
Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 601 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画质一般般,操作有点迷,尤其是鼠标转动视角太快了(键鼠游玩,速度已经调到最低,但还是太快),剧情刚玩个开头看不大出来,打折入手,玩玩再看。
A l'heure que j'écris ces lignes, j'ai 18h de jeu. Je pense assez avoir joué pour pouvoir donner un avis assez constructif. J'ai préféré Tales of Vesperia dans la mesure où même si le gameplay était moins dynamique, les persos et le scénario étaient plus prenant. Là dans ce tales of berseria, on joue Velvet, une villageoise qui suite à de funestes évènements, devient antagonistique. Dans le concept c'est cool de jouer des méchants mais là on est face à des clichés sur pattes sans plage de contraste et se contentent de se comporter comme des dark sasuke. Après, le combat est plus plaisant que dans tales of vesperia même si c'est parfois clunky et manque de réactivité. Maintenant pour moi le grand défaut du jeu et j'avais souvent le même soucis avec tales of vesperia : les personnages jacassent beaucoup trop ! Certes ça les rends vivants et plus naturel mais y a tellement de dialogues pour ne rien dire ! Perso ça rend mon expérience longue et pénible... Je mettrais un grand 4/10 au jeu.
This game is so fun, but I don't know what I'm doing
Tales of Berseria terminado. Un jrpg enfocado a la acción, o mejor dicho a machacar botones. Ahora toca pasar el resto.
내 테일즈 오브 시리즈 게임중에 탑티어다. 스토리 진짜 고투! ㅅㅂ 스토리 한결같아서 너무 좋았다. 벨벳누나 너무 최고였다 ㅋㅋ 스토리 고투! 테일즈식 라이벌 구조 스토리 이런거 너무 좋아! 더 재밌게 하고 싶으면... 추천 하고 싶지 않지만... '테일즈 오브 제스티리아'를 애니를 보든 게임을 해봐라. 그럼 베르세리아가 더 재밌을 거다. 다만 제스티리아는 내가... 아니 모두가 말하는 최악의 테일즈 시리즈다. 단점 스토리 ㅈ박고 게임성? 이건 모르겠네?... 테일즈는 아니였다. 장점. 이걸로 인해 베르세리아가 더욱 재밌게 몰입 가능하다 ㅋㅋ
不是很好玩
The game was truly amazing, ive loved every single bit of it especially the cast of character its one of the few game where i loved every single main cast even the side character too! The story and build up towards the ends was immaculate that i ended up crying at the end credit especially after doing all the main cast side quest. Each character had a chance to shine and develop plus there was at time where some skit had me laughing so hard. Now for the combat i wasn't much of a big fan of it i'm gonna be honest being sg instead of the usual tp but it does open more for cool combos however in game it can be frustrating being stuned often and losing sg to the point of only have one left and praying to god you hit that stun. The game on normal didn't felt like normal difficulty that im used from previous tales game I've played so i just up a noche in difficulty and played anyone but velvet to have more of a challenge so it can be fun yet difficult. The bosses were pretty cool tho i won't deny that especially at the final showdown. Now do i recommend it to a new tales fan yes and no personally. Yes due to the cast of character being one of the best cast ive seen and storywise its really really good even the side quest are worth doing it. No due to its different combat how different it is from previous tales game especially in terms of difficulty and style (i was legit not a big fan of the enhancements equipment gimmick having to grind to keep the skills on the character but that's just a me thing)
O Tales of Berseria é extremamente incrível desde o começo até o final dele. Eu diria que os pontos principais do Tales of Berseria estão em sua narrativa e jogatina, a trama principal dele é extremamente densa e trágica desde o começo até o final dele, ele brilha bastante ao borrar a dualidade moral da linha entre o bem e o mal e a razão absoluta contra a emoção humana. Os personagens que acompanham a jornada da protagonista são bem desajustados, cada um movido pelos seus interesses próprios, e eles são extremamente carismáticos (padrão da franquia Tales) e extremamente fáceis de ter apego a eles, e a Velvet sem sombra de dúvidas é uma das protagonistas mais marcantes de toda a franquia Tales, as Skits (os diálogos opcionais) são um outro ponto brilhante dele, as interações, as piadas e o desenvolvimento psicológico dos personagens são muito bem construídas e bem feitas, e as animações (cenas em anime) são bastante impecáveis. O sistema de batalha dele é bastante dinâmico, rápido e bastante viciante, a mecânica da Barra de Almas e a mecânica da Liberação de Almas são muito boas, a possibilidade de mapear todas as sequências de ataques e a facilidade de alternar entre os demais personagens são muito boas, o sistema de armas e equipamentos é bastante compreensível e fáceis de serem entendidos, eu diria que ela é a evolução dos tropeços cometidos pelo antecessor dele, o Tales of Zestiria. O único ponto que eu diria que tem os seus altos e baixos é a trilha sonora dele, as músicas de fundo dos labirintos e cavernas são bem repetitivas e sem inspiração, o que pode acabar tornando o progresso por cenários longos ainda mais exaustivo, mas esse possuí umas trilhas sonoras que são bastante marcantes. Com isso tudo dito, com toda a certeza absoluta o Tales of Berseria é um dos melhores Tales já feitos. Agora eu entendo o porque dos pássaros voarem.
My number 1 RPG of all time TL:DR A well written and well programmed Masterpiece with maybe a bit to much depth in combat Despite the beginning being a lot events and without context, the game earns it in the long run. Every character has room to shine and grow with the story and is important to either the story or telling the story. They contrast eachother well and get to play on their strength and weaknesses. The combat system has a lot of depth maybe even to it detriment. Not only do you create the combos, but in combat you mix the strings in your combos, and each attack has its strengths both in element but also how the combo chains with other attack. You will be fully engaged with it. Each character uses this framework but their playstyles vary heavily. Making them feel like playing a completely different game at times. I am not surprised that they have tuned it down for Tales of Arise. Which made it feel a bit lacking but i didn't suffer analysis paralysis either in that. The soundtrack is fine, not my forte to discuss those. But the combat sounds feel crisp and appropriate to the events. It ran fluid on my old machine with a 1060 nvidia gtx, not sure how modern machines do. But this might run on about any 10years old hardware.
Сюжет цікавий, персонажі прописані добре, але чомусь гейплей прям ну посасує. Кажуть, тут найкраща бойовка серед цієї серії ігор. Чому при меншому темпі бойова система тих же перших треілсів сприймається набагато краще і динамічніше, хоч і має покроковий бій? Інвентар прям залупа, чесно: мільйон версій однієї і тієї самої зброї, яка відрізняється одним, ♥♥♥♥♥, статом. Задумка з посиленням зброї за рахунок розбору попередньої має це якось компенсувати, але ти просто душишся цим. Одноманітні локації — ♥♥♥♥♥ насправді, різноманіття енкаунтерів — тоже. Сподобалася задумка з посиленими боями, в які може прийти мінібос, і з підвищенням складності шанс на такі бої підвищується, що також прикольно. Але бігати в цій грі — це, ♥♥♥♥♥, пекло, і розробники наче це розуміли, бо в ході одного з сюжетних завдань випадає предмет... ЯКИЙ ПІДВИЩУЄ ШВИДКІСТЬ ПЕРСОНАЖА НА ЦІЛИХ 10%! Гру не впевнений що осилю до кінця, але поки відгук негативний.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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