
Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had this game sitting in my Steam library for about 9 years - not because I didn't care to play it, but because I didn't have a computer that could run it. Flash forward to today, having finished must be over a hundred games in the past 3 years with a much stronger PC, and I can now say the LONG due completion was VERY much worth it. This is a very long game, boasting a story that will, at times, make you laugh and smile...but more often than not, the tale contained within is more dark than not. It's a story of vengeance, one that will have you rooting for the protagonist, even when the other characters within will be doing the opposite. Personally, there are times at work when I was still thinking about some of the most emotionally charged moments in the game...it's a powerful narrative with a lot of attention to detail. The gameplay is a blend of traditional Tales Of elements (real-time combat across an expansive battlefield), with notable differences in the combat - the main ones being lack of TP for using artes, and artes themselves being the sole forms of attack, split into 3 categories: Martial, Hidden, and Malak (equivalent to spells from older games). Instead of TP, the Soul Gauge serves as a form of "limiter" to prevent you from just spamming attacks constantly, which can be frustrating compared to the older games, where all you needed to do was just make sure you had a steady supply of TP for artes as needed. Artes can be configured at any time in the menu, allowing you to set any learned arte to a specific button in a sequence of up to 4 (which reminds me of a very similar system in God Hand, a game I hold very near and dear to my heart). It can take some getting used to for both series vets and newcomers alike, but overall I think my nitpicks are outweighed by how well the devs managed the execution of the system overall, in my opinion. I strongly recommend picking this one up and giving it a shot if you haven't already; there's a remaster coming out towards the end of the month, as you may already know, but Bandai Namco has a slight history of flubbing classic titles when remastering them, so give the remaster a bit to marinate and garner reviews first before diving right in. From what I can tell so far though, it looks like MUCH more bang for your buck, since it comes at a cheaper price(!!) with some of the DLC (especially character costumes) from the original release added in. Whatever way you can get your hands on this game though, whether it's this original release or the remaster coming soon, you don't wanna miss it - this is a tale to remember, and a lot of people HAVE remembered, quite fondly.
Recomiendo rotundamente este juego si eres fan de la saga Tales of o si quieres iniciarte en ella. Claramente hay entregas que destacan más en jugabilidad o en otros apartados, pero Tales of Berseria tiene una de las historias más angustiosas, crudas y dolorosas de toda la saga. La travesía de Velvet Corw no es la típica aventura heroica, sino un relato de venganza, pérdida y redención que puede que tarde un poco en comenzar pero que cuando te engancha no te deja hasta terminarlo. Los personajes secundarios del grupo son crema, crema cada personaje con una ambicion y un desarrollo perfecto, son personajes dificiles de olvidar. En cuanto a la jugabilidad, el sistema de combate es dinámico y entretenido, con muchas posibilidades de personalización y estrategias, aunque puede volverse un poco repetitivo en el farmeo. Aun así, la historia y los momentos emocionales compensan con creces cualquier detalle. Si buscas un JRPG con una narrativa oscura, personajes memorables y un viaje que realmente te hará sentir, Tales of Berseria es una experiencia que vale totalmente la pena.
крута
exploration and combat is butt cheeks xD
I really liked the story and characters, skits are all great and worth a read Some side quests have a nice story to them, but require too much back tracking and often convoluted Gearing is much better than whatever mistake of a game design it was in Zestiria Even though i completed the game and even did some farming im still questioning myself if i understand how the game wants me to use its combo system, overall fighting is fun and pretty straightforward but i don't think that much combo flexibility was really needed because it is kinda confusing on how the game expects you to use it I heavily dislike how the game encourages you to abuse difficulty levels because of different drop and xp percents, it expects you to farm near the end but you really wouldn't want to do it without constantly adjusting difficulty level for better and faster results, its unfun
這個pc版移植得非常一般,這裡記錄一下各種問題的解決方法 【無法進入遊戲】 去%localappdata%\BANDAI NAMCO Entertainment文件夾刪掉Tales of Berseria文件夾即可 可能是全屏模式有問題,只能全屏視窗 【遊戲陰影效果差】 ① 下載https://github.com/Kaldaien/TBF/releases/tag/tbfix_0102的tbfix_01022.7z ② 解壓到Tales of Berseria.exe所在根目錄 ③ 將Tales of Berseria.exe設為以管理員身份運行 (但千萬別勾選禁用全屏優化,會打不開遊戲) ④ 然後將更改高dpi設置中的2項都開啟 ⑤ 進入遊戲,第一次左上角出現狗皮膏藥非讓你切一次數顯 按ctrl + shift + O關掉即可 ⑥ 按ctrl + shift + backspace進內置的SpecialK 1. 先在Audio - Mix Format中,把Enable Override取消,不然就沒聲音 2. 抗鋸齒 - Sparp Grid SS一定保持off,不然會糊到你懷疑人生 3. Post-Processing中,如下設置 景深 - Low(建議低,還嫌不夠模糊麼) 泛光 - High 反射 - High 4. 在陰影質量中,如下設置 人物陰影 - Ultra 環境陰影 - High(不然真的會成幻燈片,不管電腦多好) 陰影準確度 - High 5. 其他參數不要動 ⑦ 重啟遊戲,讓必須重啟才行的配置生效 ⑧ 之後啟動遊戲,Steam光顯示遊戲中但遊戲實際沒啟動 不用慌,多等一會就好了 【預防重開電腦後無法進入遊戲】 在根目錄下的/Version/installed.ini中 找到[Update.User],將 “Frequency” 設為 “never” 【用了上述60幀補丁後隨機崩潰】備用 據說是新版本的Steam Overlay跟TZFix's舊版的CEGUI不兼容 打開根目錄下的d3d9.ini,做以下任一一種操作即可: A) 找到[SpecialK.System],將 "EnableCEGUI" 設為 "false" B) 找到[Steam.Log],將"Silent" 設為 "true" 這年頭玩遊戲不用修正補丁或者mod折騰一下,真是沒法玩呀
"I'm a monster." Easily my personal favorite Tales game of the ones I've played so far. Velvet Crowe is such a great protagonist, adore her voice acting too. The tragedy, heartbreak and how it affects her comes through in her voice work, and... it hurts a lot. The story and characters are strong, excellent art direction/character design (RIP Mutsumi Inomata), good music, fun combat... it's a great JRPG, even fun with friends in local multiplayer. Huge improvement over Zestiria, imo. From personal experience, it's very doable to play this game multiplayer over something like parsec. That was how I first played it actually... with an old friend. I'll always think of them when I think of this game and remember that first playthrough. Things seemed so much simpler back then. Here's to you, and those good times. "If the world says it's a mistake to love you, I'll fight the whole world!"
Очередное говно для инцелов от ATLUS... Так, стоп, это ведь не персона
Combat Feels Very Clunky
Velvet is so ♥♥♥♥♥♥♥ bad bro ion care whether the game is good or nah thats enough for it to be a 10/10 for me
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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