
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Отличный сюжет и визуал
Strashno
absolute peak cinema
[h1] MY SCORE: 4.0 / 5.0 [/h1] Replayability: ■■■■■■■□□□ Gameplay: ■■■■■■■■□□ Graphics: ■■■■■■■■□□ Sound: ■■■■■■■□□□ Story: ■■■■■■■■□□ [i]When I first played The Evil Within 10 years ago, I thought this one was usual survival horror game. But, after all those years, I'm now 100% sure that this game is one of the best survival horror games ever made. With immersive story, badass characters, cool design, beautiful levels and awesome combat, now I really appreciate how this game was made. Everyone out there, who loves or even doesn't love this genre, try this one out, you will enjoy it (and ♥♥♥♥ your pants). [i]
GOATED
经典
hatsune miku
El modo akumu me arruino la vida
나이트메어, 아쿠무. 어렵지만, 진짜 재미있음. 최고임.
诸多原因很不想给这个游戏比较高的评价,但还是得夸一夸内容确实相当震撼,叙事做的很不错。 相较于生化危机我玩过的几个重制版,恶灵附身更加贴合我对恐怖词条的理解,尽管本身也没有那么吓人。本作使用了太多闪屏或者大幅度场景震动,从而实现的视觉转场,刚开始几章确实很震撼,例如保险箱头出现的屏幕效果,或者神秘人出现的波动效果,能感受到人的意志确实快疯掉了,但之后再无新鲜感,或者很少,但不得不承认确实很独特。 再就是引导了,做的很好,全部有迹可循,但是细枝末节的东西一概没有,导致知道可以干什么,却找不到在哪里,导致很多短时间判断类型的关卡相当卡顿,以至于变成了背板游戏。点名批评保险箱头部分,以及第九章长发女的部分,在本身就对要干的事情比较迷茫的时候,还找不到对应的火阀和毒气阀。 叙事确实可以,本身故事也很不错,起码不再象是生化危机里面的宝宝式故事线。但是是不是有些太意识流了,典中典结尾部分给你一个幻觉 然后又消失,中间对于隔壁病房npc的几次对话堪称晦涩难懂。这一作的文件内容倒是相当的用心,几次镜子前的红色日记,大厅里随着剧情刷新的报纸和寻人启事,这无疑让整个故事变得很有趣,而这才是应该留下一些悬念的方式。像是那个女护士的寻人启事,当时看到的时候真的引发了剧情上主动的猜想或者疑虑,而不是结尾cg这种可有可无的一个身影。 不提及优化问题,以及相关匪夷所思的按键操作的问题,恶灵附身本体8.5/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| The Wolf Among Us | $14.8M | 39.9K | 98% | $14.99 |
| Lords Of The Fallen™ 2014 | $14.8M | 20.7K | 59% | $29.99 |
| EA SPORTS™ Madden NFL 26 | $14.8M | 5.7K | 53% | $69.99 |
| Victoria II | $14.8M | 20K | 92% | $19.99 |
| ENDLESS Legend™ | $14.8M | 19K | 83% | $29.99 |
| The Outer Worlds 2 | $14.8M | 8.7K | 74% | $69.99 |