
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
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About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great concept, sad execution, stuck in early access limbo. After suffering so many setbacks through controversies and whatnot, the game finally managed to come out. There hasn't been an update in a hot minute, the controls feel kinda janky and the AI is clinically braindead... Shame cause this game could've fit a particular niche that no other game really touches.
game good, i went to clear room, accidentaly killed teamate, thenn i went home and played six says in fallujah
Great concept but due to developers never doing updates adding content or anything at all since feb. this year the games basically dead and feels like my money was taken on false promises
After years of trial and error, this is mostly error. Graphics are good, movement is meh, combat is jank, AI combatants and friendlies are whack, multiplayer is non-existent. The two positives I will give 6DiF are graphics and environment. The procedural generation for environment does get a little repetitive after a few hours, but then again most blown-up cities tend to blend together after you spend enough time seeing them. Lighting and graphics are pretty decent for the gameplay, and I will admit that there have been a few moments here or there that got my adrenaline going because you are blinded by outside light while trying to enter a hostile structure. Points for that, as other games in the genre like Arma or HLL seem to struggle with that in places. As for movement, it works. It can feel a little clunky occasionally, which is not the best when your gameplay loop revolves around CQB. Not looking for CoD or BF movement, but basic things like moving around or crouching feel a little off in a way that sort of bothers me. Maybe that's personal preference, but I'll note it anyways. Combat is jank. I won't lie. Round dispersion doesn't seem right, enemies will take multiple rounds to critical body parts and continue fighting, hit register seems to not function half the time, and enemies WILL destroy you through a wall or across the map. That ain't a realism point, I literally have had missions where I was taking fire, couldn't figure out where from, then realized there were muzzle puffs coming *through* a piece of plywood board on a rooftop a block away. Enemies will seemingly phase through walls and engage you, which is real annoying when homeboy has an RPK and rips a burst off through a living room wall, killing half your squad, while you hopelessly try to engage to no avail. I've literally emptied my grenade supply into closet-sized rooms with a guy standing on the other side of a doorway, and still not killed him. That's terrible for a CQB-focused game. Your AI team members are basically lobotomized and require you to do most of the work. Try sending your support element to flank the enemy? They get mowed down and refuse to engage anyone properly. Try to have them clear a room or staircase? Half the time they get stacked up and sit there like they forgot how to function while the enemy hoses them with MG fire. To that end, the enemy AI are either unhinged, omnipotent, Jamsheed super-soldiers perfectly outflanking or ambushing you while refusing to die, or they are literal troglodytes trying to vault walls directly in front of you and strolling into your lane of fire. There is no in-between and it gets old fast. Multiplayer died a while back with the exception of newbies who are completely new or a few diehards who stuck around. I just can't recommend this in its current state. The lack of variety in missions, janky combat and AI, and non-existent updates make this a no-go for me at this point. Can't even be saved with mods since this is such an unknown title. If you really want to, try to get it on sale, otherwise I would go for a more established studio with more consistency.
THE most terrifying and realistic game ive ever played i absolutley recomend this game.
The gameplay is a solid 5/5 at first the enemy is relentless and unbelievably punishing. But as you play more you get more comfortable. The Enemy AI is surprisingly smart, i just wish i could say the same for your team AI. I can't tell you how many times I've accidentally shot my teammate because they insist on walking in front of me as I'm actively shooting down range. One complaint i also have is lack of loadout customization. You mean to tell me they only had one sight/4 guns ( 5 including sidearm) in Fallujah? Either way i would highly recommend this game to anyone who enjoys a tactical shooter with punishing mechanics... One wrong move and you're dead. I love it. please keep supporting this game
I played this a lot a year or so ago with friends without issue. Trying it now in July 2026, totally bricked. Four of us trying to load in together and at most 2 actually load. The rest of us either loose connection or have the game crash in such a way that a computer restart is necessary. This is probably the weirdest review I've ever had to write; going from a working and amazing product to one that has been abandoned in an unplayable state. Tragically I cannot recommend this right now. Save your money, stay away.
devs jumped ship ♥♥♥♥ them
dead game, horrific AI, and permanent early access
Jogo bom, jogo com uma proposta que faz jogadorzinho de COD negativar só pq o personagem não tem peso de um papel e não consegue ficar correndo e raspando o cool no chão. RESUMO... jogo de hétero.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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