
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 625 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gas gas gas gas
Resident Evil 4 on hard drugs
The Evil Within crafts a disorienting journey through a nightmarish reality where psychological dread meets visceral, physical threats. Moving between the decaying village and the haunting hospital hub creates a cohesive, oppressive world that consistently keeps the player feeling small and uncertain within its gruesome, shifting architecture. Resource scarcity dictates every tactical decision, as counting individual bullets and syringes remains essential for survival against grotesque adversaries. Scavenging for supplies drives the exploration loop forward, forcing a cautious playstyle that prioritises avoiding conflict whenever the constant threat of instant-death encounters becomes too dangerous to face directly. Stealth serves as a necessary refuge, yet inconsistent detection rules occasionally make finding effective cover a frustrating endeavour during high-stakes moments. Basic shrubs offer no protection from patrolling enemies, which forces players to rely heavily on the crossbow to manipulate surroundings and maintain distance from the lethal, mutated threats. Burning corpses to prevent reanimation captures the grim tone, though executing this specific task often feels clunky amidst frantic enemy groups. Such mechanical friction interrupts the rhythm of combat encounters, highlighting a reliance on deliberate, slow-paced actions that contrast sharply with the erratic speed of the faster, more aggressive foes. Upgrading character statistics through the brain juice system offers a satisfying sense of progression despite requiring significant farming throughout the campaign. Developing these meaningful boosts slowly transforms the protagonist from a helpless victim into a calculated survivor who can effectively leverage traps and tactical positioning against overwhelming, surreal monsters. Restrictive camera proximity frequently hinders situational awareness, especially during claustrophobic skirmishes inside tight, industrial corridors. This lack of peripheral vision makes navigating intense sequences difficult, requiring constant adjustments to avoid unfair damage from off-screen attackers while desperately attempting to manage the game's various instant-death triggers and boss mechanics. Overall, the tension-filled encounter loop succeeds by forcing a balance between risky stealth and precise, high-pressure gunfights. Mastering these complex survival systems turns early feelings of restriction into a calculated, atmospheric horror experience that rewards those patient enough to navigate its brutal, unforgiving approach to player vulnerability and resource management.
Its genuiely unplayeable for me for a year. Everyttime i try to to play the game, my screen just goes black and i cant do anything until it crashes along with steam. This was happening on my notebook and also on my pc too. Wth do i do. The game is great and the story too, i would just love to finish it. I was able to play until like the fifth chapter
nb
fajna lubię horrory
muy duro👍 honestamente para ser un juego de 2014 y haberlo jugado en 2025 no lo sentí obsoleto en ningún momento
Si.
❤️
кал
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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