
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вертикальный ад, в котором хочется остаться. Прошел игру на 100% и готов вынести вердикт. Это одна из самых красивых и одновременно противоречивых игр в жанре киберпанк. Плюсы: • Визуальный экстаз и дизайн: Графика и проработка локаций просто на высшем уровне. Мир от третьего лица ощущается живым, детализированным и по-настоящему «грязным» в лучшем смысле слова. • Атмосфера и звук: Музыка — это отдельный вид искусства. Она идеально дополняет неоновый эмбиент и заставляет вжиматься в кресло во время перестрелок. • Геймплей и боёвка: Стрельба ощущается сочно, а навыки и аугментации дают реальную свободу для экспериментов с билдами. Уничтожать толпы врагов — одно удовольствие. • Опыт на Steam Deck: Да, пришлось изрядно повозиться с настройками графики, чтобы найти баланс, но оно того стоило! Игра выглядит и идет на портативе отлично, если приложить руки к конфигурации. Минусы (и главная боль): • Навигация — это черт ногу сломит: Система карт и подсказок — главный враг игрока. Многоуровневость локаций — это и плюс (красиво бродить и любоваться), и огромный минус (найти конкретную точку — настоящий геморрой, выматывающий все нервы). Иногда навигация просто подводит, оставляя тебя один на один с тупиком. • Странный мультиплеер: Огромное разочарование — отсутствие нормального автоподбора игроков. Подключиться можно только по приглашению, что сильно ограничивает фан. В таком живом мире хочется видеть больше живых людей, а не только ботов. Вердикт: Это игра-эстетика. Если вы готовы простить ей ужасную навигацию ради невероятной атмосферы и крутой стрельбы — берите не раздумывая. Особенно рекомендую владельцам Steam Deck, но готовьтесь пошаманить в настройках. Моя оценка: 8 взломанных терминалов из 10.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The visual are stunning, the music is passable and it really feels like a cyberpunk game. The downside is everything else: the story, the bullet sponge enemies, the underwhelming weapon upgrades, the clothes and the list can go on.
Если вы планируете взять эту игру для коопа - не стоит этого делать. Я пишу отзыв, отыграв всего 4,7 часов, и запросив возврат средств. Самое поганое, что делает игра - она крашится в рандомный момент при коопе, но это полбеды. Она затирает сейвы, и передаёт удаление сейвов в облако! Играем с другом, проходим босса, на сюжетной анимации после квеста игра крашится, вылетает на рабочий стол. При запуске сейвов уже нет, и в облаке тоже всё зачищено. Судя по сообщениям в обсуждениях, проблема есть как минимум с января 2025 года, сегодня 11 сентября 2026. Полтора года. ПОЛТОРА ГРЁБАНЫХ ГОДА есть эта критическая проблема, по сути в любой момент нивелирующая весь ваш игровой прогресс, и разрабы ничего с этим не сделали. Неиграбельно.
So, huuuuh, it's complicated. The Ascent is a fantastic game hindered by questionable decisions, janky gameplay, balancing issues, and bugs. It starts off really strong, the first missions are great and introduce you into the game's world competently. It's the future, naturally, everything is ♥♥♥♥♥♥. The universe itself is a pretty compelling and well-structured cyberpunk world, where mega-corpos rule the world and enforce their will on the population (and in this game, even among themselves, considering the hostile takeover that happens in the story). About the story, it's serviceable, pretty detailed even. If you pay enough attention and read the files/codex, you'll notice that there is well-constructed lore to this universe. Visually and aesthetically, Veles is one of the best cyberpunk representations I've ever seen. Wet neons lights, bright reflections, dirt, rust and trash everywhere. Misery down below, luxury at the pinnacle (Where did I see this before?). The graphics are stunning, the destruction, chaos, and physics are awesome and really help to immerse oneself in the game. Another aspect that goes way and beyond is the soundtrack, and I can't stress this enough: it FITS and it HITS perfectly. I even searched for some of them and added them to my gaming playlist. I don't even like electro, but it had some dark industrial vibes that hit like a brakeless truck carrying 12 tons of lead. Gameplay is where things start to fall apart a bit, shooting feels like garbage at times. The game has skills and level-ups, but even all maxed out, it does not feel right to shoot at enemies, like bullets just phase through. The game has some weird system where if you press RMB, you "raise" your hands and shoot higher, but if the enemy is close it won't hit them (???). Locations are way too far from one another, and you will spend a good chunk of the experience just walking while enemies keep spawning everywhere. Also, WHY THE HELL DON'T WE HAVE A RUNNING BUTTON? At some point you get access to the taxi or train stations, but even using those, sometimes you have to walk over a kilometer to reach your destination, running softly, for ♥♥♥♥♥♥♥ minutes while enemies spawn in the way. WHY? The weapons variety is good too: shotguns, machine guns, snipers, pistols, and even a category called "Excessive", hehe good stuff. But the balancing of weapons is weird, some are garbo, while others are murder machines. The Augmentations are pretty good, once I got one called "Neutron Beam" the game became trivial. POWERFUL STUFF! Talking about balancing, I played this game solo, so I was VERY confused when there were over 30 enemies, 6 turrets, 2 mortars, and 3 snipers gunning for my ass at some parts of the game. It's clear balancing was made for 2 or 3 players, while solo, you will get your ass handed to you. (Till you get the Neutron Beam tho, that thing rules). Performancewise, it ran mostly fine, but for the first few hours, you will get the classic DX12 stutters, and while playing with ray tracing is a beautiful experience, in my opinion it was not enough to take the FPS hit, it looks great without it too. The game crashed a few times, though it has pretty frequent autosaving, so no big deal. Bugs were very annoying, if you teleport from one Arcology to another and immediately try to call the taxi, your game will break completely, and not even ESC will work, the message "player connecting to game" will appear even though I was playing solo. (??) In the end, I finished The Ascent satisfied but not sold out. I understand why so many people disliked it. It fails in some aspects where games CANNOT FAIL AT ALL. You cannot spend 10 minutes running while enemies spawn everywhere just to complete a fetch quest on the other side of the map. The gameplay needs to be tight and responsive, I got stuck on walls more times than I can remember. It was good, but it could've been awesome, the devs are ambitious and have talent. Let's see how No Law turns out, shall we?
Работа художников — моё увожение. Красоты неописуенные. От деталей окружения, до общей композиции сцен. На этом плюсы всё. Все остальное в игре кривое и косое, от геймплея до интерфейса. Больше на бета тест похоже. Не тратьте время
Its a nice game but ♥♥♥♥ Krafton
Awesome and thrilling environmental art & graphics. The cyberpunk astetic is perfectly represented. Gameplay is POE / Diablo like and is well balanced; on normal diffiiculty, I didn't need to grind up levels inorder to advance, as I did the side missions along the way. Main Story was compelling and the highlight of the game. Covering interesting and "realistic" concepts. Thoroughly enjoyed my time with this.
很可惜的游戏,打折可入来爽一下。 又玩了一段时间,红评还是改成蓝评了。 这个游戏开最高画质,的战斗手感是比2077要好的。如果能有配套的剧情,也许也能蹭成神作。但可惜,剧情太普通,游戏本体又不够稳定,闪避偶尔会把自己卡进墙里以及偶尔会出现一次的闪退无不体现出这个游戏是个半成品。 真的很可惜。 战斗手感+画面:一流,俯视角RPG目前最强的存在。(哪怕我写这份评价的时候已经是2026年了。如果是刚出时的老玩家,可以重玩一遍,很多任务不一样了,武器给的顺序也不一样了。应该还多了一些新武器。) 游戏优化:及其拉胯,4060依旧风扇狂响。简直就像是故意做了个2077然后把视角拉高。 游戏体验:拉胯,一流的战斗操作与义体体验,但时不时卡死与闪退。(虽然玩几个小时偶尔出现一次,但也十分影响沉浸于操作。) __________ 画面独一档的俯视角射击游戏,流程10小时左右,打折可入。我当初是给了好评外加部分攻略的,不过既然评论莫名其妙没有了。那就按今天重温时的打分,中档偏下,红评主要原因有2: 1 依旧时不时卡死游戏崩溃。 2 依旧显卡风扇狂转。 2021年我用我的1660Ti,外星人笔记本玩闪退和风扇狂响我不怪你,我觉得可能是笔记本的问题。现在2026年,4060风扇还狂响,还闪退,那肯定就是你的问题。
It's an ok Cyberpunk game with pretty visuals with a good enough gameplay loop. What dragged it down for me, were the at times horrible camera perspectives some bugs with sidequests and visuals as well as some overly long exposition dumps and constant running or fast travelling from A to B.
to be clear, this game has some real janky problems. like, if you have multiples saves, you'll never have confidence of being able to play the one you actually want. it doesn't save reliably, so losing extreme amounts of progress is all too easy. what this game has going for it is atmosphere. the art direction is great, the combat action is fun. i recommend it, but understand you're dealing with coding that has holes in it that you will be encountering with various levels of inconvenience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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