
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 637 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
одна из лучших игр в которые играл, атомсфера класс и гемплей четкий
Este juego y Outlast son los unicos juegos que me han dado genuino terror jugarlos.
垃圾一坨
3 причины почему эта игра пик -Лоботомия -Тупорылая техническая часть игры, где при каждом запуске тебе сбрасывают все бинды -♥♥♥♥...
The Evil Within crafts a disorienting journey through a nightmarish reality where psychological dread meets visceral, physical threats. Moving between the decaying village and the haunting hospital hub creates a cohesive, oppressive world that consistently keeps the player feeling small and uncertain within its gruesome, shifting architecture. Resource scarcity dictates every tactical decision, as counting individual bullets and syringes remains essential for survival against grotesque adversaries. Scavenging for supplies drives the exploration loop forward, forcing a cautious playstyle that prioritises avoiding conflict whenever the constant threat of instant-death encounters becomes too dangerous to face directly. Stealth serves as a necessary refuge, yet inconsistent detection rules occasionally make finding effective cover a frustrating endeavour during high-stakes moments. Basic shrubs offer no protection from patrolling enemies, which forces players to rely heavily on the crossbow to manipulate surroundings and maintain distance from the lethal, mutated threats. Burning corpses to prevent reanimation captures the grim tone, though executing this specific task often feels clunky amidst frantic enemy groups. Such mechanical friction interrupts the rhythm of combat encounters, highlighting a reliance on deliberate, slow-paced actions that contrast sharply with the erratic speed of the faster, more aggressive foes. Upgrading character statistics through the brain juice system offers a satisfying sense of progression despite requiring significant farming throughout the campaign. Developing these meaningful boosts slowly transforms the protagonist from a helpless victim into a calculated survivor who can effectively leverage traps and tactical positioning against overwhelming, surreal monsters. Restrictive camera proximity frequently hinders situational awareness, especially during claustrophobic skirmishes inside tight, industrial corridors. This lack of peripheral vision makes navigating intense sequences difficult, requiring constant adjustments to avoid unfair damage from off-screen attackers while desperately attempting to manage the game's various instant-death triggers and boss mechanics. Overall, the tension-filled encounter loop succeeds by forcing a balance between risky stealth and precise, high-pressure gunfights. Mastering these complex survival systems turns early feelings of restriction into a calculated, atmospheric horror experience that rewards those patient enough to navigate its brutal, unforgiving approach to player vulnerability and resource management.
这个游戏一部秒杀生化全系列。可惜三上真司退休了,二代非常敷衍。这个游戏IP一定会重启。这里面的故事空间比生化大得多。
I've matched Markiplier play this game years ago. I know the whole plot and somehow The Evil Within still scares me and give me goosebumps while playing. There really is a difference between watching someone else play the game and experiencing it yourself. Other than that, the game ran smoothly on my computer (surprisingly) despite many people saying that the game was janky and failed to load at times. So that's great, being able to play the game smootly. Lastly, I really like that they added the option to enable 60 FPS and disable the letter box (black box at the top and bottom of the screen). It benefited the player experience a lot. Plus, I am currently not facing issues like settings configuration not saving after reloading the game.
Замечательная пугалка-стрелялка, класс. А ещё хочу порно с Себастьяном и двумя сейфоголовыми на бонгакамс или на сочные дойки точка ком
Top jeu ! Les mouvements de caméra ont un peu vieilli mais ça reste un méga banger. Je ne suis pas du tout porté sur les jeux d'horreur (encore moins sur les films du genre) mais il y en a quelques uns qui sont énormes. Le remake de RE2, RE3 et les deux Evil Within ; j'ai fait le 1er parce que j'ai kiffé le 2° et je pense que le premier (j'en suis seulement au chapitre 10) est supérieur au 2° ; le gameplay du 2° est plus moderne. Dans le premier j'apprécie beaucoup le lore et la variété de gameplay. La DA est vraiment très bonne, les jeux de perspective, les couleurs versus noir & blanc. Cela me fait un peu penser à Get Even.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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