiene es que no busca ponerte las cosas fáciles; al contrario, te mete en una pesadilla donde nunca te sientes a salvo porque el escenario cambia cuando le da la gana. Una puerta que antes daba a un pasillo ahora te tira a un foso de sangre, y esa sensación de no saber qué va a pasar te mantiene con el corazón en un puño. Además, Sebastian se mueve un poco lento, asmatico y sofocado todo el rato… y para colmo, las balas escasean tanto que cada vez que te sale un enemigo tienes que pensar tres veces si disparas, corres o intentas quemarlo con una cerilla. El final te deja la cabeza muy confundida. No es el típico final feliz donde el héroe se salva y salva a todos y ya está. Cuando Sebastian por fin despierta en el mundo real, te queda ese mal cuerpo de no saber si de verdad ha escapado o si Ruvik, se ha colado en el cuerpo del Leslie y ahora está libre. Es un cierre tenebroso, raruno y superambiguo que te deja pensando en el juego incluso después de apagar la Deck. Un juegazo de terror, espeso y agobiante, de esos que ya casi no se hacen. En definitiva, esta primera entrega es una experiencia caótica, grotesca y fascinante que premia la resistencia, el sigilo (con lo mal que se me da a mí) y la paciencia, manteniéndose como un clásico de culto imperecedero para los verdaderos amantes de la opresión psicológica y los videojuegos rarunos. Reseña Completa en mi Blog [url=https://lamazmorritacasioscura.wordpress.com/2026/07/10/the-evil-within-parte-1-las-pesadillas-de-sebastian-castellanos-jugadas-en-la-deck/] ]b]La Mazmorrita Casi Oscura[/b][/url]
[h1]ЧЁРТ ЗНАЕТ ЧТО[/h1] Играется как любая из частей современных Resident Evil, другого и ждать не стоит от создателя этой серии. Разница с резиками лишь в том, что отсутствует менеджмент инвентаря, крафт (здесь нужно крафтить только болты к арбалету) и количество загадок на порядок меньше. Но почему же мой отзыв негативный?! А всё дело в том, что пройдя игру, я словил себя на мысли: "А что ЭТО было?! А где сюжет?!?!?!". На протяжении игры, игрока сопровождают малым количеством кат-сцен в которых очень редко продвигают сюжет. Так же, попадаются записки, из которых по крупицам и собирается история в более менее одно целое произведение. Персонажи - это не персонажи, они болванчики у которых время от времени открывается рот. После титров, мне пришлось лезть на форумы и YouTube, чтобы объединить красной нитью все те обрывки истории, которые мне на блюдечке преподнёс господин Миками во время прохождения. И как же часто, я встречал тезисы: "Многие не смогли понять сюжет", "Игру нужно пройти несколько раз, дабы её осмыслить" и т.п. Ребята... это не гениальный сюжет, который не для каждого. Это - плохая подача. Ключевые моменты истории, подаются в записках и DLC, которые игрок может пропустить. На выходе имеется игра с хорошим геймплеем, крутыми босс-файтами, графикой, звуком и сюжетом для той самой маминой подруги, которая играет в игры с поиском предметов...(((
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2M | 19.8K | 80% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15M | 30.9K | 93% | $14.99 | |
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