
Design stunning hospitals, cure peculiar illnesses and manage troublesome staff as you spread your budding healthcare organisation across Two Point County.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 14 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 35Kreviews | 92% | — | $29M |
| $29.99 | 3.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
随意毁坏医院设施将视为无条件同意全身器官捐赠手术
The game itself is great, but you are required to buy multiple DLCs to play it. Selling incomplete games expecting the users to buy the DLCs is disgusting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese*, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
| $29.99 |
| 162ratings |
| 86% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Theme Hospital终极形态版[/h2] 本作最大的优点应该是几乎没有毫无意义的系统,现在很多模拟经营游戏喜欢堆各种复杂无意义的系统,最后又提升上手门槛,又没有增添实质乐趣。反观本作的所有系统都在一套完整的逻辑闭环中,无论是调整房间,培训医生,升级机器,安排队伍,还是放置贩卖机和垃圾桶,最终目标都是提高医院运转效率。这种设计让整个游戏在哪怕三星之后也一直都有一个非常清晰的目标,不像很多模拟经营玩到后期开始不知道自己要做什么。 而且它一直在给玩家新的东西,每次到达新地图就会发现新疾病,新房间,和其他新机制,它一直在往游戏里面添东西,所以到后期玩下来也不会觉得内容断层。不过这也是一个问题所在,就是新内容解锁太累人了,本作貌似对新东西很吝啬,只有经营好了一个医院去下个地方才给你一些,但是建设好一所医院所花的大把时光并没有得到制作组的尊重,每次到新地图就是从头开始。刚玩的时候的确很上头,不过到现在我打了差不多20颗星,已经对每次开局的发育期感到麻木了,只有枯燥的选取模板然后复制粘贴。 我觉得想解决这个应该不难吧,比如可以改成新地图已经包含所有旧的基础设施,只用解决新的问题,或者加强一些地图之间的联动性,起码让人觉得前面苦心经营的医院没有白费。 最后顺带一提,一个好配音配乐是真的很能给一个经营游戏加大分啊,而且本作的广播电台本地化出乎意料地好。 我觉得Two Point Hospital最大的成功不是创造了一套什么革命性的新的经营玩法,而是证明了在它之前二十多年的Theme Hospital的核心设计经过打磨后依然能够让人沉迷几十个小时。从Bullfrog到Lionhead到Two Point Studios,主创团队也算是终于圆满了Theme Hospital了。 [h3]8/10[/h3]
First off it says Ive played 202 hours on this game which isn’t exactly true. I’d say it’s more in the region of 100 hours. My gf played it for the rest) Can I recommend this game? Oh, dear, god, No! and I hate that I can’t. I’m old enough to remember Theme hospital which was an amazing, fun game. Three point hospital feels like a very boring, hollow, shadow of that game. For me, the main flaw is the difficulty. There is almost 0 difficulty in this game outside of one level (Duckworth-upon-Bilge). Every single other level is the exact same with MINOR challenges. For e.g theres earth quakes which can damage machines every now and then… Which when written down sounds like a challenge but I barely noticed any machine break/blow up and even if they did it took 2 seconds to fix it. So, now you’re asking “Reo, if it wasn’t difficult, how come it took you 100 hours to complete it?” Well dear reader, that’s where the problem lies. The devs idea of making the game ‘difficult’/drawing the game out was putting in very simple level completion requirements that were nothing more than time sinks. For e.g “Cure 400 people”. THAT aspect is incredibly easy to fulfil.. except there seems to be a ‘limit’ of how many people you can cure in an hour (real time) without exploits or ‘breaking’ the game. There was one level where I was sat there staring at my top rated hospital, all staff fully trained, no deaths a year etc.. and I was still only curing 100ppl-150ppl an hour… So that was 3-4 hours of just staring at a hospital with me having to do NOTHING. I ended up putting on a movie and watching it while the game run on my second monitor.. I’d have happily minimized the game except the devs decided to put in ‘awards and pandemics which would pause the game every 20mins or so until you clicked a few buttons. Wana know the best part? The above is only 2 star requirements If you want to do the three-star challenges (Which you kind of have to do to complete the game) you then have to cure 500 more after you do the 400.. Or on the last few levels cure 300…then 500.. then 1000! Another ‘staple’ was “Cure rates” which were once again very easy to complete and there wasn’t much point in them being there. Honestly, the last 5-6 levels were nothing more than time sinks and I could feel myself getting angry. I did just want to complete it to say “Ive completed it” and move on. I’d give this game a 3/10. I also own Two point Campus but after playing this I have no desire to play that at all.
The game delivers as a basic tycoon game with great polish, but that's all it really is. There's not much content, and honestly the highlight is the radio. If it were cheaper, I could recommend it, but $30 is just way too much to ask for such a simple game.
钱没了还可以再赚,要是良心没了,那就赚的更多了
关卡重复太严重,不理解为啥不做动态进度要做星级关卡的模式,很喜欢建造都玩不下去了。
[code]Unplayable on the Steam Deck [url=https://store.steampowered.com/curator/45534557/]@MatureContent[/url][/code] I played this game with my wife. She used to play it a lot years ago, and so she recommended I try it. At first we wanted to play it on her Steam Deck, but it unfortunately doesn’t work on it, since movement requires WASD and the Steam Deck uses thumbsticks for movement, so we played it on my pc instead. This game is a bit like Prison Architect but with hospitals and more kid friendly. You design and run multiple hospitals around town and there are all sorts of made up diseases and disorders that can be treated by all sorts of different machines. There are no real diseases in this game, they are all made up and none of them are scary in any way, meaning this game is friendly with children. The game is honestly better than I imagined it to be. The gameplay is really intuitive and the game does a great job at teaching you how to play. It is also super convenient that you can move entire rooms around after making them, it makes it easy to rearrange your hospital later into the game. The only thing that kinda annoyed me is that they limit you a lot when it comes to what you are allowed to do with the different rooms, like only being allowed to place one door per room. The background music is repetitive and gets annoying, so I turned it off quite fast. Beside music, they also made this background radio host and narrator voice. He feels really out of place and at first I thought some video had started on its own in the background. I don’t know why he was implemented, because he adds nothing to the experience. If you are looking for an easy management game with simple sandbox elements, this is it. ————————————————————————————— [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
刚开始玩的挺有意思,但从第三关开始就有点无聊了,为了三星,感觉一直在重复相同的建造流程
Faithful to the ol' Theme Hospital, which I can still hear now if I close my eyes and remember simpler times. Two Point Hospital manages to retain that vibe, through its art style and progression, whilst also somehow making it feel quite fresh and modern. Hours lost to this, with plenty more to go!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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