
Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
11/10, было бы 12/10, если бы не проблема с разрешением экрана из-за которой на мониторе происходит эпилепсия
好游戏,叫一声神作不为过。我不是专家,不点评太多了,不过这个场景设计和战斗机制是真的水平高超。游戏的设定是精神世界,所以可以塞下一大堆风格截然不同的场景,不必拘泥于物理空间的限制。精神病院、下水道、地铁、古宅、村落、教堂、废墟城市,怎么多样怎么来,空间的转换也是镜头感十足,在视觉效果上做到了一瞬间就切到另一个场景。第六章氛围的突转很有趣(一下子阳光明媚了),第九章大宅的人偶头堆和花田更是完全可以当壁纸来用,终章眼球、大脑、裸露的肉块等优美风景也成功让我精神被污染了。总之画面的表现力相当强。 战斗上弩箭的存在直接让游戏战斗的多样化上了一个层次,枪械不能提供的强控、群伤、远程暗杀/钉墙,瞬时点燃、布局等等全给补上了。因此尽管资源不充裕,和敌人打得有来有回还是相当爽快。场景中还存在炸弹、尖刺、油桶等等可以用来击杀敌人。如此丰富的战斗方式,让在规划后轻松解决一堆小兵和精英怪很有意思(虽然boss还是一样坐牢)。 剧情典型碎片化,要靠文档拼凑。本体塞巴斯蒂安作为明线叙事,DLC为默比乌斯暗线叙事,不过耐人寻味和晦涩的程度还是把握得很好的,看完了就能够弄懂。不像另一个也是没了老婆(同样看似)的生存恐怖游戏直接给我整懵了。控制和一代白玩了。 恐怖氛围营造得很好,基本不靠跳脸而是靠场景塑造本身。本身的画面设计不用说了, 一般化的场景还需要提防小怪和无处不在、恶意拉满的陷阱(拐角陷阱这种无需再提,除此之外还有连环套,潜行击杀一个敌人,路上踩到夹子,夹子连着炸弹,炸弹爆炸敌人警觉,又冲过来给我攮一下,直接给我带走了)。压迫感上保管者和大宅鲁维克堪称双雄,前者主要为大量复活次数保底加毒烟计时器,以及慢吞吞的关阀门速度导致。后者最可怕的是屏幕变色但是还没有现身的时候,真正的心理折磨,开始遛和揣测什么时候刷出来反而没那么吓人。至于劳拉,我升了火鱼叉所以还好。以及安全屋的几次变化也相当精彩,隔壁乱敲门,失去光线的黑白画面,鲁维克的突然出现,后期的破败不堪,都能够适当地保留不安全感,有时比遇怪还吓人。 同时基曼DLC完美展现没有丰富战斗的恶灵附身有多么坐牢,根据设定推测,由于意志力有限,DLC全程就没给发过几次枪,每次都是下定决心直面心魔后才有武器,而且不是手枪就是短管喷子这种破烂。(相反,作为坚定意念的表现,塞巴斯蒂安最终boss战直接发了重机枪和火箭筒这种武器)整个DLC就是这躲一下,那又开一个开关,唯二的亮点就是灯姐的三场周旋战和结局的演出。听那个高跟鞋声音心都紧了。 也有几个毛病,60帧有bug,有一场固定视角追逐战莫名其妙死了好几次。手柄操作手感很差,而且刚开始还有辅助瞄准选项,后面就没有了,导致手枪爆头毫不可靠。虽然说这游戏并不刚需爆头,不过我点了手枪暴击不用白不用。近身时还是有点难受。 另外选的月光实在很有品味。
Uzun zamandır çevredeki objeleri bu kadar sık kullandığım bir oyun oynamadım hatta bazı yerlerde mecbur kullanıyorsunuz yoksa düşmanları alt etmek çok zor oluyor. Tabi bu dediklerim oyunun ilk yarısında çok sık oluyor. Hele başlarda köy gibi bir mekana girdiğinizde karşınıza çıkan testereli elemanı kesmek için çevreyi iyi ezberlemeniz gerek yoksa direkt silahla öldürmek çok yorucu oluyor. Muhtemelen en akıllıca tasarlanan kısım orası onun dışında bu kadar düşünülmüş bir bölüm dizaynı ile karşılaşmadım zaten Resident Evil 4'teki köy sekansına benziyor. Gerilimi vs. oyun iyi veriyor hatta genel olarak bakıldığında oyun baya zor. Yanlış hatırlamıyorsam chapter 10 da bir boss fight var orda oyunun yapımcısının annesine çok hafif uyarılarda bulunabiliyorsunuz. Bazı kısımlarda da oyun peşinize bir düşman takıp yolu bulmanızı istiyor acayip sinir bozucu kısımlar tabi böyle bir oyundan bunları beklerdim. Bunların dışında oyun Resident Evil 4 gibi diyebiliriz ama Resident Evil 4'ün üzerine hiçbir şey koymuyor Re4'ü beğenmediyseniz bu siksen sarmaz hatta beni 10 saatten sonra iyice sıkmaya başladı. Daha kısa ve özenli bir deneyim birazda metroidvania güzel yakışır gibiydi. Yine de Re oynayıp doyamadıysanız bu oyunu oynayabilirsiniz ama re oyunlarından daha fazla bir şey beklemeyin derim.
Класс👍👍👍Как будто поиграл в фильм Дэвида Линча 😵💫😵💫😵💫Сначала ничего не понятно, потом не понятно чуть меньше. Прошёл игру через 12 лет после релиза (раньше страшно было) и спустя три первые душные главы оказался приятно удивлён. На каждом уровне заставляют думать, адаптироваться и активно использовать окружение, плюс после думанья обычно идёт весёлый экшен-сегмент типа ПАЛЬБЫ ПО ЗОМБАКАМ ИЗ ТУРЕЛИ. Есть соображение, что проект родился из наработок Миками для Resident Evil 4, который переделывали с нуля миллион раз — там тоже вроде на каком-то этапе были путешествия по галлюцинациям психически больных. Если так, то отлично, что хорошие идеи не пропали.
antigamente eu diria algo como ''credo, como que joga isso com essa estamina terrível'' agora eu apenas olho e falo ''graças a Deus que essa estamina de m3rda foi o suficiente'' que jogão bom da desgraça, eu com certeza sai do jogo pior psicologicamente, mas não ao ponto de ver crianças albinas fugindo de hospitais. nota 10/10.
I love this game. It's similar to Silent Hill in that there's a lot of symbolism and mystery involved. Not everything is clear from the get-go and many things are left open to speculation. The lore is very deep and the story is not one-dimensional. The jumpscares aren't cheap and there are sooooo many unique and different bosses. The characters are super interesting and mysterious and all of them are memorable and well written. The only part I didn't like that much was the controls. It feels like they couldn't be bothered to properly port this game to PC. Also, there are some annoying game design issues, such as not being able to move while healing. The enemies won't care and will attack you anyway. Another huge thing was the animations being too long, making you super vulnerable to attack. In most games, enemies can't hurt you if you're in the middle of an animation, but here, they can, and they will. A few times I found myself stunlocked by an enemy because I couldn't get out of the falling animation after an enemy started spamming explosive harpoons... It was ridiculous. All in all, everything in this game is amazing except for the controls. I highly recommend it to all fans of horror.
[h1] The Evil Within: Un cauchemar signé Mikami [/h1] En tant que fan de la saga Resident Evil et de Silent Hill, ce jeu m’a vraiment donné l’impression de retrouver un mélange des deux. Le stress et la survie d’un côté… puis ce côté malsain, dérangeant et psychologique de l’autre. Et honnêtement, ça marche trop bien. T’as jamais vraiment l’impression d’être en sécurité dans TEW. Même quand y’a aucun ennemi, t’es pas bien. Les sons, les lumières, les transitions complètement absurdes… le jeu essaye de te perdre mentalement. Et ce que j’aime surtout, c’est que le jeu a une vraie identité. Le jeu change constamment de rythme, passe du survival horror à des scènes psychologiques, casse parfois totalement la logique de ses environnements et laisse volontairement le joueur dans l’incompréhension, et c’est exactement ce qui lui donne autant de personnalité. On sent énormément la patte de Shinji Mikami derrière le côté survie avec RE, mais aussi cette ambiance oppressante qui rappelle certains moments de SH. D'ailleurs je vois clairement l'inspiration de Pyramid Head dans The Keeper, que ça soit dans le design ou lors de la rencontre de Sebastian avec deux d’entre eux au chapitre 15, l’angle de la caméra et leur apparition, chacun de part et d’autre d’une porte... impossible de pas penser au combat contre les deux Pyramid Heads dans Silent Hill 2. L’histoire m’a aussi énormément marqué. J'ai aimé la façon dont le puzzle se construisait petit à petit. Plus tu découvres Ruvik, son passé, sa folie et ce qu’est réellement le STEM, plus l’univers devient fascinant. Et franchement, Ruvik est un antagoniste incroyable. T’as pas juste envie de le battre parce qu’il est “méchant” comme un antagoniste classique, t’as surtout l’impression d’affronter quelqu’un qui a complètement détruit le monde autour de lui avec sa haine et sa souffrance. Une vraie expérience survival horror inoubliable. 🖤 (mention spéciale aussi à la DA du jeu, qui est juste sublime et dont je suis tombé amoureux kjgfdkjgl)
I'm not much of a horror game player, but I really enjoyed this, from both a gameplay and story perspective. The story was great, but lacks context until the very end and even then you don't really know what's going on until you play some of the DLC's. Overall a great game, it's a shame there won't be a 3'rd (BTW It took me about 16 hours to complete on casual mode as a unexperienced player). :)
打都打不开,并且还会导致显示器无信号,玩你母
I did not enjoy the game at all. There is no explanation in the game, no clear story, and no guidance for the map. The character is very slow, while some enemies are extremely fast. I did not like the gameplay mechanics, and I could not understand the story — who the detective is, who the villain is, or who Leslie is. The game frustrated me a lot, and I do not recommend it. It is not suitable for everyone. I am a huge fan of the Resident Evil series, and before starting this game I had just finished Resident Evil Village and loved it so much that it became my favorite RE game. This game is not for everyone, and the story barely has any dialogue, explanation, or clarification. In the end, the only thing I liked was the graphics quality, nothing more. For me, I did not like it. I bought it together with the second game, so I will play the second part and hope it will be better than this one, with a better story, more guidance, and clearer explanations of the plot.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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