
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10分神作
神作
疯狂,混乱,压抑,病态——令人拍手称赞的生存恐怖佳作,生存恐怖爱好者必玩的一作。 和现代的作品相比,这款十多年前的游戏确实有略高的门槛和部分不友好的地方:僵硬笨重的操作,相对稀缺的物资,缺乏明确的引导,充满恶意的陷阱设计,有许多流程和战斗几乎必须死上几次,才能够摸到门道。(喜欢魂游的玩家应该不会对此感到陌生 但一旦适应了游戏的节奏,就会发现高门槛的背后,隐藏的是花样繁多的机制和超高的可玩性——陷阱,敌人,武器,火柴,痛苦弩箭,场地机制层出不尽,彼此结合,放到今天的游戏里也毫不落伍。 狭窄多变的空间设计,充满张力的光影和色调选择,丰富统一的环境细节,带来了跨越画质和技术限制的场景美术和恐怖体验。 只论前十章,几乎可以摸到神作的标准,可惜的是最后几章大量复用素材和拖延流程,让收官阶段体验不佳。但整体而言,依旧属于不得不玩的佳作。
Finished this game in 14.4 hours and honestly had a great time. The game is not really that scary but there are some moments where it genuinely got me. The atmosphere is creepy enough to keep you on edge even if you are not constantly scared. Graphics are old since the game came out in 2014 but they hold up fine for its time. Nothing that ruins the experience at all. The story is pretty confusing ngl. I had to just go with it and not overthink it. But despite that the gameplay itself is really fun and keeps you hooked. The enemy variety, the tension when you are low on resources, the weird locations — all of it comes together nicely. If you like survival horror and do not mind an older game, definitely worth playing. I enjoyed every bit of it.
7/10 патрон
Um dos melhores Survival Horror's dessa geração. De alguma maneira conseguiram unir Matrix com Resident Evil e criar essa obra-prima.
3 причины почему эта игра пик -Лоботомия -Тупорылая техническая часть игры, где при каждом запуске тебе сбрасывают все бинды -♥♥♥♥...
Невероятно душная игра, если эту поделку для мазохистов можно таковой назвать. Потраченного времени жаль
솔직히 인터페이스나 조작감은 하자가 있습니다. 형사란 놈이 주인공인데 형사는 맞는지 체력 상태가 이상하고 무기별 밸런싱이 좋은 편도 아니며 그렇다고 숨어가며 하는 공포게임도 아닙니다. 그럼에도 추천할만한 이유를 한 줄로 압축하면 2010년대를 대표할 공포게임을 꼽을 때 열 손가락 정도에는 들 수 있습니다.
为啥我玩这游戏电脑外放声音很小?耳机也要调大音量,有一样情况的小伙伴吗?其他游戏都正常
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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