
STAKES. GUNS. SLOW-MO. Fight werewolves and vampires in a reality-shifting motel. Dive through barricades to escape the grasp of evil puppets. Destroy the villain you loved. A new, third-person love letter to classic shooters. Neo-noir never looked so good.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 1/day in the week after.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 90% | — | $759.5K |
| $19.99 | 255ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely mixed feelings on this game so far. The voice acting, story, and cinematics are all top notch, but everything else has been feeling quite lackluster. I'm about 15 (admittedly short) chapters in (of which I believe there are 50), and the gameplay has just felt so basic. - By far the most egregious thing is that the diving (which seems to be one of the core draws to making combat feel cool aside from the slow-mo), is basically useless. Diving away from enemies is dumb because they'll catch up and hit you before you can move again, and there's no need to dive away from projectiles because you're given a basic dodge roll that gives immunity frames, is quicker, and doesn't stunlock you after using it (actually insane design choice if I'm being honest). - There are currently only 3 enemy types. - The level design most of the time is quite basic. There's a few interesting and quite inspired chapters, but most of them just feel like room/area after room/area where you fight a couple of basic enemies. - The only time I've taken damage has always been because I forgot to check behind me while walking backwards or forgot to check around a corner when entering a room. A large group of enemies in front of you is never particularly scary no matter how much the game wants it to be. - Visually, the ideas of everything is very cool, but the execution is really poor. There are a few parts that really look interesting, but most of the time it's just plain mashed up motel room with the same 5 or so random objects thrown around randomly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 22.25/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99−50% |
| 135ratings |
| 84% |
| — |
| not modelled |
| $13.99−30% | 17ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I already found the main character annoying, and then he started rapping... yeah, like full songs, dude. The music literally stops and you have to sit there while wannabe Jay-Z does his thing. Did the dev want to promote his independent music career or something? Because it's terrible. The lyrics suck. I turned the music off, so now I'm forced to play with no ambient music at all. I could have dealt with it if the game asked you to do anything other than kill the same melee vampire enemy over and over. Some of them take one bullet to the head, some take two for some reason, so it's hard to plan your slow-mo jumps properly. I really wish you fought enemies with guns, like in Max Payne, because it's way too easy to get swarmed by melee enemies and stuck on the environment. Speaking of Max Payne, the main character feels like a very annoying Wish version of Max. He talks about pills so dramatically that it just becomes silly, and his character is incredibly one-dimensional. He's constantly vomiting out Max Payne rip-off one-liners. He sounds like a teenager trying to do a grown up voice. I don't like it. I'll probably refund it. It is smooth and runs great, though. Nothing bad to say about the technical side.
This game is a tricky one for me to recommend. While I did thoroughly enjoy the story, the writing, and the gameplay honoring the legendary Max Payne, I felt that I was playing it for WAY longer than I should have. Pros: -- Incredible story. I won't spoil much, but I'll just say that this game depicted an abusive relationship, and how it effects someone after leaving it, scarily well. I felt myself weeping along with the protag as he copes with the feelings and memories all crashing down on him. And, for being a action-heavy shooter game, El Paso, Elsewhere's biggest strength for me was its narrative and writing. --Satisfying gunplay. If you like Max Payne, this game will satiate you. The bullet time is oh-so smooth and headshots feel MEATY in this game. It's so fun to leap into a room, pop slo-mo, and blast heads left and right. Takes me right back to that fateful New York night... Cons --♥♥♥♥♥♥♥ this game should have ended 30 levels ago. There are 50 levels to play through. And all of them are somewhat repetitive. The gunplay is amazing, but the maps in which you do it don't feel very good. they start to feel rather same-y, no matter what crazy shapes the hotel contorts itself into. It is exhausting to play the whole thing and I found myself skipping entire fights because I just wanted to get to the next cutscene and see what happened next. This game is worth playing, just like any Strange Scaffold game. But know the length going into it. It overstays its welcome for far too long, and I feel that's a lesson that the devs are beginning to learn. But if you can forgive the length, as I could, you'll find a tragic and well-written game with elements that become something much greater than the sum of their parts.
Игра вообще не оправдала мои ожидания. Всё скучное, однотипное и будто сырое. Может, кому-то это и зайдёт, но не мне. Игра вообще никак не затянула. Если и брать, то только по большой скидке. За полную цену – точно не стоит
What a phenomenal game. Since I prefer more grounded settings, initially I was skeptical of the whole supernatural setup with vampires and werewolves and whatnot. But man... The narrative ended up being extremely compelling, by the end I genuinely cared about the fate of the characters, I can definitely see why they're considering making a movie adaptation. The voice acting is superb, the music had my jaw on the floor multiple times, and the gameplay is near perfect - it's one of those rare games where you eventually enter a flow state and the character becomes an extension of yourself. I can already tell I'll miss this one so I'm glad they announced the sequel.
Finally got around to this one since it's been sitting in the backlog for ages but a sequel was just announced. Wild ride from start to finish, every level feels like a dreamscape, the narrative is ♥♥♥♥♥♥♥ insane but does exactly what it needs to do every step of the way and genuinely captures every thought and feeling of an abusive relationship. The gameplay itself is pretty damn good too - the Max Payne comparisons are obvious but the level design feels much more Doom-like. Phenomenal stuff, definitely looking forward to seeing where they take it from here.
For a tribute to the early Max Payne games I can't help but lament the fact that this game is longer than both MP1 and MP2 combined. And James Savage's lines certainly aren't as poetic or as memorable as Max's, which is a bit of a shame. Still, this is a decent game, although the art style falls flat for me and the enemies feel either too easy or too annoying to fight against. Worth buying if you enjoy old Max Payne, skip otherwise.
A developers poorly disguised, self-insert, Max Payne style fan fiction.
Pretty unique lofi/surreal twist on Max Payne, with an an enticing premise and a fantastic presentation. The actual gameplay wobbles between feeling trivial (slomo+pistol headshots) and absurd troll traps (triple enemy spawns that can one-shot combo you instantly if you dont know whats coming and have the right weapon ready). There's also a LOT of animation locks and nothing cancels anything, which makes stuff like melee (which is occasional mandatory or your last resort) pretty janky and riskier than it should be. Bullets dont trace from your camera, but from your characters gun with a significant offset, so occasionally hitting something directly under your crosshair can feel awkward. Most of the arena/exploration encounters are really fun. Theres also two boss encounters, i really didn't like the first and the last one felt a lot easier (and better, with better checkpointing) by comparison.
I mean...it's Max Payne 1, but on acid.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $759.6K | 1K | 62% | $19.99 | |
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