
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- DIFICULTAD ■ Fácil ▢ Normal ▢ Difícil - GRÁFICOS ▢ Flojos / anticuados ▢ Soportables ▢ Buenos ■ Increíbles - OST ▢ Floja / repetitiva / cansina ▢ Nada especial ■ Buena ▢ Preciosa - HISTORIA / LORE ▢ Ausente ▢ Diferente ■ Decente ▢ Épica ▢ Adictiva - REQUISITOS ▢ PC antiguo ■ PC normal ▢ PC nuevo ▢ PC next generation - DURACIÓN DE JUEGO ▢ 0-5 horas ▢ 5-10 horas ■ 10-20 horas ▢ 20-40 horas ▢ 40-80 horas ▢ +80 horas ▢ Posibilidad infinita - OPINIÓN PERSONAL: The Ascent me sorprendió muchísimo. Su estética y ambientación cyberpunk son una auténtica pasada, con un nivel de detalle y un arte que te meten de lleno en una arcología decadente y tecnológica increíble. La calidad del sonido es excelente, y cuando se combina con la música en los combates, el juego se convierte en un frenesí absoluto: un baño de sangre constante, rápido, explosivo y muy satisfactorio. Es de esos indies que destacan por su personalidad visual y su ritmo, y aunque no es perfecto, lo que hace lo hace muy bien. Si te gusta el cyberpunk y la acción frenética, es una experiencia que merece muchísimo la pena. Lo recomiendo 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
асцент!
游戏画面还行,但游戏性一般,视角也不能随意转动,有些地方有点难度,可能是我手残吧反正过不去了,还有就玩了三个小时有好几次突然闪退...不是很推荐
Very nice gunplay and combat, great worldbuilding, and the taxi system fixes just about all the old 'too much backtracking' problems i had with this game in the past. HOWEVER. The entire game works great when your character is centered on the screen and the camera is sufficiently zoomed out. This is FREQUENTLY ruined by weird zoom ins so you have no visibility on enemies actively already shooting you, or the character offset all the way to one side of the screen so there is no visibility for enemies on that side, and so on. That one building with a REALLY tight zoom in on your character and you still have to fight a bunch of enemies you can only aim at by trying to gauge where they are on your radar - who decided this? It really feels like for some reason all the combat, graphics, models, textures, lighting etc were done by professionals, and then they had some random bloke off the street have final say on the cameras. I feel bad for the people who did the rest of the game to such a high quality - their work is really shot in the leg by whoever decided on these random atrocious camera changes. All the game balance and gameplay tuning, to me, is clearly tuned for the 'diagonal view, zoomed out, character in center' view and works great there - bullet timing, rocket timing, dodge timing, everything. The CAMERA really brings down the whole game from great to just good.
美术质感极佳,当游戏以一种“第三人称也能勉强看“的水平去制作一款俯视视角游戏时,其质感精细程度可想而知,《上行战场》的画面视听规格本身就是享受所在。 战斗也非常过瘾,尤其是各色爆炸武器和装备造成的极为血腥残肢断臂现场。 游戏美中不足的地方是叙事、过场动画和任务设计,由于不是俯视视角,所以过场动画往往会破坏画面上的精细感;而叙事则是可以说从头到尾没有任何有血有肉的人物塑造和记忆点,非常平淡轻浮。虽说对于赛博朋克世界观的塑造不错,但对于主线剧情本身我则是没有什么赞赏。本作的任务大量需要你重复跑路+对付重复刷怪的敌人,颇有一种强行拉长游戏时间到20小时的嫌疑。 所以我比较推荐和朋友一起玩Co-op,而不是一个人玩
This game is honestly incredible. What a find. I cant even begin to describe how good this game is, but it does indeed have some small flaws. Pros: Graphics - This game is gorgeous. It is unbelivably detailed. Half the time I want to boot up the game just to run around and explore the world as it is rich and dense with NPC's all living and breathing as you move around. The details in the effects, buildings, weapons, gear. Everything is highly detailed and looks really good, dark and gritty. World Building - This game has insane world building. As mentioned before, the level of detail is through the roof. Everything has a purpose, thousands of npc's through the world. Plenty to talk to and learn about. There are TV ads playing to give more detail about the world as well. Cyberpunk dystopian future galore here, it is perfect. Gameplay - This game is so fun as a twin stick style shooter, with RPG elements and gear hunting / building maxxing. Tons of skills to invest points in, plenty of weapons to use for different scenarios. Plenty of weapons to upgrade. There are augmentations for your character as well, giving them different skills to use in combat. This game has it all and will keep you very busy. Music - ♥♥♥♥ the music is so good. Every single sound track gives you the exact feeling you want to have when exploring a world like this. That cyberpunk style music with the occasional metal riff, its too dam good. The ambient music when exploring certain areas while calmer also hits very well. Story - So far the story is pretty interesting I will say. I wouldnt say it will knock you out the park but its a good cyberpunk esque story with alot of corpotation quests and sabotage. Mix in some betrayl every now and then. Its pretty good. The side missions are fairly simple though. More on that later. Online co-op - The game has seamless co-op which is nice. Playing this game with a friend is highly recommended. Cons: Bugs/Glitches/Crashes - The game has some bugs for sure. Main issue is the crashes. It seems to crash atleast once during a play session. I dont know if this is a strictly co-op thing, as i only played co-op, but we did experience atleast 1 crash per session. Its unfortunate, because the game is amazing and you want to keep playing but that can be annoying to experience. Thankfully save states in the game are very well done so you dont lose much if any progress at all in the event of a crash, but its still annoying. Map/Travel System - There is a "fast travel" system in this game but its overly complicated and a pain to use. Luckily the world is so amazing to explore i rather just run. The map is terrible in this game and again, overly complicated. Multi tier designed map that looks messy and ultimately just leads to you rather wanting to memorize everything than look and use the map. Overall the Ascent is a great game if you want a cyberpunk, bladerunner style feel/world with exceptional gameplay, plenty of customization and a great co-op experience with a friend. Thanks for reading.
[i][b]Neon Giant[/b][/i] have truly cemented their reputation with this title, crafting an experience that pulses with ambition. Their dedication to delivering a robust and engaging game shines through every facet, marking a commendable milestone in their creative journey of bringing a cyberpunk vision to life. [i][b]The Ascent[/b][/i] itself contains a mad dash of digital frenzy. Dropping into a futuristic chaos factory, this game grabs you by the circuits and demands your full attention. The gameplay delivers relentless action mixed with solid tactical layers, a proper cocktail of intensity and control that keeps the pulse racing. [h3]GAMEPLAY MECHANICS[/h3] The gameplay strikes a fine balance between complexity and accessibility, providing controls that feel intuitive while still offering layers of depth for players who enjoy mastering systems. Combat flows smoothly, and the progression elements encourage thoughtful engagement without overwhelming, ensuring a satisfying pace throughout. It’s the kind of experience that lets you dive right in yet rewards those who like to tinker with builds and strategies, no need for a PhD in cybernetics to enjoy yourself, but if you do have one, well, even better. [h3]VISUALS[/h3] Visually, the game is a feast for the eyes. An added bonus is the native support for ultra-wide monitors, particularly the 21:9 aspect ratio, enhancing the panoramic scope and enhances immersion by expanding the field of view elegantly. The environments are rich in detail, while the lighting and effects contribute to an aesthetically cohesive presentation. From gleaming skyscrapers dripping in neon to grimy back alleys soaked in rain, it all comes together with such style that even your avatar might stop mid-mission just to admire the view (or pretend to, anyway). [h3]AUDIO[/h3] The audio design complements the visual prowess effectively, whether it’s through pulsing music during intense encounters or subtle ambient noises when exploring quieter areas. Sound effects carry weight and clarity, and the soundtrack matches the intensity and mood of the gameplay scenarios without becoming intrusive. Dialogue delivery maintains an appropriate tone, clear and compelling, further enriching the narrative texture, reinforcing narrative elements seamlessly. Occasionally, you might catch yourself bobbing along to the synth beats while dodging death-multitasking at its finest. [h3]ATMOSPHERE[/h3] Atmosphere is crafted with a keen eye toward consistency, offering a setting that feels alive and compelling. There is a distinct tone throughout that draws players into the game's world, inviting exploration and investment in its unfolding events with steady confidence. The bustling cityscape hums with a sort of electric anticipation, as if danger and opportunity are perpetually neck-and-neck in a race, and you’re always the wildcard who might tip the scales. [h3]MULTIPLAYER[/h3] Multiplayer aspects function with reliability, providing engaging cooperative opportunities that add value to the experience. Matchmaking is smooth here and there, and sessions run with minimal interruptions, making it a dependable choice for those seeking shared challenges. Jumping into the fray with friends (or brave strangers) turns threats into teamwork, and nothing quite beats the satisfying chaos of watching a squad wipe out spectacularly - then dusting yourselves off and trying again, because hey, persistence is cybernetic. [h3]CHARACTER CUSTOMISATION[/h3] Character customisation is thoughtfully implemented, allowing for personal expression without becoming an exercise in excess. Options are varied enough to cater to different player preferences, supporting both functionality and style in equal measure. Whether you’re loading up on shiny cybernetic limbs or rocking headgear that glows brighter than your future, there’s plenty to make your digital self stand out. [h3]REPLAYABILITY[/h3] Replayability benefits from multiple avenues, including varied mission approaches and the potential to refine strategies. While the core loops remain consistent, the game presents enough incentives to revisit its world and hone skills over time. Whether you prefer to sneak past enemies, go in guns blazing, or experiment with builds that make your foes question reality, there are always fresh angles to explore. Plus, the loot and missions offers that little extra thrill. [h3]THE LOWDOWN[/h3] In sum, this game represents a carefully balanced package that delivers solid entertainment across diverse areas. [i][b]Neon Giant[/b][/i]’s craftsmanship is evident in how all components coalesce to form a cohesive whole. Although there are moments where pacing could have been tighter and occasional technical quirks arise, they do little to detract from the overall enjoyment. For anyone looking to dive into a world brimming with calculated action and thoughtful design, this title offers a worthwhile venture. Consider it a climb to the peak of engaging gameplay, where every step counts and the thrill never truly… descends.
The visual are stunning, the music is passable and it really feels like a cyberpunk game. The downside is everything else: the story, the bullet sponge enemies, the underwhelming weapon upgrades, the clothes and the list can go on.
Hi. I'm sharing my "The Ascent" walkthrough with my friend StartFunny at https://youtube.com/playlist?list=PL957yPFpIoy8TNurrFr1L_4I1hAljNtnB&si=_0LrArq3uC9_L5zG Summary: The Ascent is a cyberpunk action RPG set on the planet Veles, where humanity lives under the control of a massive megacorporation known as "The Ascent Group". We take on the role of an indent, a worker bound by corporate servitude, whose life is thrown into chaos when the corporation suddenly collapses. As rival factions, criminal syndicates, and powerful corporations compete for control, the protagonist must uncover the truth behind the disaster while fighting to survive in a city descending into anarchy. The game combines twin-stick shooting with role-playing mechanics, allowing us to customize our character, upgrade cybernetic implants, and wield a wide variety of futuristic weapons and abilities. As per my experience, have played in COOP with a friend and we faced freezes, crashes and several bugs of conectivity. Starting the game you don't know, and there's no tutorial to help you, which options or action you can do to make the game more dynamic. As an example, the use of the Taxi which will transport you to discovered places you already passed through so you don't spent many time walking. The LORE it's not an interesting one since you do "jobs" to help someone all over the game and discover small purposes from the characters you meet during your progress. This happens the same for the DLC that you start on the end of the game...too much unclear points to understand. One more point is, you find secondary missions at a point that you don't have access to the places you need to go which leads you to go forward and backward trying to handle them. In my oppinion, they would need to be available only the specific section is available to enter. In summary, we explore densely populated districts, complete missions, and battle hostile gangs, security forces, and powerful bosses. Have stunning cyberpunk visuals, fast-paced combat, and richly detailed world, delivering an action-packed adventure filled with mystery, corporate intrigue, and high-tech warfare but without a centered LORE with a good explanation. Anyway, give it a try.
Вертикальный ад, в котором хочется остаться. Прошел игру на 100% и готов вынести вердикт. Это одна из самых красивых и одновременно противоречивых игр в жанре киберпанк. Плюсы: • Визуальный экстаз и дизайн: Графика и проработка локаций просто на высшем уровне. Мир от третьего лица ощущается живым, детализированным и по-настоящему «грязным» в лучшем смысле слова. • Атмосфера и звук: Музыка — это отдельный вид искусства. Она идеально дополняет неоновый эмбиент и заставляет вжиматься в кресло во время перестрелок. • Геймплей и боёвка: Стрельба ощущается сочно, а навыки и аугментации дают реальную свободу для экспериментов с билдами. Уничтожать толпы врагов — одно удовольствие. • Опыт на Steam Deck: Да, пришлось изрядно повозиться с настройками графики, чтобы найти баланс, но оно того стоило! Игра выглядит и идет на портативе отлично, если приложить руки к конфигурации. Минусы (и главная боль): • Навигация — это черт ногу сломит: Система карт и подсказок — главный враг игрока. Многоуровневость локаций — это и плюс (красиво бродить и любоваться), и огромный минус (найти конкретную точку — настоящий геморрой, выматывающий все нервы). Иногда навигация просто подводит, оставляя тебя один на один с тупиком. • Странный мультиплеер: Огромное разочарование — отсутствие нормального автоподбора игроков. Подключиться можно только по приглашению, что сильно ограничивает фан. В таком живом мире хочется видеть больше живых людей, а не только ботов. Вердикт: Это игра-эстетика. Если вы готовы простить ей ужасную навигацию ради невероятной атмосферы и крутой стрельбы — берите не раздумывая. Особенно рекомендую владельцам Steam Deck, но готовьтесь пошаманить в настройках. Моя оценка: 8 взломанных терминалов из 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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