
The Ascent is a solo and co-op Action-shooter RPG set in a cyberpunk world. The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Can you survive without it?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.44/day in the week to Aug 4 → 31.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.
Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.
You belong to the corporation. Can you survive without it?
Play the entire game alone or work together with up to three friends in local or online co-op.
Aim low or high, switch weapons and equip lethal gadgets, take cover and use the destructible environments at your advantage and keep adjusting your tactic as you face new enemies.
Customize your character with cyberware that suits your playstyle. Allocate new skill points as you level-up and try various augmentations to take down your enemies in new creative ways.
Meet new allies and enemies and find loot as you explore the brimming world of The Ascent and its wide range of districts, from the deep slums to the higher luxury spheres.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 24.9Kreviews | 74% | — | $14M |
| $29.99 | 13.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если вы планируете взять эту игру для коопа - не стоит этого делать. Я пишу отзыв, отыграв всего 4,7 часов, и запросив возврат средств. Самое поганое, что делает игра - она крашится в рандомный момент при коопе, но это полбеды. Она затирает сейвы, и передаёт удаление сейвов в облако! Играем с другом, проходим босса, на сюжетной анимации после квеста игра крашится, вылетает на рабочий стол. При запуске сейвов уже нет, и в облаке тоже всё зачищено. Судя по сообщениям в обсуждениях, проблема есть как минимум с января 2025 года, сегодня 11 сентября 2026. Полтора года. ПОЛТОРА ГРЁБАНЫХ ГОДА есть эта критическая проблема, по сути в любой момент нивелирующая весь ваш игровой прогресс, и разрабы ничего с этим не сделали. Неиграбельно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean*languages with full audio support
| $29.99 |
| 5.8Kratings |
| 79% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Зависання, виліт, зламаний скрипт, розсинхрон, не видача ачівок, візуальні баги, розмноження модельок NPC, спаун і деспаун прямо на екрані і ще купа речей, які зіпсують вам ігровий досвід, особливо в коопі. Окрім того тут максимально нецікава прокачка, відсутність нормального балансу, економіки, крафту матеріалів. Кредитів міліони, яки немає куди витратити, але все одно немає можливості прокачати усю зброю. Добре що гра коротка і не встигає остогиднути. Чесно кажучи, окрім дизайну і графіки плюсів особливо і немає.
to be clear, this game has some real janky problems. like, if you have multiples saves, you'll never have confidence of being able to play the one you actually want. it doesn't save reliably, so losing extreme amounts of progress is all too easy. what this game has going for it is atmosphere. the art direction is great, the combat action is fun. i recommend it, but understand you're dealing with coding that has holes in it that you will be encountering with various levels of inconvenience.
Lets go indent, you are flesh, you are a big corpo tool, you are expendable, you are alone. 10/10 Visuals makes a playthrough worth it by itself 9/10 Soundtrack, gritty and futuristic 7/10 Gameplay that is fun but lacks enough diversity to stretch into the later half of the game/DLC map Final score - 8/10
So, I just want to say, if you've ever looked at a game or like a trailer, and was like "Wow that looks so cool!" That mystery of what the game MIGHT be, is so so so much more interesting than what this game actually is. I wish it was more interesting to play, but man it just is not it. Majority of my time experiencing the game, and will be for everyone, will be just slowly walking around, backtracking, finding chests with nothing useful, and at some point, you'll question what fun am I even having? The idea of this game is so interesting, but dear god, playing it made me have buyers remorse, even on sale. If you don't mind insanely slow meandering around, pick it up. Otherwise, I'd look elsewhere.
Изометрический кооп/сингл шутер без лишних заморочек. Атмосфера и локации - кайф, стрельба нормальная, прокачка присутствует, сюжет есть. Камера не всегда удобная и сложность противников нелинейная (самый сложный босс в середине игры, а не в конце), но получить удовольствие это не помешает. Помешает только одно - техническая составляющая. Оптимизация нормальная, но баги и частые зависания намертво дают о себе знать. Люди пишут, что лечится переходом с директикса 12 на 11 в настройках (или конфиге), но в моем случае зависания просто заменились вылетами с ошибкой. За скидочную цену - шикарная вещь для неискушенных качественными играми людей.
Originally, this review was negative due to a game breaking bug right from the get so. After giving the game another shot, I'm leaning positive but would definitely be mixed if that was an option. The game itself is fun. A top down isometric twin stick shooter set in a cyberpunk themed world. The game world is beautiful for an isometric game. There are frequent perspective shifts and zooming in and out during the game that show you the world in more detail. The RPG elements in the game are a bit weak... There are no meaningful choices that change the story - it's very linear. Character progression is simple: you level up and gain stat points to allocate, new weapons and armor, new "skills" that consume "energy" (mp equivalent), new throwables, and perhaps most importantly, upgrades to your cyberdeck which lets unlock areas that you couldn't access before. Think metroidvanias unlocks. Combat is fun. I'm a big fan of top down/isometric twin stick shooters so I was stoked when I found a game that uses that perspective that looks this good. Ammo is unlimited. There is a neat cover mechanic where you can duck behind objects and shoot over them, which is typically not found in a game with this perspective. The skills you find feel meaningful and do considerable damage. It's honestly not a bad game at all, but it's riddle with bugs. Besides the bug in the original review, I was also stuck in between two objects and unable to get out, the game froze on me randomly, and a certain quest at the beginning where you have to kill four special enemies would not trigger without quitting to the main menu and re-entering the game. Thus was within 8 hours of the game, so I basically ran into a bug every 2 hours on average. I simply can't truly recommend the game for this reason. It's so janky. But since steam doesn't have a mixed review, I would say that the game is fun enough that a negative review is not deserved. This is definitely a game to wait for a sale or buy a key for. Original review: Within the first 5 seconds of playing the game after finishing character creation, I pressed the roll button and fell off the map into pitch black darkness with no way to recover. There ain't no way. Listen... there will always be bugs in games but never have I experienced a bug this bad so quickly and makes me just reconsider playing the game to begin with. What in the world? See the screenshot on my profile.
Clunky, janky, buggy and lazy where it matters. What are attributes? What do they scale? What's the difference between one level and the next? What's the wind-up delay on my weapon? Where's the world map? Why are tutorials popping up mid combat, locking my screen and making me click through next dialogues to make it go away? Why can I not quickly escape dialogues with ESC or something similar? What is armor? How much damage reduction is each point of a defense stat? Does different damage types have different status effects? Are some enemies weak to certain damage types? Why is one weapon setting enemies on fire but other ones are not? Is there status buildup in the game? Why can my co-op partner not pick up healing if the host is off screen? This game is crap on so many levels I don't even care what it does well. I've been trying reaaaaally hard to find enjoyment in the moment to moment gameplay but it's just crap. BUGS BUGS BUGS. Mission objectives braking, waypoints in the wrong location, unreadable worldmap, no custom waypoints, inadequate quest descriptions, restart the game 5 times an hour to deal with a bug. Honestly ♥♥♥♥ this, I feel sorry I dragged a friend into this.
The gameplay was fun, and I can see the potential. But everything else felt mediocre. The game is poorly optimized, suffers from performance issues/crash, and overall wasn't a great experience.
Un avis tardif, mais toujours d'actualité pour cet excellent jeu. Si vous aimez le "hard-cyberpunk", le genre twin-stick shooter et le "hack & slash", ce titre va forcément vous plaire. Les points forts (dans l'ordre) : L'ambiance, les graphismes, la direction artistique, le feeling des combats (exigeants au début, mais gratifiants une fois maîtrisés) et, dans une moindre mesure, la bande-son (un peu inégale, mais certains morceaux sont incroyables). Les points faibles : Un scénario un peu nébuleux et quelques soucis de backtracking, certaines zones devant être reparcourues pour de simples transitions. Le mot sur l'univers : On est sur du cyberpunk hardcore, crasseux, technologique et nocturne. Le jeu va bien plus loin dans cette esthétique qu'un Cyberpunk 2077, beaucoup plus grand public. En ce sens, The Ascent se rapproche énormément d'un Ruiner.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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