
A deadly virus engulfs the residents of Raccoon City in September of 1998, plunging the city into chaos as flesh eating zombies roam the streets for survivors. An unparalleled adrenaline rush, gripping storyline, and unimaginable horrors await you. Witness the return of Resident Evil 2.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil +3 more
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 650 reviews with recorded playtime.
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Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I’m cooked. This game was scary for me. I’m going to work my way up through all of the Resident Evil games. I heard RE2 is a joke compared to the other games. 😭 9.5/10 I was js scared.
Resident Evil 2 is easily one of the best survival horror games I've ever played. Every bullet matters, every hallway keeps you on edge, and the atmosphere is absolutely incredible. The police station is brilliantly designed, the puzzles are fun, and Mr. X constantly keeps the pressure on. The graphics are amazing, the gameplay feels smooth, and the replay value with different characters makes it worth coming back to again and again. 10/10. A masterpiece and one of the greatest remakes ever made. Final boss ost was fire
The remake of [i]Resident Evil 2[/i] was a pleasant and welcome change to the tedium and now obsolete design that is RE0 and RE1, and from the very first ten minutes of gameplay, I was hooked and actually looked forward to my journey to the game's conclusion even though it did have some frustrations that are just innately due to how [i]Resident Evil[/i] is designed. Just like seemingly every other [i]Resident Evil[/i] title, there is a pattern where you play as both a male and female character. Each character in REmake 2, Claire Redfield and Leon Kennedy, have their own separate campaigns. Given that there are achievements for beating the game in less than five hours, the campaign can be relatively short but if you aren't rushing it, it's probably about seven to ten or so hours per character. Of course, REmake 2 resorts to that gimmick that developers love to implement where there is a "true ending" which requires you to beat the game four times to achieve it, two times on each character, and it mostly just comes across a cheap method to padding total game time. Your second playthrough on each character, if you opt for that, feels more like a sort of "what if" timeline parallel with a few changes like in the cutscenes and the final boss being more intense. It's a harder campaign in that item locations and puzzle solutions have been altered and there's a stricter ammunition economy. I didn't necessarily find it worth the free time to play through the game four total times but the first playthrough on each character was fun even if it doesn't differ too greatly between Leon and Claire's journey to make a difference. Overall, their respective campaigns are similar with only a few slight deviations in the areas they can unlock and explore and each protagonist will meet different unique NPCs but like I mentioned, it's still very similar that I don't think players are missing anything if they just beat it the one time and move on. But Claire is pretty hot in her redesign and so she deserved the playthrough after Leon, anyway. The themes differ where Leon's humble beginnings as a rookie police officer has that cop versus corruption and criminal investigation angle as he helps expose a conspiracy through an emphasis on action and duty, and Claire's story focuses more on family and protection as she is searching for her brother where it becomes more emotional and personal with themes of motherhood/sisterhood depending on how you interpret her relationship with the NPC that is unique to her storyline. But aside from these minor plot points, it's very identical in the bosses you fight with a slight variation where one person is pestered more often than the other by the impervious persistent pursuer that Capcom loves to rely on in this franchise in its delivery of horror, creating more of a prolonged chase sequence. This time around Mr. X appears and you can shoot his dumb hat off of his bald head but that's about it, as he is as durable as a tank when all you have is a pistol and shotgun. I felt that his appearance, especially so soon, was meant to usher you along into the next act of the game as he'll stomp around like a petulant child told to go to their bedroom and force you along. It is tense at first but the horror element is short-lived and his constant appearance does get sort of repetitive as he overstays his welcome. He's not particularly dangerous otherwise, doing very low damage if he does somehow sneak up on you, and so the threat level doesn't contribute to anything but just being another resource dump or character you need to try and sidestep. Fortunately, while you do begin with very minimum inventory slots, there's much less focus on backtracking akin to RE0 and RE1 because the game contains a storage box where you can stash your surplus of resources, including key items, and an important quality of life change where the game will depict a checkmark on a key item to alert you when it is now useless. You can also upgrade your inventory size as you play through the game, which is great, because one of the many compounding issues of the originals was a severe lack of inventory space for doing anything. The first act of the game, exploring the museum turned police station, was where the game shone the most and where I had the most joy. It seemed to have the most detail and time spent in perfecting its environment with lots of terrifying compact, dark hallways and rooms to unlock where you are intrigued about what you'll find behind it, but the map quality drops with the next areas. I'd say the final area was probably the worst, and that's saying something as you also have to explore the overused sewer that exists in every zombie game, where some of the zombies (those that look infected by Poison Ivy from DC or something) in the final area just do not die at all. As is part of its core design philosophy, zombies still take like eight bullets to permanently kill with exception to the special type of zombie I just mentioned in the previous paragraph. You'll shoot them in the head four times and there's a good chance that zombie will rise back to its feet seconds later. You'll perhaps learn that it's strategic to just shoot the zombies in the leg where you can cripple them and run around them or stab them with a knife to conserve ammo, but this is perhaps one of the most tedious aspects of RE as a franchise that honestly needs to be reconsidered. I don't really care if Capcom explained the durability of the zombified humans with logic and the virus making them stronger or whatever, it's just too radically different to how zombies have always been treated in entertainment mediums and especially in another Capcom franchise, [i]Dead Rising.[/i] Apparently, [i]Resident Evil[/i] has something known as "adaptive difficulty" where the game will adjust itself in real-time depending on your performance, but it seemed like it was always intent on trying to punish me regardless. The puzzling, since that is seemingly a key component to the franchise, exists in REmake 2 but aside from two puzzles, nothing was overtly difficult and took any considerable time to understand or decipher. I did dislike the chess plug logic puzzle as it was badly worded and the block puzzle that is unique to Claire's story, but it wasn't too bad overall. As the RE purists like to complain about with the remakes retconning the original lore, I'm not too sure as I'm not going to play the original RE2 and RE3 like I had to do with RE0 and RE1 since those are not yet remade like this one, but it wouldn't surprise me if Capcom censored anything too "objectifying" or toned down any sort of romantic tension and involvement between Leon and Ada, as we all know by now that heterosexuality is not something that can be demonstrated too proudly over the alternatives. But despite some of its flaws, I did have fun playing through Claire and Leon's story even if it could have used some mixing up and I can see myself eventually replaying REmake 2 in the future, which I cannot say the same for original RE0, RE1, or even the remake of RE3 despite how I did also enjoy REmake 3 while it lasted. In my playing of each RE game, this is the objective ranking thus far: REmake 2 > REmake 3 > RE0 and RE1
I really liked the story, especially how you get to play through two different sides with Leon and Claire. Leon’s story is more about him trying to survive his first day as a police officer by finding a way out of the Raccoon Police Department and helping Ada secure a sample of the G-Virus. I liked his campaign because his scenes with Ada made the story more fun to follow, and getting to play as her for a bit was a nice change. Claire’s side feels more emotional. Her story starts to feel more personal, especially after she meets Sherry Birkin, because she’s not just trying to survive for herself anymore. She actually has someone to look after. The biggest difference between their stories is the people they meet and the bosses they fight. Leon’s side focuses more on Ada and the threat of Mr. X, while Claire’s side focuses more on Sherry and the Birkin family. One thing I didn’t really like was the inventory space. It feels way too small, and having to find hip pouches just to upgrade it can be really annoying. Also, you can’t even swap items directly, so when your inventory is full, you either have to use something, put it in the item box, or discard it if the game actually lets you. I get that it’s part of survival, but sometimes I just wanted to carry everything at once, lol. Overall, it’s a really good survival horror game with a great story and two different sides to experience. As my first Resident Evil game, I absolutely loved it, and I’d highly recommend it!
Мой вердикт 9/10, из за канализации которая мной не сильно полюбилась, но если рассматривать участок и лабораторию то мне очень понравились эти локации, особенно атмосфера в них. Сама по себе игра относительно спокойная (если не бояться Тирана), может быть не понятная в некоторых моментах при первом прохождении, геймплей удобный и понятный, персонажи интересные и каждый со своей историей. Мини-игры/длс (кому как удобно это называть) могут вызвать трудности, и их надо немного заучить, и только тогда ты сможешь их пройти. Отдельно отмечу Леона который сильно мне понравился, он был первый персонаж которого я полюбила как раз таки с этой части, для меня он очень милый и неопытный. Я представляю как ему было страшновато по мере игры, но он справился со своими страхами и стал хорошим агентом с травмирующим опытом и больным прошлым, которое он никогда не сможет забыть. 30 сентября 98.... Welcome Leon
One of the best Resident Evil games imo. But ♥♥♥♥♥♥♥♥♥ this game is so unstable, it fkn crashes every 10 minutes (in the lab section only)
I honestly think this is one of the strongest games in the series. The atmosphere is amazing, the zombies actually feel dangerous, and every time you find more ammo or finally unlock a new area it feels rewarding. It does a great job of making you explore without constantly holding your hand. The story isn't anything groundbreaking, but it doesn't need to be. The gameplay, level design, and constant sense of tension carry the whole experience, making it a Resident Evil game that's easy to come back to again and again.
Resident Evil 2 plays its cards very well, and offers its benefits to a level of excellence that make this remake a title that's indispensable. https://steamcommunity.com/sharedfiles/filedetails/?id=3747651324 https://steamcommunity.com/sharedfiles/filedetails/?id=3753279765
Just finished playing the main game, Leon for the 1st run, Claire for the 2nd. I enjoyed this a lot overall. For a game that's what... seven or more years old now, this still looks really good. When I started, I found myself surprised how I took my time at the intro gas station just taking in all the little details. The gameplay and movement feel fantastic. The atmosphere and sound design are great as well. The story is... well, Resident Evil. It can be a mix between serious scenes and borderline horror B movie goofiness, which I personally really enjoy. There are a lot of extra game play modes, but I only tried them a little bit so don't feel like I can fairly review them. From what little I played, they are much harder than the main story modes.
Resident Evil 2 Remake is what I consider the perfect Resident Evil game. From its god-tier level design to its fun and engaging puzzles, everything feels incredible. This is easily one of the greatest video game remakes ever made, alongside Final Fantasy VII Remake, and it shows what can happen when developers truly respect and understand the source material. Unlike Resident Evil 3, which lost much of the essence of the original game, Resident Evil 2 Remake preserves everything that made the classic special while improving it in almost every way. In my opinion, it's even better than the original. The atmosphere, exploration, resource management, and constant tension come together to create one of the best survival horror experiences ever made. I've played through this game countless times while working toward 100% achievements, yet I never got bored for a single moment. Every playthrough remained just as enjoyable as the last, which speaks volumes about the game's incredible replay value and overall quality. It's easily one of my all-time favorite games and, for me, a 10/10 masterpiece.
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