
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 126 reviews with recorded playtime.
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Resident Evil 0 serves as a prequel to the original Resident Evil, telling the story of the events that led up to the infamous Spencer Mansion incident. More specifically, it follows what happened to the Bravo Team of S.T.A.R.S. before their fateful arrival at the mansion. The game's protagonists are Rebecca Chambers, a young medic from Bravo Team, and Billy Coen, an escaped convict. Forced together by circumstances, the two must put aside their differences and work as a team to survive the nightmare they find themselves trapped in. Along with Resident Evil Code: Veronica, this is probably one of the hardest Resident Evil games for a first playthrough - and one of the hardest entries in the series overall. I played on Normal difficulty, but honestly, it felt more like Hard. The opening Train segment is manageable enough, but once you reach the Training Facility, the game starts feeling like it genuinely hates you. Resources are constantly scarce: every time you find some ammo or healing items, you're almost immediately forced to use them. For about half of the game I was running around injured, low on ammunition, and basically praying that I'd somehow survive long enough to reach the next healing item. Only around the final third of the game did things improve somewhat with ammo and healing items, they were more than enough. And here, by the way, we come to the icing on the cake: The lack of the traditional item box. Instead of putting all unnecessary items in it, you're forced to drop them directly on the floor, and they'll remain in the room you left them in. Combined with Billy and Rebecca's limited inventory, this creates a very annoying problem of running back and forth to carry the items you need between the locations (and, remember, sometimes the heroes have to split up). On top of that, this game features some of the most annoying enemies in the entire franchise, especially the infected monkeys that appear later on. The game rarely gives you a break. In situations where another Resident Evil title would throw you a lifeline, this one often sets up a trap instead. Finally almost made it to the long-awaited save room? How about two Hunters blocking the path, stun-locking you and taking your head off even if you're at full health, sending you all the way back to your previous save? I can easily imagine Capcom giving the developers complete freedom to torment players with this one. Then one of the developers gets his foot stepped on in the subway on the way to work and goes: "THAT'S IT! PUT TWO HUNTERS HERE! AND YOU KNOW THAT SAVE ROOM BEFORE THE FINAL BOSS? LET'S PUT ANOTHER BOSS FIGHT RIGHT BEFORE IT! HAHA, DIDN'T SEE THAT COMING, DID YOU? SUFFER!" That said, if you're new to the series, I'd recommend not jumping into this one right away. Even though it's the earliest game in the timeline, you're better off playing the original Resident Evil trilogy and the Resident Evil remake first. Get used to the classic gameplay formula before tackling this one, because Resident Evil 0 can be a serious test of skill. Still, if you're looking for a challenge, it's very much classic Resident Evil at its core - just one that's far less forgiving than most of the series.
Worst resident evil in 11 resident evil games that I have ever played, I really tried to be optimistic and give a positive review but I just can't, the only things I liked here were the characters I never played with and the atmosphere and just the overall survival horror vibe ( pretty fresh story too ), other than that just horrible, movements, mechanics, cameras, all terrible, and no I don't care if its a old game, RE4 is the same age but is perfect and has no issues for me and this one is a Remastered!!!, game has no safe to store any item so you have to constantly drop items here and there to take the ones you need, the grapple gun is so annoying since you have to move it to the few places you actually need it for and it takes 2 slots, really small inventory which you can't expand, some enemies are way to hard to deal with even on normal difficulty which is ridicules, normal should just normal, also the pacing is way too horrible, everything takes so much time, dying and reloading, loading a save, saving, taking items, entering rooms and changing floors, every time it goes in a long loading, Just can't recommend it to anyone, best I could give this game is a 5 or 6 out 10.
Resident 0 gets a 0 from me. Im sure there is a game somewhere. I just cant do it. The awful amouth of backtrack. The horribly long transitions between actions. (Open door. Stare at door. Door moves an inch) I mean, back then it was scary. But now? Its just a waste of time i suppose. The only horror i felt when i had to go trough 10 ♥♥♥♥♥♥♥ doors. Just to get a healing item i dropped. Or the case i dropped on the 2nd floor of the train, because ♥♥♥♥ you, the enemies are bullet sponges, and not even Leon parry wont save your sorry ass aim in the game. I know, it was cool , back then. But its a remake for ♥♥♥♥♥ sake. And the "Reworked" controls are more ass than its original counterpart. I found myself going back to the previos scene (Because of the tank controls kick here the hardest) You transition a scene, and the controls need to be reset. If you can get trough the terrible design of the game, its recommendable. But if you hate being restricted, unskippable transitions, and losing your progress because you wanted to save an ink for a more precious spot to save on, and you get a bossfight on your ass, basically resetting you back to your first save, Im sorry, i just dont have that kind of patience for a 2016 remake. I bought it in good faith, i finally jumped in, and i just got disappointed.
Might be a hot take but this game is overhated. Yes it sucks not having the item box but you get used to it pretty quickly, and personally I didn't have much trouble carrying the things I needed with me most of the time anyway. I left some spare ink ribbons behind occasionally, but they get handed out to you so often that its really not necessary to take them along everywhere. As for the controls, you can rebind most of them to match RE1 Remake's which makes things much easier. Honestly if anything the worst part of this game is those ♥♥♥♥♥♥♥♥♥ monkeys.
If you think inventory management is fun, this game will show you exactly how it can be nothing but frustrating and miserable. Six item slots per character, who are sometimes split up, so both need a gun, and if you wanna save ammo, both need a knife. Four item slots per character. No deposit box, that means you need to carry your ammo per weapon, down another two to three slots. Let's be generous and say one carries your ammo and is your "mule". Now, key items, let's say there's usually two you have to lug around because Resident Evil doesn't have key items in a separate inventory yet. Oh, and the shotgun and hookshot both take up two slots. Another four slots gone. Hey, congratulations! You're bust, out of inventory, by default! Why does this game not have a deposit box? Who knows. An easy skip in the RE franchise.
I will be honest, I did enjoy the game it was awesome. but the controls are another story tho, it was a pain but I made it through. I get it, it was a old game and all that. mostly restart my game from the beginning few times. getting used to it you know, I'm started to enjoy it after making progress. also Rebecca is so adorable and Billy was also good character. what I also love is atmosphere and the aesthetic, was worth it yes definitely for the story. (Another thing I was actually playing with a controller for this one, first time playing resident evil game with a controller)
DO NOT THINK ABOUT THIS GAME DO NOT TALK ABOUT THIS GAME DO NOT PIRATE THIS GAME DO NOT BUY THIS GAME DO NOT GIFT THIS GAME DO NOT ACCEPT THIS GAME AS A GIFT DO WAIT FOR THE REMAKE 100% completion update: playing this game feels like doing your algebra homework with your dad standing behind your back and waiting to beat you down for the smallest mistake. or like getting back with an abusive lover: the more chances you give, the more you try to love, all you get in return is pain and disappointment
сразу скажу, что я не знаком с другими частями серии и не могу сравнить её с ними. игра совершенно неинтересная: головоломки скучные, локации тоже... прошло достаточно времени после моего прохождения, так что сразу и не вспомню всё. За сюжет я не могу говорить, так как там, скорее всего, нужно играть в первую часть. управление на клавиатуре очень неудобное, а поддержку дека добавили только в начале этого месяца. знаю, что можно было подключить геймпад, но у меня его нет. теперь по ачивкам - это духотище. я, наверное, сглупил, не спорю, но я начал закрытие этой игры с прохождения на харде без лечения, так что застрял на месяц только из-за первого прохождения. наконец, после того как я закончил с этим, я закрыл игру за несколько дней. единственное, что меня раздражало после этого - многочисленные перепрохождения, потому что, повторюсь, игра неинтересная. в общем, мне не понравилась эта часть. может быть, когда-нибудь я всё-таки решусь пройти другие части, но знакомство с серией у меня не задалось.
Resident Evil Zero was a decent experience for me. I played it a long time ago and still remember enjoying parts of it. The game had some good ideas, but the character switching system honestly hurt the experience for me. It felt annoying at times and slowed things down more than it should have. I think a remake could improve a lot of these issues. One thing I really loved though was the soundtrack. It had some of the best music in the series for me. Not a bad game, but not one of my favorites either. 6.5/10
good game but not really but kinda, i love billy and i love rebecca but i will never play this game again.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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