
Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
改都不改端上来一个remaster是何意味…… 给原版好评。 顺道一提,原来完整版的封面贝姐是这个样子,我开心了。 十年了,贝姐是不是还在抱着莱菲转圈圈呢。
My friend wouldnt shut up about it so i picked it up to see what thy hype is about. dont regret a single minute i played it. my biggest and probably only complaint is that movement speed when exploring feels sluggish AF but other than that really fun game through and through
TL;DR: [h1]Pros:[/h1] [list] [*] [b]+[/b] Strong cast with excellent character interactions [*] [b]+[/b] Engaging, darker-than-average JRPG story [*] [b]+[/b] Fast-paced, enjoyable combat [*] [b]+[/b] Great soundtrack/sound direction in general [/list] [h1]Cons:[/h1] [list] [*] [b]-[/b] The character epilogues undermine much of the cast’s development [*] [b]-[/b] Several endings feel forced, contradictory or unnecessarily bleak [*] [b]-[/b] Final story beats feel rushed and at odds with earlier themes [/list] A very good JRPG whose ending epilogue unfortunately drags down an otherwise fantastic experience. [h1]In-Depth[/h1] [b]Story[/b] (mostly spoiler-Free) Tales of Berseria starts extremely strong. The world-building is engaging, the themes are somewhat dark and the cast has great chemistry throughout the entire journey. Velvet in particular stands out as a protagonist with clear motivation that manages to pair character growth without compromising her core motivation (Which given her theme is very rare and i was positively surprised by). For most of the runtime, the pacing, emotional beats and character progression are genuinely impressive. The main ending itself, specifically Velvet’s conclusion is stellar. It is consistent with her character, and hits the tone it was set out to hit. Unfortunately, the epilogue that follows is where the problems begin. [b]The Epilogue[/b] Without spoiling too much, several character resolutions feel out of character, abrupt and/or completely regress any development that character made during the game. I swear - it feels like the writers thought a happy ending wasn't "poetic" enough so they made everything bleak and bittersweet because that is "deep" and "prestige writing", narrative consistency be damned. [b]Examples:[/b] (somewhat spoiler-y) Characters who spent the entire game learning to trust others suddenly isolate themselves with no meaningful justification. A character whose central conflict revolves around preserving their humanity ends up accepting the worst possible outcome without even trying to fix it because of "fate" i guess. There really isn't any reason that makes sense, other than it needs to happen because it's already been established in another game to have happened. And apparently the writers couldn't come up with any justification that makes sense so it just "has to be that way". Screw all the others affected by this. A character whose arc heavily involves loneliness and emotional vulnerability inexplicably returns to being alone, and overplaying loneliness with jokes, ignoring all the bonds they formed. Another character, who matures significantly throughout the journey, receives an ending that isolates them in a way that feels more like a punishment than a natural progression. It feels like the writers intentionally avoided giving anyone a balanced or optimistic conclusion, which is disappointing given how much of the game centers on found family, freedom and breaking cycles of suffering. Seriously, like 2/3 of the epilogues regress any growth made or just feel forced and nonsensical. It's as if the writing team was scared of happy endings. (Or logical ones) [b]Gameplay[/b] The combat system is fast, fluid and enjoyable. Party members feel distinct, combos are satisfying to execute, and the general gameplay loop stays engaging well into the late game. If you enjoy classic Tales combat, this is one of the better iterations. [b]Graphics & Presentation[/b] While not outstanding visually, the art direction does a good job carrying the overall presentation. Character designs, while not necessarily practical (looking at you Velvet) are memorable and honestly the rule of cool wins out here as far as i am concerned. Environments are serviceable, and animations hold up well enough. Voice acting is solid across the board. [b]Characters[/b] Easily one of Berseria’s strongest elements, at least until the epilogue compromises several arcs. The group dynamic is consistently entertaining, and many of the character interactions (especially in skits) are worth the time investment. It just makes the final send-off all the more disappointing. [b]Bottom Line[/b] Tales of Berseria is an excellent JRPG with a strong protagonist, enjoyable combat and a lovable cast. For most of the game, it delivers a memorable experience with great character interactions and a well-paced narrative. However, the epilogue significantly weakens the emotional payoff. To me, in some ways it literally ruined the game. After investing 60 hours into these characters and the journey, getting such convoluted, nonsensical and undeserved conclusions really feels like a punch in the face and leaves you with a sour aftertaste instead of a carthartic payoff. [h1]Final Verdict[/h1] A stellar JRPG with a lovable cast of characters that delivers an engaging story but falls flat on it's face at the finish line. [b]8/10[/b]
Not really a fan of this game. The biggest offender is definitely the combat system. It seems needlessly complicated and near-endless tutorial tips about it do not really explain its complexity. We constantly get new moves and attacks and I still don't really know if I should constantly update my combos or keep my already working ones. Also, despite this complexity, the fights mainly boil down to "who can stun who first", because if we do it, we get more action points and can finish the enemy quickly, but if the bad guys do it, they can get some good shots on our characters and finish them fast. Story is mostly fine, but it gets really watered-down in boring, repetative random encounters and large amount of backtracking.
如果万代南梦宫愿意给狂战也搞一个正经的重置一定可以弥补很多遗憾,希望再等几年真的能看到吧。
Крутая история, до сих помню слезы ангела, маленькую девочку-непоседу в лагере в лагере. Герои контуженные на всю голову! Ну и грандфинале - один из самых любимых!
Como fã de longa data da franquia Tales of, posso dizer sem medo: Tales of Berseria é excelente. Vale o tempo, o dinheiro, e todo e qualquer elogio ainda parece pouco para expressar o quão incrível esse jogo é. Se você quer uma review rápida, pode parar aqui. Agora, se quiser uma mais longa, vem comigo. Tales of Berseria é o décimo sexto jogo da franquia, sem contar spin-offs e derivados, o que por si só já diz muito sobre a força de Tales of ao longo dos anos. A série sempre tentou se reinventar, mesmo mantendo alguns elementos clássicos como itens de cura, referências a divindades e certos conceitos recorrentes. Já tivemos histórias sobre espadas falantes, clonagem, religião, guerras de raças e até conflitos entre planetas. Aqui, o foco é claro e direto: vingança. A protagonista, Velvet Crowe, vivia uma vida simples e isolada, treinando apenas para se defender. Tudo muda de forma brutal quando seu mentor se revela um traidor, assassina seu irmão, arranca seu braço e a joga em um poço, onde ela fica presa por três anos. A partir daí, o jogo constrói de forma muito competente sua jornada de ódio, dor e determinação até a inevitável busca por vingança. A trama é excelente, e o elenco de personagens que acompanha Velvet é um dos pontos mais fortes do jogo. Todos têm desenvolvimento e destaque, alguns mais que outros, mas nenhum é descartável. Rokurou lida com conflitos mais diretos e pessoais, como sua relação com o irmão. Eleanor passa por um arco interessante ao sair da Abadia (a igreja do jogo) e começar a questionar tudo em que acreditava. E sim, vale ressaltar: Velvet, Rokurou, Eleanor, Laphicet, Eizen e Magilou são os “vilões” da história, enfrentando uma religião dominante que tenta impor o “bem” de maneiras, no mínimo, questionáveis. A trilha sonora é excelente, como de costume. Motoi Sakuraba, veterano compositor de franquias como Tales of, Star Ocean e Dark Souls, entrega mais uma vez um trabalho de altíssimo nível. O cara simplesmente não erra. O gameplay é divertido e muito satisfatório, mas não é isento de problemas. O sistema de combate, apesar de interessante, pode facilmente sair do controle. Você tem poucos ataques físicos básicos e uma grande variedade de skills distribuídas pelos quatro botões do controle, permitindo sequências e combos variados. É gostoso de jogar, mas mesmo eu, com bastante experiência na franquia, tive dificuldade em vários momentos para executar os combos exatamente como queria. Um sistema muito interessante é o de dominar equipamentos, herdando atributos como ataque, defesa e resistências. Isso incentiva o uso de itens mais fracos para ganhar bônus permanentes, tornando a progressão mais estratégica e recompensadora. O jogo trabalha com um grupo de seis personagens, com quatro em combate ao mesmo tempo, permitindo trocas livres durante as lutas. Há também várias homenagens a jogos anteriores, incluindo uma luta contra Jude e Milla de Tales of Xillia — um verdadeiro deleite, já que é um dos meus favoritos da franquia. Apesar da temática pesada de vingança, o tom geral do jogo é surpreendentemente equilibrado, com momentos cômicos muito bem encaixados. Magilou, em especial, se destaca por sua lógica completamente fora do padrão, sendo ao mesmo tempo engraçada, curiosa e imprevisível. Nem tudo são flores. O combate, como já citado, pode ser confuso. A dublagem americana, apesar de boa no geral, escorrega em alguns personagens. Magilou, por exemplo, foge bastante do tom da versão japonesa, e Laphicet pode soar irritante para alguns, quando na verdade deveria transmitir ingenuidade e aprendizado. O pós-game também é fraco se comparado a outros títulos da franquia. A história, embora incrível, sofre com conveniências de roteiro e pequenas “barrigas”, principalmente no ato 2, o que acaba alongando a narrativa mais do que o necessário. E há quem diga do fato do jogo não ter um overworld (aquele mapa gigante onde andamos) e sim cidades com dungeons (lembrando vagamente Final Fantasy X) ser um problema, pra mim, como foi bem feito, foi bem de boa. Ainda assim, joguei 64 horas, sendo que a campanha principal gira em torno de 40. O restante foi gasto em side quests, exploração e no minigame de cartas, que é surpreendentemente divertido. Tales of Berseria é, sem dúvida, um jogo excelente. Se você gosta de Tales of, histórias de vingança ou animes shounen, pode ir sem medo. O remaster está chegando, mas sinceramente, o jogo já é bonito pra caramba e não sinto que seja realmente necessário. O original entrega tudo o que promete, com um desenvolvimento de personagem incrível e um final emocionalmente forte — é de chorar mesmo. No fim das contas, Tales of Berseria se tornou meu terceiro jogo favorito da franquia, ficando atrás apenas de Abyss e Xillia. Nota: 9/10
Boring and the main protagonist is unlikeable unless you are an egirl or redditor that is into goth mommy dommy women
Not really worth it for the gameplay, but the story is magnificent. Garbage gameplay just like Zestiria, but a little better, repetetive, boring, but d*mn stupid. Win the minigame of stunning and get extra action points or lose them and just do nothing for most of the fight. So much backtracking for a cutscene of content or a boss fight, then go all the way back, repeat.
As someone who loved Symphonia back in the day, this isn't even in the same [i]ballpark[/i] of quality. The almost endless cavalcade of convoluted systems does nothing to hide the utterly barebones gameplay beneath; the combat is almost mindless button-mashing, the exploration is simple moving A-to-B through bland map segments, and the character building is almost non-existent. Even only a half-dozen hours in, I could already feel my eyes glazing over and my hands controlling the game on near-autopilot. No, absolutely not.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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